Star Citizen updates testers on development of the Anvil Carrack and ArcCorp cityscape

    
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Missed the Daymar Rally in Star Citizen last weekend? One of the hilarious player-designed commercials from the event kicks off this week’s episode of Around the Verse for the benefit of your eyeballs if so. Cloud Imperium’s Josh Herman and Eric Kieron Davis introduce several topics this week, including VFX work. The programmers say they’re still in the R&D stage of getting an exhaust and damage look that’s uniform across all spaceships in the game. Look, the fire your spaceship is pooping out behind it is important!

CIG also has an update on the ships of alpha 3.5 and future patches, both interior and exterior, particularly the Anvil Carrack – it’s a very Mass Effect look, in such a good way. Plus there’s a preview of in-development weapons, and of course, there’s a big preview of the architecture of the planet ArcCorp aka Stanton III aka Coruscant but even more industrial. That eyecandy begins around 7:50 in the video tucked down below.

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Hikari Kenzaki

I love our Connie, but really looking forward to when it’s an actual Carrack :)
And yes, when I saw that bridge I said “Ooh, welcome to the Normandy 3” but I also love its Firefly-ness

packagegrope
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packagegrope

this game will never release.

right joe blobers?

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Alex Willis

Please, CIG, do not give free advertisement to fundamentalist right-wing homophobes. How are people this naive, after all these years? Orson Scott Card is a bad person, people. Yeah, we all loved Ender’s Game as kids, but now we know about his beliefs, and they ain’t friendly.

Godnaz
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Godnaz

4 more years. I am confident they can achieve 10 solar systems to traverse along with all the game plays loops within 4 years. We are on the downward slope of an 11 year development cycle. 10 systems and meaningful content over the next 10 years after ‘launch’ to reach the Starmap’s 100 systems will be a tough climb, we’ll see.

More than anything someone braved technological limitation, opened the door and layed the ground work for better, more ambitious games to come. I’m glad to have paid into that alone.

deekay_000
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deekay_000

honestly 10 systems the size of of a complete stanton system would be pretty solid.

at least if they get w/e the server meshing phasing OCS shit going. and sort out their server issues – which seems that’s the big thing they are probing lately is wtf is going on in the back end and how many systems they can run on their current hardware profile. maybe with server mesh thing w/e that’s due it’ll remedy some of the server cpu load issues that seem to be happening atm. tho also they may be testing their priority balancing tech as well -!!!

Cyclone Jack
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Cyclone Jack

“Paging Mr. Herman.” LOL And that look…priceless.

I wonder if he missed his call at the front desk.

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Toy Clown

Bathrooms! Cool.

deekay_000
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deekay_000

so after a number of weeks of discussion and being quite stubborn about it, i took out my sabre again for the first time in a while to compare it to my gladius which i have been quite enjoying as my daily driver and just as a good base line entry level light fighter that is a good option for someone that maybe has an avenger titan already and looking to spend a bit more money on the game- as arrow is popular with other people making content and really i am just intrigued deeply by certain subtleties of the gladius and specifically it’s “profile”- ergo i’ve found it harder to hit NPC gladius’s than other NPC ships with seeming no other change than the profile of the ships (this continues even with the dead ai state rn so there’s something there i think)

anyways, i took the sabre out, i decided to take a hint from something my former org leader suggested and oc those coolers (tho i believe he was suggesting this for cannons and upgraded??? coolers? idk i think he read it somewhere). sometimes you get nice OCs where both coolers are fully clocked, and sometimes you get 100/90% OC’s but it really helps with the weapons uptime. anyways this thing shred and is up af. just don’t present your belly or back side to bogies.

(also this hawk has her landing gear down making her less agile)

here’s some recent gladius footage for reference:

and here are some NPC missions i did this week! they aren’t super interesting aside from they have NPC cut scenes with a bit of interaction/dialogue tree stuff

Godnaz
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Godnaz

Disengaged from iSTD? Tried to hang out there but the everyday All-Calls and @everyones got to me. Don’t get too comfortable with IFCS 2.o right around the corner. Next thing you know the Hornet is the top flight again.

deekay_000
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deekay_000

stopped hanging out with them not long after us thxgiving. fine folks and all just not what i’m looking forward to. i have a couple green buddies that are checking the game out and having a good time with it so yeah.

i actually spend some of my mental headroom during dogfights thinking about what would be different with the incoming flight model 2.0. i still remember the previous flight model iterations and am expecting something somewhere in teh middle of the 2 far closer to the current one than the older one but with big time positive UI/visual cue and base controls upgrades to the whole thing.

hornet is pretty damn good if you kit her out. the problem with the default is ballistics are ass for ages now and only really work as a sort of hit indicating visual cue tyype thing. fighting them though and taking one out for a stroll they’re tanky af tho and can take lots of hits even with shields depleted. they are also mostly primary body which helps alot as they don’t take critical systems damage as much as many other ships

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Armsbend

A lot of radio stations in that city.

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TheDonDude

Pretty good episode.

Glad to see people like the Carrack so far, as it’s one of those things that could hit an unpleasable fanbase.

ArcCorp is also lookin’ good. I’m mildly surprised that it’s still being targeted for 3.5.

deekay_000
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deekay_000

i am the opposite of invested in teh carrack but saw a gif of the update footage on reddit. looked pretty decent, not sure what’s up with that center forward landing strut but all in all very nice looking.

afaik arccop city was close to completion for a while and it was the moons that have held up deployment. keeping in mind i think arccorp was due with stanton a while back> idk i’m a bit ahead on my friday and making a concious effort not to keep too much up on what is supposed to come when except the odd personal points of interest

which i am somewhat nervous they won’t get female avatars in but we’ll see. they did update about that last week but man it’s gonna be so nice to slip into my usual digital form preference. not that the male option are terrible or anything but i get enough male underwear model protagonist bullshit in hollywood and other non online gamesmedia as it is.

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TheDonDude

Re: ArcCorp: It’s real hard to tell how close any of CIG’s stuff is to completion. Sometimes things feel like they’re right around the corner for years. That said, are female characters still not planned for 3.5?

deekay_000
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deekay_000

that’sa very good point. they often oversell completion % (sometimes i feel it’s intentional, most of the time it’s just normal game dev…)

female characters got some challenges on the most recent w/e update i thought i read. not sure. i try not to pay too much attention to this area of things like i said.

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Armsman

Huh? No they’re still planned for 3.5 and were shown in the ATV presented back on 1/17/19 (The preview of the WIP for Female Avatar starts at 5 minutes 7 seconds in):

deekay_000
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deekay_000

the reason he asked me is because i questioned if they will be there or not even with last week’s preview.