Camelot Unchained’s 64-bit client officially a go, folks. “As of now, the client is full 64-bit, and should be the default client launched,” CSE’s Tyler Rockwell says in the game’s latest community update. “As some of you have already noticed, this has resulted in notable gains in client stability, and some people have reported improved performance. However, it’s not bug-free by any means, yet! We do have some fixes that came in yesterday evening from [Technical Director] Andrew [Meggs], and hopefully that should put us in a great position for more testing.”
The weekly update further recaps work on the ability builder, teases how the animation system will allow “new, non-Human races,” and shows off the glowy WIP skill icons.
CU’s monthly newsletter also arrived this weekend; it runs down the current state of character models and animations and explains (in deep detail) the design process for creating a class in the game.
“Mage classes are still getting most of our focus for the immediate future, though we’re also looking at adding more ability components for the Fighter, Healer, and Archer classes that are already playable in the game. Mages will be the first new classes implemented using our new editor, but once the first prototype for each Mage class is in, we should have a clear path forward to improve our new tools and get even more basic class prototypes into the game. As time and testing go on, these initial prototypes will undergo changes, and gradually gain more features, building them out toward becoming ready for the launch of the game.”
(Landscape pics from the newsletter are attributed to Pimya!)