Dauntless roars to a 4 million player opening – with queues to match

    
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Daunting!

Who would have thought this of Dauntless? After a fairly standard beta testing period, this monster hunter RPG has launched to staggering success. Over four million players have shown up to download the free-to-play title on the PC, PlayStation 4, and Xbox One. Now, this four million number is a cumulative total that includes the testing phases, with a half-million showing up in the first 24 hours of launch alone.

The broad success of the game may be in part thanks to Phoenix Labs’ commitment to cross-play and cross-integration, and the studio said that it should only get better once Dauntless launches on the Nintendo Switch in the future.

These staggering numbers have put a crush on the game itself, with three-hour queues reported as players try to muscle their way in the door. In addition, poor performance issues forced the studio to put the game into emergency mode last night to “better focus on matchmaking, capacity, and other service issues.” Subsequently, the studio has turned back on the servers, doubled the player capacity, and identified one game-breaking bug.

We dipped into the game yesterday in the middle of the launch for a stream; give it a look if you’re curious about whether to dive in to the madness yourself!

Source: Press release, Twitter, GamesRadar
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Schmidt.Capela

If the only way to play it on PC currently is through the Epic launcher (as seems to be, since their homepage redirects PC purchases to the Epic store) then I’m out. Until Epic stops purchasing exclusives I won’t be spending anything on that store.

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Sray

I want to like the game more, but… it commits what is, for me, the ultimate and most unforgivable sin in an action game: attack animation locking. I’m not a skilled gamer, but I can find a way to deal with most anything, provided my character f’n dodges when I hit that damned dodge button regardless of what I hit two seconds ago. Characters repositioning based on weapon momentum? Fine. Characters not aimed where I’m aiming the camera? Fine. Limited consumables? Fine. No health bars on the enemy? Fine. Absolute precision timing required for enemy interrupts? Fine. Easily depleted stamina bar? Fine. I suck at all of those things, but I can deal with them. Lock me in an attack animation when I’m pounding away on the dodge button, though? That gives a game a fifteen, maybe twenty hour shelf life for me, at best.

I know that the animation locking is a staple of the monster hunter genre; that it’s supposed to make combat “more tactical”, or some junk like that; but I don’t care: I won’t stick with a game for long when I constantly feel like I’m two seconds away from being punished for pressing a button two seconds ago. It’s a shame, I honestly like the art, and I’ve always been intrigued with the monster hunter game genre (in the last few months I’ve given it a go in MHW, God Eater 3, and now Dauntless), but alas it all comes down to locking me in those damned attack animations. I’m going to try to enjoy for another day or so, but it looks like this is another title I’ll just sigh wistfully at when I see in my game library.

Man… that felt good to vent.

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Diego Lindenmeyer

its Open beta launch all over again … We think they prepare for this to happens, but as always same shit as ever.

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3dom

So I’ve re-installed the game to check if the team could improve the terrible gameplay I’ve seen a year ago. Nope. Not even remotely. They had 15 iterations of Monster Hunter in front of them yet they couldn’t implement a single one. Not only the graphics is as ugly as if they’ve tried to make it compatible with a microwave oven but also the gameplay is as bad as WoW raiding has been 15 years ago. I.e. you spend most of the time laying dead while watching the rest of the team failing the mission because the devs didn’t bother to test their work and decided to delegate half of their paid job to the free testers (i.e. you) .

Apparently Epic has done goofed paying them for exclusivity – and that’s the only good news about the game (considering how everything that brings Epic store exclusivity craze closer to its end is good).

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John Kiser

*sighs* Why do I have to go over this frequently with people. You dislike the art assets of the game not the graphics. The game has a particular art style that you do not like. When that happens it does not mean that the graphics fidelity or graphics themselves are bad.

If you actually want to end the epic game store exclusivity support the devs moving to the platform and show them that a customer base can grow on the platform WITHOUT the exclusives. The exclusives are there because of first mover advantage and if every game was put on steam and EGS you’d never see anyone use EGS.. The idea that they could say compete on price on the store is also laughable given Steam has rules in place that if a game is cheaper on another game store (that isn’t completely third party reselling steam keys) it has to be for sale on steam at that price too.

I know it is hard to hear, but what epic is doing is necessary to create an actual competitive marketplace. I’d also like to add if you are sitting there spending most of your time laying dead that is on you and no one else. I’ve not died in the game a single time thus far.

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Sray

John, you forgot to add that a game’s price also set by the studio/publisher: Epic Games can’t just sell games at whatever price they want. You can literally see that in action as I type these words in the games that have been removed from sale during this current EGS sale.

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John Kiser

Ohh I know that as well I’ve said it elsewhere. Basically EGS has to do what they are doing with exclusives to be able to make a viable alternative because the options literally are not to be able to make a competitor as most people buying games won’t be assed to move otherwise.

Gamers on sites and stuff also need to remember that they aren’t the entire gaming market. The market simply doesn’t give a crap what store a game is on and while you might hear a lot of people being vocal about this or that the rest of the gaming community quite simply doesn’t care at all about it.

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Dug From The Earth

Im still trying to figure this game out.

Is it really just “Go out, kill a boss monster, come back to town, build better gear, rinse, repeat”??

After about the 5th boss I killed, the concept of even having to “hunt it down” seems pointless. You dont really hunt it at all. You just run around a same looking floating island until you bump into it in a random clearing.

There is so little game play outside of just fighting the boss. The game only has depth in 2 areas. 1. Picking the best weapon/armor/enhancements to fight a specific boss (ie: Fighting a fire boss? Wear ice armor), and 2. The timing and sequence of each individual type of boss (which can give a pseudo Dark Souls feeling).

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Diego Lindenmeyer

its a monster hunter game style.
as you said: “Go out, kill a boss monster, come back to town, build better gear, rinse, repeat”
The endgame is who kills it faster.

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John Kiser

You also need to target parts of the monsters to get diff parts of them off for making your gear, but yeah it’s basic. I mean even Monster Hunter world is basic and they just throw little cannon fodder stuff at you off and on. MHW is a bit more varied, but then they had a much larger budget and are a much larger studio ultimately. This is this companies first game

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mpandu.nky

They deserved the high surge of players. It’ a really good game. Smooth & fluid combat, real sense of progression, and very easy to find parties to hunt with. Kudos to the small studio that was able to pull this.

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Solaris

One of the worst launches I’ve ever seen. Have not been able to load into game since launch.

xpsync
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xpsync

Not around for the AO launch i imagine, or you’d be stating second worse :) cause nothing will ever compare to that, i hope.

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John Kiser

Aha there was many worst launches than AO I’ve been through in my long time playing games. WoW’s launch was actually pretty shitty.

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3dom

… comment text deleted (btw why isn’t it a site’s option?) as the game does not worth any attention unless you cannot afford MHW on sale…

The only positive stuff so far – lack of rubber-banding in the player hub, unlike a week ago (no clue why it was a thing a week ago in the first place – considering there is zero interactions / combat in the hub).

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Tanek

I have not looked at the whole battle pass situation in Dauntless yet, but it may not be as bad as you think. I originally expected that to get anything you needed the pass, but everyone gets the basic pass and the paid one is for extra rewards.

In general, I do think it is a little bit amusing to pay for the chance at working toward limited rewards, but I don’t see it being all that different from an optional subscription.

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3dom

> basic pass and the paid one is for extra rewards

The pass basically has no free content – neither for free players, *nor for paid players*, though paid players will get slightly more rewards for their work. I.e. both categories *have to work* – just like Tom Sawyer’s “clients” in Mark Twain’s book had to pay for a “privilege” to paint a fense. Otherwise they’d include rewards on timely manner rather than tiers.

It’s like there is not a single sane person within millennial generation – they are *agree to pay to get a workplace*. It’s like getting $300k student loan in US to get an education to have a job which isn’t terrible. Yet sometimes it’s terrible anyway (there are ~2k janitors in US with doctorate degrees). Just like the Dauntless game passes.

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Tanek

Ok, but look at a subscription MMO as an example. The content is there in the game, but you can’t access it without paying for a month. At that point, you can get into the game, but have to work for any of the rewards you want.

In the case of a pass like this one (and again, I have not looked at the actual details for Dauntless, so I am just talking the general idea of such a pass), you have access to play the game and get some level of reward from it for free. If you want the extra rewards for the “season” or whatever, you buy the next tier.

It is not the worst idea. Especially if the rewards are cosmetics.

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3dom

If you didn’t notice subscription MMOs have died out because it’s unfeasable. Just like paying and working for battle pass content and $300k student loans (and resulting severe population decrease).

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Tanek

Ok? I’ll just back away slowly and wish you luck. :) Have a good day.

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John Kiser

This to me is proof you haven’t actually played the game. You say the pass has no free content, but anyone can login and actually check your FUD statement. There is a basic tier of the hunt pass which does get you things. You may not get transmogs (uneeded) or the like, but you most definitely get free things from it. The hunt pass in and of itself has nothing to do with content and is just down to getting some transmogs and goodies.
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Oleg Chebeneev

It launched? Aight, we are 4 million and one now.

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3dom

I wish them luck with Dauntless 2 where they won’t try to save as much money as possible on character graphics and animations. Till then I’ll stick to MHW (which also has mods).

camren_rooke
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camren_rooke

I liked the models and graphics just fine. Arguably, MHW does look more detailed but Dauntless suffices, for me.

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Tanek

I am fine with graphics that are not cutting-edge. As long as I like the gameplay, I’m usually ok with whatever.

Plus, these days I worry that the more time and tech a studio puts into the graphics, the less they put into the things that matter to me. (I am hoping this is not the case with Elder Scrolls VI, but so far all we have heard about it is how much they are putting in to how it looks.)

camren_rooke
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camren_rooke

As long as khajiit can take care of the self-licking duties then this one is fine with lack of graphics.

*hangs head*

I’ll see myself out.

xpsync
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xpsync

Never even heard of this game lol, the 4 million caught my interest, but turns out is of no interest to me in the end, pretty sure i would have probably played MHW if that were the case.

Looks like a great game though.

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John Kiser

You have a real hate rager for the game don’t you? Art assets =/= graphics fidelity.
MHW isn’t bad, but this game is also from a much much much smaller studio than MHW who both developed and published the game themselves.

It isn’t going to have as much polish as an established IP and is more focused on just being something fun to do off and on. Most people I know that have played MHW are already burnt out on it and don’t really bother playing, We’ve had to wait so long for crap to be released on the PC version vs consoles for MHW on top of it.

You really expect a small studio like phoenix labs to compete with capcom and an established IP with their literal first game ever?