Neowiz takes another stab at the Bless IP with mobile MMO Bless Eternal

    
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Will we ever find time to properly process our grief and mourn the late Bless Online? Not bloody likely, as the necromancy team at Neowiz keeps looking for new ways to resurrect the corpse of its previous MMORPG.

First there was Bless Unleashed, an Xbox One-only title that went into open beta last fall. And now there is Bless Eternal, a mobile version of Bless using Unreal Engine 4. Pretty? Sure, but that didn’t seem to woo audiences before. “Maybe it’s awesome this time, guys!” joked one Reddit commenter.

The Korean trailer for Bless Eternal shows your standard people-jogging-through-a-fantasy-world-with-a-big-weapon-strapped-to-their-back format with some scenery and combat thrown in for eye candy. Classes for the upcoming mobile title include Mage, Paladin, Mystic, and Ranger. Good luck, Bless Eternal, because you’re going to need it.

Source: MMO Culture
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Celestia

They’re really ransacking the already defiled corpse.

Mordyjuice
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Mordyjuice

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Crowe

Usually cash grabs like this are focusing on more popular IPs but Bless… even the original sucked. It’s like Neowiz printed up 100k plastic cups with the Bless logo on the side and is trying to figure out a way to give them away.

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bobfish

I’m not against this. Provided it is more of an MMO than what we usually get, as I’m pretty tired of the usual mobile action RPG (Diablo-style), MMOs, with their top down view and little maps.

Also, Bless wasn’t so terrible, nice world, story was mildly interesting, classes and combat were okay, and fairly good on questing. But the game was very broken and clearly unfinished, with very little to do at end game except grinding a couple of dungeons on an insane gear treadmill.

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thalendor

Is this going to be like Hellgate: London? The next franchise that’s never really alive, but still lingers on in a seemingly perpetual state of undeath?

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Greaterdivinity

I feel like this was announced a while back? I remember people mocking how the mobile version actually looked better than the PC version running on UE3 before that version even launched.

I’m curious as to where they’re getting all this money from, and why they’re so determined to make the Bless IP a thing. You’d figure after this many regional game closures and the fact that nothing seems to be working, they’d scrap it and move onto the next thing.

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JBNL

They say insanity is trying the same thing over and over and expecting different results.
Sanity has long since fled the game industry.

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PanagiotisLial1

Its funny mobile games like to use the “eternal” as part of their title when most of them usually get 6-24 months before they go down or in maintainance