Star Citizen’s $1700 Kraken Privateer mobile space mall drives fundraising past $250M

    
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Remember during our Star Citizen interview when we went wink-wink about a commerce-based announcement? That announcement has been fully realized with the Kraken Privateer.

While the Kraken light carrier is fine for those who want to provide military hardware on-demand, the Kraken Privateer is more about offering players commercial opportunities, replacing around 80% of its cargo capacity for its own marketplaces; eight public market locations and two private market locations, each with 189 SCU of storage space. Yes, this is effectively the “space mall” that systems designer Jake Muehle talked with us about.

The Kraken Privateer also features a number of landing pads for visiting vehicles to land, a private hangar for personal vehicles, an engineering platform for crewmates to keep an eye on the engines, and a massive bridge that promises to “redefine what it means to captain a capital-class vessel.”

The Kraken Privateer was being offered as a limited-time concept pledge for a reported $1,700 according to our tipster. We say “was” because the ship has already sold out through its three sale waves, as evidenced by the most recent funding stats and a lack of a purchase button on the ship’s website. You can at least get a look at the Kraken Privateer both at the ship’s dedicated web page and in the ship preview panel video from this year’s CitizenCon, which also took a closer look at the Carrack and the Pisces.

The release of the ship-mall drove the game’s funding past the 250M mark.

Yea, 250 Million funding – It’s not really (just) about spaceships! ;) from starcitizen

source: official site, thanks Cotic for the tip!

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Schlag Sweetleaf

.

release the kraken.gif
Cyclone Jack
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Cyclone Jack

And thus Zeus gave man Rum, and all was good with the world again.

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Oleg Chebeneev

haha, nice one

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Armsman

IMO – This one’s a contender for Year’s Best. ;)

Alyn
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Alyn

Just listen to those fans scream!

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Joe Blobers

Backers in general don’t speak about $ beside some milestone. Money in itself is nothing, it is what you do with it:

Microtech snowstorm effect (wind map) (Evocati Dec. 2019 _ Low resolution)

But at least you can re-use Beatles song for Publishers anytime :)

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Solaris

I’ve had some of the best gaming experiences in SC in decades of gaming. Unfinished or not, the game even in current form is remarkable.

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Bruno Brito

My hand surgery was cheaper.

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starbuck1771

My surgery was way more expensive. 900k 😁

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FailingToComply

Every time I see a SC article getting all the comments, I can’t help be reminded of the Emperor’s new clothes. There are 3 or 4 commenters here who claim to see how incredible the new clothes are, and if only us poor, stupid heathens would open our eyes, we would see its sparkling splendour in all its glory too…

But, alas, all we see is a potato sack with armholes, hastily embroidered with large red letters that say ‘coming soon’ on the front.

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Joe Blobers

Strange @Failing… we can say the same of the 3 or 4 commenters who claim there is only potato sack with armholes while more new backers are joining every day and see what Publishers don’t have in a single triple-A what we got in Alpha + upcoming 3 patch…. with +240M$.
Publishers who made incidentally, roughly +70 Billions $ revenues during the same time lapse…

ForsetiGod
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ForsetiGod

Now it’s just getting sad

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48 Pistols

It’s really looking like much of this game is completely out of reach for folks that don’t whip out their credit cards or take out a bank loan.

With every ridiculously priced ship, i just get driven further and further away from desiring to play this game. I’m wondering if anyone else feels the same with all this feature creep and seemingly unattainable ships?

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starbuck1771

You would be wrong. All of the ships purchasable will be able to be gotten in game. Just not the same configurations. Just their basic versions I would imagine. The only difference is us backers are actually paying for the development of the game via these ships and we get minor perks for doing so.

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FailingToComply

And how many actual man hours of playtime do you think it would take to ‘earn’ this $1700 Space Whale? They are, for all intents and purposes, out of reach of the average player.

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Kallist Nemain

Based on how much a quality miner can gather per hour, the in-game price of the Hammerhead(one of the more expensive ships currently in game,) you would be looking at about at a month or two, depending on 4-2 hours a night mining, and before any incidentals of course.
Which is actually one of the player suggested uses for the Kraken. a mobile mining base with cargo runners running ore to refiners for a none stop mining operation.

Either way, I’ve grinding MMO’s for months for far less of a return, so not bad at all.

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NeoWolf

The ENTIRE point of a game is to PLAY it, so if it takes a long time of “playing” it to earn something you want then you have spent your time well and enjjoyed yourself, correct?

So what is the issue? lol

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FailingToComply

My issue is – new players will be shot out of the sky far too many times by the space whales to stick with the game. Their Aurora’s won’t be any match for ‘uber-ship-of-the-month’, and the whales won’t be looking for a fair fight, so they’ll drift away to the next open sandbox pvp-gankfest.

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NeoWolf

They aren’t daft, there will be many as well as “private” servers. If people want to play without hassles they can and will have options, if the persistent space doesn’t suit them then they also have the option of the Squadron 42, singleplayer side as well.

Also If their ships were so unbalanced that it was a pay to win scenario their game would tank LONG before release, but thus far for every ship of the month they have put in their is also a ship that can counter it. And the bigger ships are additionally difficult because sure they have potentially more firepower and features, but smaller ships can literally fly circles around them with near impunity. Bigger ships need coordinated crews, smaller ships don’t, biggers ships have poor manoeuvrability, smaller ships don’t.
To keep a big ship safe in this game would require a really well-coordinated crew (either player of AI based) and smaller ships acting in support otherwise it will just get wrecked pretty easily.

Don’t forget this is being developed by the guy who made the Wing Commander games, he knows how to do the whole big vs little and vice versa scenario pretty well as they have done it many times before.

Right now the ships are more of a prestige thing the whole “I have the shiny new thing” scenario but as I’ve mentioned in this thread before, all they are actually buying is the free insurance for that ship to replace it if it is lost for life. The ship itself is moot as anyone can get it.

I don’t think any of us want it to descend into a pvp gankfest, especially me as I am no pvp fan period lol

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starbuck1771

The secret is to be a joiner. Join a group. BTW not everyone is a tool. BTW most players are going to be doing things like mining and commerce. Your fighters will be security, bounty hunters, mercs, and pirates. Guess which one I am known for in Freelancer and have several fleet invites for in Star Citizen. 😈

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starbuck1771

Depends on your job and the pay rate. Before my retirement I was making $4500 a month plus bonuses.

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Apollo Haner

Sounds like p2w

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starbuck1771

It’s not

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Apollo Haner

Paying for an advantage or special privileges is 100% p2w.

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Tee Parsley

‘You can fool all the people some of the time, and some of the people all the time….’

But it’s still clever social marketing.

whowutwhen
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whowutwhen

So, in 2030 when this game finally releases, will these cash shop ships be available or will there be ships you can earn, make in game that are effectively the same?

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Baemir

Yes, they wouldn’t break that vow, but I’m starting to think many of these ships are going to be near impossible to acquire through gameplay. It’s going to be a worse grind than the worst of all korean MMOs.

whowutwhen
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whowutwhen

That makes sense, how many hours of play will be needed to craft a ship that 100s of people paids ~1500$ for without making them feel shafted.

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Dankey Kang

Get it now for the bargain price of just $1700, because it’ll be $3400 in 2030 when the game releases

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FailingToComply

The point is – in a few months time, there’ll be something bigger and better. This has been the case since they started selling ships, and each time the newest ship comes out, you’re told it’s the best thing since sliced bread. By the time the game launches, noone will be aspiring to the first few generations of ships.

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Joe Blobers

So @Failing you means that MMO players don’t stick to their original outfits and play to:
– Have fun,
– Get others outfit, gears, weapons while having fun over time?

Thanks… because we have been totally wrong since decades about MMO’s and human nature!

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Kallist Nemain

Every one of the most flown ships in the game came out in the first two years. With the exception of the Arrow, the ships with the most kills are also all first year ships.
You seem to be confused on a lot of the data for this game. If you would like, I could help you find answers for any other questions you have. Actually, I think I know your user Name. You dont happen to go by FailureToComply on Youtube, do you?

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DoomSayer

Where is Derek Smart and his next great Star Citizen prediction since he is 0 for 10 now. Let’s see he said Star Citizen would run out of money (wrong), Star Citizen can’t possibly put the tech in for rotating planets (wrong) and I am sure 10 other things.

Oh and who wants to place bets on if Line of Defense will ship before Star Citizen.

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styopa

The EVE guys have to be asking themselves “Wtf? How does Chris Roberts do it? They don’t even have a g-d game…?!?”

…and a QUARTER OF A BILLION DOLLARS “invested”?
Just…wow.

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Oleg Chebeneev

SC is a dream game for many people.
So it is combination of desire to see the dream come true, belief in devs that they can do it, and mens excitement with shiny toys

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starbuck1771

Correct I have known Chris Roberts for decades and I believe in his reputation. While Derek Smart was failing as a developer and as an internet warlord. Chris has succeeded with Wing Commander, Starlancer, & Freelancer. We his loyal fans believe in him.

micedicetwice
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micedicetwice

His reputation? You mean, the fact that Microsoft didn’t let him work on his dream game? Or the fact any other company was interested in his gorgeous MMO? And that the only people who believe in him are his fans? This reputation?

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Joe Blobers

No @Mice, the one which let CR assumed a creative consultant role on Freelancer until its release, the fact he did released several others good to memorable games, the fact EA approached CR to make SC and he declined, the fact than +1.2 million individual backers do support the project with new backers joining after each patch or free week with all cards in hands to make an adult decision… right now during Alpha.

Your fiction was nice but plenty wrong (on purposes?)

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vgees

Does this remind anyone else of Macross SDF-1 from Robotech? A massive space ship with a huge residential and shopping area aboard for the unwitting civilian passengers from Macross Island.

As for everything else, the Star Citizen story continues to amaze! The power of a dream is quite strong indeed.

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Rodrigo Dias Costa

+1 for the Macross reference, even if I loathe the game and its awful crowdfunding strategy