Gun running, Fallout 4 hacks, and a Steam delay – just another week in Fallout 76

    
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Gun running, Fallout 4 hacks, and a Steam delay – just another week in Fallout 76

So. Yeah. Fallout 76. Is there any dignity left to shatter for this game? Any functional part left to break? Any spot on Bethesda’s face not covered by pie? We suppose so because this week has seen new and wild problems emerge in this post-apocalyptic title.

We’ll start with the big mess, which is that hackers have figured out how to mod Fallout 76 — and not in a helpful way. These players are spawning in items and NPCs from Fallout 4, brazenly flaunting what shred of security Fallout 76 has against such intrusion. It was so bad that these hackers were able to summon a gigantic zeppelin above the skies, floating there in silent mockery.

Other players have turned to lucrative gunrunning. You heard us right. They’ve been using a duping bug to make tons of the game’s best weapons and then sell those on eBay for real world cash. “I just started selling them out of the blue due to frustration with the game not listening to players,” one gunrunner told Eurogamer.

Oh, and if that isn’t enough, Bethesda officially announced that the Steam launch of Fallout 76 has been delayed from 2019 to 2020. Just in case you were wondering at this point.

It’s not all been terrible in the wasteland, however. Players are going caroling together for charity this Christmas while Bethesda is exciting the community with a couple of additional NPC reveals for next year’s Wastelanders update.

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Ben Willows

Not all of 76’s bugs are truly bad. I’m currently experiencing a wonderful bug where I’ve maintained access to the 1st member benefits (Unlimited scrap box, and private server access) despite my subscription ending several days ago.

I can’t even give 1st member another go as I’m stuck in an infinite loop on their website of managing my subscription, that has expired. So far I’ve been told to use a different browser if I want to make another sub purchase. Yeah, that hasn’t worked so far.

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Sorenthaz

I guess I can’t be surprised at this stuff anymore. It shows both how Bethesda’s forcing a horribly wonky engine to work for multiplayer and how absolute trashy some players can be.

Fallout 76 is basically the result of a company that doesn’t know how to do online persistent multiplayer games forcing multiplayer to work in an engine that wasn’t initially designed for it. As a result it’s incredibly messy because it’s essentially a modded Fallout 4. Bethesda’s basically blindly trying to figure out how to make this work while hoping that the seams aren’t burst open by shenanigans like what’s now going on.

And y’know, folks would’ve been more okay with this nonsense if they didn’t keep doing greedy monetization efforts while it’s essentially in a state of Early Access.

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Utakata

My hope for the future is not only studios become far less reliant on loot box mechanics and cash shop nonsense, is that they release games that don’t /fail so hard, fully, early access or otherwise. I am pretty sure the latter alone is the thing that has stagnated the industry…as fine examples of dysfunctional shlock like this title has brought has crystallized that fact. The *Shit Age of MMO’s schtick has really go to stop.

*Note: I’m not sure sure it started with Warhammer Online or Age of Conan or even before…but it doesn’t seem to be abating currently. /bleh

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EmberStar

I’m sure there’s lots of examples. Atlas kind of stands out. It was supposed to be the big “multiplayer only” game from that studio. I just checked – there were less than 4,000 people playing it. In fact I think the numbers were less than for either Space Engineers or Kerbal Space Program, both largely singleplayer games that are much older. o.O For comparison, Ark had about ten times as many people playing it.

But Atlas did just get a little patch, so maybe they haven’t abandoned it? I’m not sure if that’s good or bad. I do hope that the Genesis DLC for Ark is fun though, some of the new creatures at least look interesting.

I might be rambling slightly. Yay, cold medicine. O.o

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Utakata

I thinking most of the big “Triple AAA’s” that have been released since have been flops to middling. Nothing caught on like WoW, EQ, CoH, GW1, etc…before them. They either flopped entirely, had to revise itself (and/or it’s business model) to rectify the flop, or simply wallowed in bask of a lukewarm glow. The only one that shined like a crazy diamond was FF XIV…after rectifying (more rebooting) itself after a whopper of a flop. Even then…

So it’s been a Shit Age where developers thought they could bring on the next WoW with mostly half assed and/or dysfunctional games…a decade plus later, they’re still doing the same thing. Never learning. Never quite getting it right. It’s depressing when you think about it. /sigh

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EmberStar

I was going to say something about Warframe, but it’s not really “Triple A” and it’s not exactly an MMO. So whatever it’s doing probably doesn’t really apply to what you’re talking about. o.O

I think part of the problem is the absurd way publishers set their expectations. Before WoW, Everquest having “several hundred thousand subscribers” was seen as outstanding success.

*After* WoW, having less than several MILLION was seen as complete failure. Sort of like how big ‘Triple A’ games can release, sell five million copies and immediately be written off as “a disappointing underperformer.” Whut?

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Michael Fuchs

“We’ll start with the big mess, which is that hackers have figured out how to mod Fallout 76 — and not in a helpful way. These players are spawning in items and NPCs from Fallout 4, brazenly flaunting what shred of security Fallout 76 has against such intrusion. It was so bad that these hackers were able to summon a gigantic zeppelin above the skies, floating there in silent mockery.

Other players have turned to lucrative gunrunning. You heard us right. They’ve been using a duping bug to make tons of the game’s best weapons and then sell those on eBay for real world cash. “I just started selling them out of the blue due to frustration with the game not listening to players,” one gunrunner told Eurogamer.”

They fixed these bugs in the maintenance two days ago.

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Danny Smith

I shouldn’t be surprised that brand loyalty makes mindless drones of anyone, just look at the people currently screeching “BUT ITS STAR WARS!” on social media right now to excuse another bad script from the writer of batman vs superman for proof of that, but still people are defending this game online with the good old “b-but they’ll patch it” and its so messed up. Its like an emotional hostage situation where they seem to think “if we dont stick by this then we never get online fallout again!” to which any logical mind goes “and that would be a shame but clearly you are just proving to the devs you will settle without any semblance of standards and maybe if this is the best you get then maybe you shouldn’t get it”.

That honestly seems to be the case with a lot of these shitshows. People are so afraid of losing something entirely they will put up with anything. But take it from a OG Silent Hill fan:

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EmberStar

Considering what they did to Metal Gear: Survive, I’d probably rather Silent Hill stays dead than Konami tries to reboot it. :/

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PanagiotisLial1

I think a major part of the problem is the game is managed by a team with no mmo experience. While they could get away with some problems in single player games, on mmos they cant and plus the whole way mmo works can create more they didnt even think of.

My opinion is same a year now – the game management and development should gradually pass to Zenimax team if they are to salvage it

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Tuor of Gondolin

If it ain’t broke, don’t… wait a minute!