Nexon has apparently canceled Peria Chronicles as employee union organizes protest

    
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Well, I'm mollified.

Nexon appears to have suspended development of MMORPG Peria Chronicles, which began beta testing in Korea this past spring.

According to Korean news website InvenGlobal, Nexon announced the bad news following multiple tests when it determined the game “could not satisfy the user” and would be canceled. The website claims Nexon and Neople had sunk over ₩10B (over $8M US) into the title. We’re treating this as a rumor until publicly confirmed by Nexon, but Inven is reputable.

Peria was very much anticipated within the MMORPG community over the last few years, though rumors leaking out of the beta suggested the beta was a bit of a disappointment.

Nexon appears to be in the midst of a major reorganization involving some slash-and-burn following a failure of its owners to sell it earlier this year: It lost stock value, suffered financially, merged mobile and PC businesses, let contracts run out, and worst of all, laid off large swathes of its overseas employees. Rumors that it was dropping some in-dev MMOs now seem to have been proven true.

Just this morning, MMO Culture reported that Nexon’s employee union has applied and been granted a permit to conduct a demonstration in front of Nexon’s Seoul HQ next week on September 3rd to agitate for better communication regarding local job security, though so far Nexon’s laid off only western workers.

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QueBlanco_

i wonder how many millions they got from companies with billions to cancel it. The game was killing hard.

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Daniel Miller

Ok article but you left out a key poi t on nexon. Last week they canceled gstar 2019 presence. They are the biggest kr compand attended yearly.

This was a huge red flag about the company. On a side note i guess i should feel blesssd i will have the memory of cbt Peria chronicles.

As for 8m spent. They didn’t want Bless 2.0 60m loss i guess.

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NeoWolf

Gah I was actually looking forward to Peria Chronicles.. £%&”… the search for a decent anime mmo goes on..

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Akagi

Aura Kingdom on the private server is pretty good.

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flamethekid .

I admit i lost a bit of interest in peria chronicles when they turned the game from action combat to a generic WoW tab target with pets but I was still decently excited for it.

this is still pretty bad news

joxul
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joxul

Not surprise considering the development hell it went through. But dang it’s still upsetting.

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cursedseishi

It is a bloody dang shame if true. The style was pleasant and fresh, and from all reports and concepts it looked like a proper “Mabinogi 2.0”. And if the game played rough…? Ehh… I’ve put up with worse, in all honesty. Mabinogi wasn’t exactly the paragon of smooth play and looks itself, but I sunk plenty of time into it. It was the freedom and commitment to the world to let everything be its own little thing.

And if a game starts off rough? As long as the core experience is sound, it has room to grow. That might have been an issue, as some apparently have said there was little to do… But I wasn’t in the beta, so I can’t speak on that. Unfortunately, though, as old as this game really is…? Nexon just cutting it off and sparing themselves any further costs might be the only logical thing for them. It’s like 6 years out from its original announcement I think, so it’s been in development of some sort for… what, nearly 10 years altogether?

A game can only remain in development for so long… eventually it’ll hit a point where you’re no longer trying to develop the game, but redeveloping everything to keep up with current standards so it doesn’t feel so painfully dated on release.

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Mewmew

You’re not very hard to please I guess, you’re fine if it plays rough? Most people don’t have that same attitude :P

The fact that the testers were saying the graphics were all the game had going for it, I have to say that sounds like a huge fail. Either the game needs to go through much more development and changes or be dumped now before they lose even more money. Releasing it as it is would be a disaster.

Looking at it we may say “Wow that looks cool, I’d like to try it!” but the overwhelmingly vast majority of people are saying it only looks cool and isn’t good at all. So we should trust those people who have been playing it that are saying that. A game with that much negative opinion would not do well long term. That isn’t to say they couldn’t fix it with a lot more development time, but it needs either re-tooling and far more development or to be canceled. To continue now would just be to throw more money into the dumpster fire.

Mabinogi really didn’t play rough, it played difficult and different from what people were used to. It’s quite interesting. You just have to learn what skills to use at what time. It has a fairly different and strange system but once you learn it, it plays pretty smooth really.

There are other limitations of it that I don’t like in Mabinogi and weirdness from the world being in different eras than what it started in. I’d absolutely love a Mabinogi 2.0, but this isn’t it.

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cursedseishi

Like I said, I wasn’t in the beta so I can’t speak of what it offers or plays, I can only speak to the games aesthetics. Also yes, I know it would be throwing money in a dumpster fire if Nexon continued developing it–I said literally as much already.

I also never said Mabinogi played ‘rough’. I said it wasn’t the smoothest experience, which it isn’t. And to claim otherwise is to be dishonest. Also… literally everything I had just said already. Again.

Don’t make assumptions like ‘I must be easy’. I said if the game is rough, but has a sound core to it then I don’t mind playing it because it has room to grow then. Drakengard 1 was a title I had thought about using as an example for this, but I changed my mind part-way through. But that game is absolutely a rough experience to play through, but its sell is through the narrative arc and general insanity that sums up Yoko Taro’s work. The first Nier, likewise, was by no means a decent game from a technical and mechanical standpoint, but it sold itself on the way it bends genres like it bends camera angles… And, again, on the story behind it. Both those series received sequels, and those sequels smoothed out the rougher spots while retaining the games core. And those are paid games too, not a free to play title that I’d lose nothing on trying out like Peria would be.

I’m not easy to please. Because for something to ‘please’ me, it needs a good hook. And a darn great one if other spots of it were lacking. It’s why I didn’t buy FF14 until the Realm Reborn expansion. It’s why I only bought Destiny 2 when I found it used for $5. And it’s why I hadn’t bought into No Man’s Sky until that studio dug their heels in and worked their crap out. If I was ‘easy’, I’d of bought 1.0 14 despite having played the beta and seeing how technically rough that game was, I’d have bought Destiny 2 on release despite the abhorrent monetization methods employed in it. And I’d have been one of the thousands who pre-ordered or bought No Man’s Sky early on despite the studio’s lack of experience in open world titles and the obvious crap storm that rose up around the games shambling leaf-built house of an experience at launch.

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kgptzac

Mabinogi 2.0 is a high bar that some players set for the game. Not sure if Nexon is taking the same stance as these players, and I’m afraid if Nexon is seriously thinking like that, the game would’ve been canceled a long time ago as it’s clearly not reaching for that bar.

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cursedseishi

I’d imagine it would be pretty hard in general to guess what Nexon is even thinking at this point in general honestly, not to mention for specific titles. At least for me I saw this as a potential ‘Mabinogo 2.0’ simply because of how open-ended they were developing the world to be alongside the freedom offered for characters. Which is how I’ve always seen the first Mabinogi as. I love creative games, so an MMO that embraced player creativity and gave them tools to shape and create a world–even a small bit of one–is appealing to me.

And, like I said, aesthetically I was already into the title which didn’t hurt matters either. But yeah… Like I said above, I think the nearly decade-long development time on it has definitely hamstrung it and its potential unfortunately. If it was a bar they were hoping to hit? They certainly wouldn’t be able to now. And if it wasn’t, the game’s been in existence so long that the general interest in it has either deflated over time or have allowed themselves to hype it up with every little bit of bait Nexon has thrown out.

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kgptzac

My point being that consumers and developers thinking this game is a “Mabinogi 2.0” will only hurt its slim chance to survive and thrive.

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Greaterdivinity

: ( I was really looking forward to it too, looked super pretty. But for a company like Nexon, $8M isn’t a huge chunk of change.

Good luck to the workers though. I can’t think of any Nexon horror stories that are like, say, the Netmarble ones where employees worked themselves to death, but I’ll always throw support behind in-the-trenches employees.

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Utakata

The passive/aggressive business culture of..

“Let’s sell it!”

“No! Let’s not sell it!”

“Okays! Let’s be dysfunctional about it instead!”

…/le sigh

My thoughts and condolences to those most effected by this though.

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Ian Wells

To shine some light on what happened, the head of the family that owns Nexon decided to sell the company (or, to be more precise, the controlling majority of the stocks) and bank on what he thought it to be worth. All the offers that came fell short of what he wanted to sell for, and eventually the clock ran out and no one was willing to raise their offers.

As a result, it caused stockholders to question the actual value of the business (as potential buyers would have been allowed a peek at the books prior to purchase so they could actually see what they were buying), which caused many to sell their stock en masse as they saw this dip coming as soon as the sale was canceled. When stocks are sold in a large quantity, it lowers their value, which actually causes the value to drop more in the eyes of buyers, rinse and repeat.

In short, Nexon is in a bit of a tail spin and is taking a lot of defensive measures so as to avoid any kind of failure and to make their quarterly books look better (less expenses, but still banking on their current stable of games). This is a move to appeal to current and potential investors.

camren_rooke
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camren_rooke

I’ve seen this on Djuma Waterhole cam…one impala gets spooked and the rest all run.

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Utakata

Well…thanks for explaining all that. :)

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Arnold Hendrick

Thank you for the cogent explanation – especially the part about the controlling family. It would be poetic justice that his overinflated valuation of Nexon caused its demise, except that a great many other people, from employees to gamers, were also hurt.

If a game company (or any software business) cannot “bank” a large amount of profit from certain titles or products, and must instead use stock sales/gains to fund new development and expansion, sooner or later stock market gyrations will cripple or kill said company.

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Nemui Byakko

Awful.

camren_rooke
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camren_rooke

I was actually looking forward to giving this one a go.

Oh well. :(