Neverwinter details the struggles of the Illithid and their former thralls

    
10
All we want to do is eat your brains.

For those of you not familiar with the deep lore behind Dungeons & Dragons, Neverwinter is here to fill you in with everything you want to know about the Illithid. Sure, you might have thought they were just random squid-faced weirdos hanging out in the darkness, but it turns out they’re star-faring monsters with a desire to rule over entire planes of existence for alien and barely knowable goals along with a propensity for eating brains. So it’s actually a lot worse than just squid-faced weirdos!

Equally bad is that one of the races that was long a victim of the Illithid predations wound up splitting into two factions, and one of those factions, the Githyanki, have decided that the best way to own their former tormentors is to do the exact same thing as the Illithid do. Thus, players will need to entreat the ascetic Githzerai to help them get into the middle of the endless war between Githyanki and Illithid raging in the Undermountain. This is probably fine. It’s all part of the leadup to the next major update launch, which does tie into many of these concepts.

10
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Hikari Kenzaki

Wait… they’re using the Spelljammer origins? Now, I’m interested.

Reader
Hikari Kenzaki

I mean, realistically speaking, the engine for NWO is the same base engine as STO. They could totally leverage existing tech to sell a bunch more digital ships to a whole new set of nerds (*raises hand*) as well as the current batch playing.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Ashfyn Ninegold

It’s a pity this is such a monetized game. I really enjoyed my time in it, but just can’t support this kind of predatory cash shop. There’s no end to it.

Reader
Kickstarter Donor
squid

Started playing this a few days ago in search of something to fill my idle hours between EQ raids…does it ever open up? Stuff I’m going through now (original release content) is superglued to the rails.

Reader
Kickstarter Donor
Loyal Patron
Tobasco da Gama

The last time I played was the Feywild “campaign”. It’s certainly possible that the game has opened up since then, but at least at the time the “campaign” structure was very much “superglued to the rails and also the rails go in circles”. Like, the way to progress through the linear campaign structure was to complete repeatable dailies to open the next tier.

Maybe this has changed, but the Neverwinter I played was a very, very bad game.

Reader
Kickstarter Donor
squid

Yeah, I don’t expect to stick with it. The inability to disable the “omg, look what Player_X just got from a lockbox!” popups every two minutes is a deal-breaker by itself.

Reader
Hirku

I haven’t played Neverwinter, but you can disable this in Star Trek and it may work the same since they’re both Cryptic games. In STO there’s a down arrow button on the lower right of the mini-map. Select Notification Settings and uncheck Gameplay Announcements in the Fly-in column.

Reader
Kickstarter Donor
Rees Racer

I enjoy Neverwinter quite a lot. There is some validity in the “rails” categorisation, but there has been some zone-scaling implemented, which does open up things a bit once the level cap has been reached (which doesn’t take terribly long). It’s all heavily instanced of course, with what seems a max of 20-30 players per zone.

The population of the game itself is quite healthy, and it does have a pretty fair F2P model, although the sales tactics are pretty aggressive. As for the persistent notifications, I’ve just moved them to the upper corner of the screen, where I hardly notice them any longer.

I’m honestly not trying to sell the game, but I find the combat quite satisfying, and there is great diversity in how to put together vastly different builds for each class. There is certainly some min/max that can be taken into account, but it’s entirely possible to adopt a style to your liking without having to fuss with all that.

Many of the dungeon queues take only a couple of minutes (if not seconds), and there are plenty of very active guilds. There never a shortage of things to do, regardless.

Reader
Kickstarter Donor
squid

Is there something in the cash shop that can save me from having to play ‘chase the loot’ every time I kill something?

Reader
Mallus

Agreed, I’ve just recently returned to the game and I’m really enjoying it. If you don’t try to rush things its relatively easy to get geared up (you get a free complete set at level 70).