Stardew Valley’s latest update fixes multiplayer issues, drops fresh content

    
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If you were looking for a cozy old favorite multiplayer game to duck back into over the long weekend, Stardew Valley has offered itself up for your appraisal with its latest content update, modestly known only as 1.4.

“This update not only adds new content and features to the game, but improves the gameplay experience significantly with tons of quality of life features… including some things the community has requested for a long time,” dev Eric “ConcernedApe” Barone writes. “There’s also an enormous amount of bug fixes and some optimizations improvements – in short, the game is more polished than ever.”

I spy an endgame mystery quest, new character events, new spouse events, fish ponds for you insatiable fishing people, a lush new farm map called Four Corners (looks nothing at all like the actual Four Corners but I like it anyway), movie theaters, tailoring and dyeing, gobs of new items, new cat and dog breeds, gobs of multiplayer tweaks, it just rolls on and on. My favorites?

“Junimo Kart has been completely redone and is now actually fun.”
“You can now remove horse hats (by interacting with the horse while holding another hat).”
“Added Trash Bear to clean up trash around town in year 3+.”
“Divorced spouses no longer attend your wedding.”

The update is out for PC, Mac, and Linux on Steam & GOG, and yep, it’s free. (Note that the Switch, on which I also own this game because I have no chill, plus Xbox One, PS4, and Android, aren’t yet patched, but Barone says it should be “soon.”)

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Grave Knight

Wait, what if you’re still friends with your divorced spouse? Shouldn’t whether or not they attend be based on your friendship level with them? Not all divorces end with hatred.

smuggler-in-a-yt
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smuggler-in-a-yt

Stardew Valley is such a great success story. Wonder how many other games could make the jump from single to multi. And wonder what it would take to push stardew into MMO space

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Schmidt.Capela

Stardew Valley was conceived as a multiplayer game, so it was coded from the start in a way that supported the kind of client-server separation necessary for it. ConcernedApe just couldn’t make multiplayer work well before launch, so that part of the game was originally disabled until he could rework it.

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Armsbend

“Divorced spouses no longer attend your wedding.”

Possibly the best patch note in the 50 years of video gaming.

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Armsbend

Also – if this game, and Pokemon Go is on your site – how about considering a Pokemon Sword/Shield feature now and then? It is as much online as maybe 50% or more of your games.

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Schmidt.Capela

Kinda. Apart from the new PvE 4-person “raids” (a single fight against a giant pokemon) it’s about as much an online game as Pokemon Sun and Moon were.

It also has an interesting quirk that is making those raids less attractive for multiplayer: if you play a raid in single-player with NPC companions you get a 100% catch rate on the giant pokemon even when using the crappiest pokeball possible, but if you instead join someone else’s raid you get a lower chance of capture than you would get for a normal pokemon. Coupled with the exploit that lets you spawn any raid you want in minutes on a legitimate game running on a non-hacked console, people are better served just doing that part of the content alone.