Albion Online now counts 350K monthly active players, plans major alliance changes

    
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Bring out your something.

We just got some fun numbers on Albion Online, buried in a forum post: Sandbox Interactive says that its massive Queen update in January was its most successful to date. “Since its release, player numbers have grown by more than 40%, and for the first time since our free to play launch, we have recently surpassed 350,000 monthly active players.” First, awesome that they had the guts to post numbers like that when megacorporations obfuscate. Second… that is a big number for an MMO, especially an indie PvP MMO.

Anyway, that wasn’t actually the point of the blog post. The point was that Sandbox says it’s been trying to evaluate the way all of the new territory conquest mechanics worked in the open world, under duress from actual players. As it turns out, the studio doesn’t like the way alliances are working right now – and neither do players, as 80% of players recently said in a game poll that they wanted alliances deleted from the game. Yikes.

“However, one thing that we are unhappy with is that large alliances are still too dominant overall. This creates a lot of pressure on smaller groups to also join a large alliance, which in turn causes the game world to split into a few very large power blocks. This raises the barrier to entry for smaller and more casual guilds, while at the same time carrying the risk of effectively “pacifying” large parts of the Outlands leading to stale gameplay.”

Well, alliances aren’t going away – yet. Sandbox says it’ll run a test starting February 26th onwards, capping alliances at 300 players total, the same as for a single guild, bringing alliances of small groups more into line with the mega-guilds. “To encourage these more casual alliances, we will also turn off points sharing between guilds in the same alliances such that there is no longer a downside in accepting a weaker guild into your alliance if you’d like to join forces with them,” SI’s Robin Henkys explains. “To account for the fact that average zerg sizes are likely to decrease, we’ll also change the disarray debuff in such a way that it has a stronger impact for medium sized zergs.”

Right now, the studio is planning on a two-week test before determining what to try next.

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Rodrigo Dias Costa

I’ve played Albion a couple times between early access and launch, and I’ve always liked the gameplay. Sadly it didn’t clicked on me as other games (it also doesn’t help that my attention span for games is really short), but I’m happy to see them doing this well. Congrats to them!

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Damon Anderson

Had a lot of fun when I was playing AO, had a hard time making friends tho, maybe it was my horrible attitude :p. Hope to play it again at some point, sounds like they’re really working on making it even more enjoyable for as many as possible for the niche it fills.

K38FishTacos
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K38FishTacos

There is an alliance that’s new player friendly. https://newbyalliance.com/

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Armsbend

I may as well try this out finally. Anyone want to refer me? I noticed they had a mount skin for it. If’n your into that sorta thing.

K38FishTacos
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K38FishTacos

Cool of you to offer. Here’s my referral link https://albiononline.com/?ref=EHF4D5MGZH

rigo14
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rigo14

If anyone else would like a referral link: https://albiononline.com/?ref=F1BHRRM9EH

Thank you.

K38FishTacos
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K38FishTacos

Bridgewatch is a fkn slideshow now when I log in to check the market. I wish there were fewer people on the server now.

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Kross Vilalobos

Not counting the hundred thousand bots right lol.

On a side note good for them.

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Arktouros

But hey, there’s no market for PvP MMOs.

Only a few hundred people tops.

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3dom

That’s ridiculously low number compared to half-decent mobile sudoku games getting millions players – and they cost just a tiny fraction of MMORPG budget (and time) to develop and support.

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Arktouros

There’s so much loaded into that statement I don’t even know where to begin to unpack it all.

Saying 350,000 people is a low number when as this very article indicates most games/game companies almost never release their player count or numbers seems entirely baseless. It’s certainly far greater than anyone spouting “hundreds” or “maybe a thousand” that people speculate when they say there isn’t an audience for PvP MMORPG games.

Comparing a MMORPG to anything else but a MMORPG is a rather misleading comparison. Me having EasyBrain Sudoku on my phone while I wait to get my hair cut doesn’t preclude I won’t want to murder my fellow man in a real game later when I get home.

Jumping platforms no less to choose a comparison, such as from PC to mobile, is entirely disingenuous. There are more mobile gamers in Asia than there are the entire population of all of North America combined (Canada, US, and Mexico). If you told me there were mobile titles that beat WOW’s revenue I wouldn’t even question it.

The cost and return dynamics of MMORPGs are a big reason why most western developers have gotten out of designing them entirely regardless of what kind of MMORPG it is. Many past developers who worked at MMORPG studios are now involved in smaller, lighter mobile app style projects.

Covynant001
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Covynant001

Apparently some developers prefer to eschew creating games for the low rent district.