Conan Exiles details follower leveling and follower limits coming to the game alongside mounts

    
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Hey dude.

Good news, Conan Exiles fans: Your pets and thralls (collectively known as “followers” now in game terms) will be able to gain levels. And while that does mean that your existing followers will wind up being weaker than leveled up new followers that’s all right, because the official servers will randomly delete existing ones. If you have too many, anyhow; there’s a cap coming to how many followers you can have milling about, with a full clan topping out at 100 followers.

It’s important to note that all of these changes are only for followers you bring into combat; crafting thralls are unaffected and will not be changed or limited, so you needn’t fret about that. But if you bring your followers into combat, they’ll be able to level up to 20 and become far more lethal in combat, a nice chance to make your individual followers more unique when the system is fully rolled out to the game. And since it goes hand-in-hand with the update bringing mounts into the game, well, that should help motivate you.

Source: Official Site. Thanks, Kinya!

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Natalyia

As long as they update the game to show the current number of followers (and limits) *before* the patch enforcing those limits goes live, I think things should be fine. (Adding the break bond to that patch would be a bonus – even if the Volcano Gods are hungry.)

I never much liked that pets and thralls were basically disposable ammunition. Having a smaller number that you actually want to keep alive because they’re good feels better to me.

I’m not confident, however, that they will push the info early. What I suspect is going to happen is it’ll go live all in one swell foop, and there will be much wailing and gnashing of teeth as some lonely tier 0 thralls guarding campsites nobody remembered will be preserved as rare/important thralls are stomped by the uncaring wrath of Crom.

I’m not at all fussed about any RNG in the stats. Combat in Exiles just isn’t such that a few points of stats one way or another is usually going to change the outcome of a fight. If it’s a big fight, then one person’s not-quite-opmtimax stats don’t matter. If it’s a duel, and you’ve got a less-than-perfect L20 greater bear, and I have a perfect L20 hyena, I’m still gonna die – just like now without levelable pets.

Overall, quite looking forward to it, even if I am experiencing some level of dread around the short-term chaos the transition will cause. Between bugs and lack of information, I’m figuring stuff is going to get obliterated that people wanted to keep.

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Anton Mochalin

I only played this game on a free weekend and decided it would take too much time for me to play seriously but I never miss the opportunity to say: this game is great, if one never tried it and is ok with survival mechanics this is one of the best games to try. It really delivers that sense of exploration while surviving in a hostile environment. Every action matters at least till a very solid base is built.

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NeoWolf

I don’t have an issue with this, Combat Thralls aren’t often used for followers anyway (although I guess the animals are more than the humans) but rather base defense so they will inevitably level up keeping off hostile neighbours or purge attacks anyway.

I wish they would add non combat thralls too so I can get some civlians in my city lol

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McGuffn

Solo players use thralls all the time. The animals are more useless because they only kill enemies, not knock them out.

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NeoWolf

I mostly solo and I only use them for defending bases, even on multiplayer servers I only really see them being used to defend bases and not being taken out wandering around beyond the odd packbearer as most folks seem reluctant to lose them and the gear they give them unnecessarily.

Animals however I see used all the time but yeah not the best companions to have if you are out looking for thralls to capture as they will kill them. I imagine it is only a matter of time before we get more control to prevent that like a passive mode or some such.

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McGuffn

So it’s terrible. Randomized leveling/stats and existing thralls/pets don’t get the new system.

It’s like pet leveling in gw1 only more finicky and worse and likely more consequential.

0/10 try again.

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Hikari Kenzaki

Existing thralls aren’t affected by the new system, which means you also won’t log in to 2/3rds of your thralls being randomly dead on patch day. This is very good.

It’s also very good that a big clan can’t start the new system off with 100 thrall advantage on PvP servers.

Also, most importantly, private servers can increase the thrall cap to as high as 400 per clan member.

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Hikari Kenzaki

Actually, looks like they edited the post after I read it (4 times to be precise). Followers get deleted at random over time until the cap is reached.

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McGuffn

For players affected by this, I hope they’d at least start with non-greater pets and the necromancer summons, then move on to the greater pets and thralls.

I’m far more annoyed by the random stats, because it doesn’t seem like they’re equalized at max level. It’s just more grindy treadmill trash. There could also be general nerfs to thrall effectiveness, which I’m also unthrilled about.

It’s probably better than the feeding system though.