When Wastelanders finally arrives in Fallout 76 in April – and the game finally jumps to Steam – it’s getting a long-delayed makeover in the environmental department, specifically in the form of NPCs. So far, Bethsoft has previewed the expansion’s NPC factions, towns, and reputations. Now it’s previewed allies.
The studio characterizes them as a “a special type of human NPC that will bring more life to your C.A.M.P. and offer activities for you to take part in every day.” They’ll all have different personalities and daily quests – some, in fact, are unlocked through quests – and then you can recruit them to live in your C.A.M.P.
“When you convince an Ally that your home base is the hottest hangout in Appalachia, you will unlock a C.A.M.P. object that’s unique to that person. Build it to let them know that they can stick around and make themselves at home in your abode. For example, by recruiting Beckett, you will be able to construct Beckett’s Bar, where he will serve up drinks, lend an ear for conversations, or ask for a hand with something he needs done. Additionally, your Ally will offer an extra layer of security for your C.A.M.P., and they will help defend against any enemies who may come knocking. Only one of these objects can be present in your C.A.M.P. at any given time, and you can swap it out with a different one whenever you’d like to spend time with another Ally you’ve recruited.”
Bethsoft’s laying down some big hints here too: “Who knows? Maybe your budding friendship will lead to a post-apocalyptic romance.”
Introducing Allies, special human NPCs coming to #Fallout76 with #Wastelanders.
Get to know them in the latest Inside the Vault: https://t.co/UCKJyBTZtQ pic.twitter.com/6EodbhMCpP
— Bethesda Game Studios (@BethesdaStudios) February 13, 2020