Torchlight Frontiers makes an elevator pitch for its intuitive, colorful world

    
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If you’ve been following Torchlight Frontiers closely, there is probably very little in this interview with Unreal Engine that is going to come as news to you. Even so, this concise elevator pitch clearly outlines some of the major design decisions of the game and how Echtra Games wants to draw you into its world, which makes it worth a read.

Of particular note is the team’s philosophy on class creation: “We don’t want to make the same traditional mage-fighter-rogue every time. Each character class should be something new, but they should also be something that is intuitive, and feels like you know what they are right off the bat.”

The team also said that it relishes developing for an ongoing MMO: “We usually make the game, put it out for sale, and apart from a patch or two, we’re done. This time we get to work with our community to evolve the world for a long time to come. It’s an exciting opportunity, and something we haven’t been able to do before.”

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