BioWare doesn’t think Anthem’s ‘loot is lame’ – it’s fixing damage scaling bugs next week

    
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Oh, we haven't forgotten you.

Anthem wasn’t done when it launched. Let’s just get that out of the way: The consensus across journalists and players (including ours!) is that it’s buggy and unfinished, with the heart of a great game under all the mess. And BioWare’s recent developer stream of the game acknowledges and addresses some of that.

Next’s week’s patch – landing the same day as Division 2’s launch – is planned to fix the PlayStation 4 crashes, as well as the ongoing damage scaling bugs. (It also implied Reddit claims that the game was bricking machines were false.) But the update won’t fix some of the more widespread problems with the game, like the prevailing belief that “loot is lame” in general. We also don’t have much of a timeline for updates for the brand-new title which seems strange. (Contrast it with, say, Fallout 76’s massive and frankly comforting roadmap.)

IGN even has up a piece chronicling bans going on in the game this week, pointing out that BioWare appears to be issuing temporary bans to players and streamers over what appear to be minor glitches.

Source: YouTube. Thanks Bulleteeth, Pepperzine, and Reht!
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Danny Smith

“You think our loot is lame? well then no heaping bowl of cauliflower, mash and bread sauce with a side of plain bread for you!”

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Ben Stone

Still having fun playing Anthem, which is more than I can say for its competitors? Limited content isn’t so bad when the core game is fun, look at the success of MOBAs and battle royale for instance.

Definitely a game that grow into its big shoes.

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Santiago Draco

There’s a lot of fun games out there and many had the same feeling of excitement at the beginning. Anthem is clearly showing just how shallow it’s content is and no amount of fun gameplay will fix that for the vast majority of players. The game has very serious challenges ahead if it wants to survive.

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Alex Willis

what is anthem

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rafael12104

Well, until recently, I thought it was a tribute and pledge, in verse, put to music. Now it seems EA has put it to cash. Meh, could be fun too.

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Santiago Draco

A mess.

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Bryan Cole

Been playing this hard core since launch, loving every minute. Yes, there have been a few bugs, sound glitching out, character missing his head next to me, but nothing ground breaking, nothing to cry about and not enjoy the game. Flying and combat are so well done and so fun, that I am willing to let it simmer a bit and get more content added in to continue playing for the rest of the year. Loot isn’t an issue for me, I got 2 masterworks the other day that are immensely useful and I’m constantly progressing.

I’ve also found that all my friends that play, we all love the game and don’t understand this online hate being thrown its way. The bugs are getting squashed, new content is coming and we’re having a blast playing this far more than I do playing Destiny 1 or 2.

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Chris Johnson

Of course they think the loot is fine in the game. Unfortunately for them, it really doesn’t matter what THEY think. The people they want..HOPE…will buy this game, it’s their opinion that counts. So far, most seem to agree that Bioware is wrong.

They’ve had 6YEARS to study the top games that do what they were attempting to do better and they have failed. No excuses.

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AoC

Real problem is how something like such broken scaling gets through multiple betas and internal testing.

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A Dad Supreme

Seems to be limited to one rifle and if that’s the case, then it’s pretty easy to see how.

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Nathan Aldana

No, its not limited to one. its all lvl 1 guns period. and it exposes a bigger problem in that damage done by your guns is actually taking off as percentage of a mobs health, not whatever the numbers say

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Bullet Teeth

I cannot believe, with all this talk about loot, that nobody has touched on the fact that currently, level 1 weapons do more damage than end-game Masterworks. As of right now, gear doesn’t even matter!! The grinding of strongholds is for naught. The grind for crafting ingredients is pointless when the first rifle you get is Nuclear compared to anything else you grind your ass off for!!

Do we need another reason to never invest into another EA product to be unleashed on to the public like a fucking plague? Or will this finally be what puts people over the edge? This is all yet another reason to not buy into ANYTHING EA is selling. But suckers gonna sucker. You’d think people would’ve learned their lesson back when fucking SimCity was released to the masses in a comically terrible condition. But noooope! THIS is the sole reason this industry is the piss-puddle it is today.

I’ll quote myself from several other Anthem posts: Fuck Bioware. Fuck EA. And fuck this game.

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rafael12104

It’s one weapon and it is a bug that will be fixed with next weeks patch.

What isn’t excusable is that the game launched with such an issue and it is still not fixed.

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Nathan Aldana

from what ive seen on the anthem reddit theyve tested various lvl 1 guns and its all of them because of how the scaling works

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rafael12104

From what I read this morning it is the predator. But it was one post of many, so there could be more.

The fix is supposedly coming, but we will have to see.

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Nathan Aldana

the problem to me is the fix doesnt fix the overall issue that gundamage scales at all, and thereby makes it questionable whether the reason why theres no numerics on number bars is because guns actually do a percentage of total Hp per shot.

K38FishTacos
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K38FishTacos

You really need to go rant at the Fifa players, though.

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Jack Kerras

I mean… no, Anthem’s loot is lame.

It’s incredibly random, it gives you no agency over how it acts or what it does, it has basically nothing telling other than ‘does it have +damage over 200%? then it’s trash’, and in general it just isn’t very interesting.

WAY too much weight on Inscriptions. WAY too little actual balancing between different Masterwork/Legendary items in the same category.

I mean, here’re the three Autocannons:

1) Per hit, 10% weapon damage buff. Lasts 5s, stacks to 10.
2) When critically damaged with this weapon out, 75% weapon damage for 20s.
3) Base +100% damage and +100% ammo. No requirements.

Who the fuck figures ‘double ammo, double damage’ is not the best when the other options are ‘almost double damage, but only when you fuck up’ and ‘double damage, but only when you spin up, and it falls off’? If you submitted those for a designer position’s entry test you’d get passed the fuck over. It’s that simple.

There aren’t compelling choices. There are a handful of PHENOMENAL weapons, and then a bunch of real fucking stinkers. And it’s not just like ‘these enable a specific build’, either, they’re just either great or they’re a pile.

And anything that doesn’t have a big Damage roll is always a pile.

It’s that simple. Does it add to damage? No? Junk it.

(no don’t, the ‘junk/destroy all junk’ dichotomy works terribly and you should just break it down right in the endgame screen)

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NeoWolf

I think it needs a WHOLE lot more variety and variation. Masterworks for example there is a single set (sans Support which currently there are no MW’s for, soon to be rectified) but not enough that you coudld build a “themed” javelin.

Also if you want to do GM 1-3 you cannot afford to NOT have a masterworks especially in regard to components in particular as the huge shield and armor boosts which give you the survivability irrespective of thier other bonuses ONLY come from components.

Legendaries are so remote in thier drop rate as to be well..legendary in eputation, sadly not so much in function as legendaries have no EXTRAS that masterworks do not they are siply 2 power points higher rated. Heck they do not even have unique appearances.

So to sum up yes the loot system atm is lacking it needs much more variety in form, function and visual variation.

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Matthew Yetter

As a long time Bioware fan (one who didn’t even think ME: Andromeda was the crap that most other people think it is) I had high hopes for Anthem. But the reality is that it is pretty much a Destiny rip off across the board, but with less engaging game play. I just wasn’t able to get into Anthem at all.

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rosieposie

‘As a long time Bioware fan (one who didn’t even think ME: Andromeda was the crap that most other people think it is)’

I’m in the same boat as you are. Long gaming journey with Bioware from Baldur’s Gate and I had fun up to and including Andromeda. But I am not even picking up Anthem. It just doesn’t seem to be built to appeal to the core audience of Bioware of yesteryear.