EVE Online shows off visual updates for moons and promises continued regular content patches

    
18

EVE Online has posted another episode of its EVE Pulse video series, and while this episode is a bit thin on big reveals, it does provide a quick look at some new visuals being worked on for the game’s moons and a general update on the game’s content cadence going forward.

A brief word from creative director CCP Burger offered a nod to EVE Online’s recent pace of updates, which should be continuing into the foreseeable future. Given the cancellation of EVE Fanfest, players should also expect more of CCP Burger over the coming few episodes to talk about the future of EVE Online over the rest of 2020.

The video also provided a quick look at several visual adjustments being made to the moons of New Eden, with new higher resolution textures and lighting effects to make moons look more realistic. There was also a look at a number of new ship SKINs in the store before CCP Convict was blown up again.

Finally, the video offered a quick reminder that it’s SCM week at the main office in Reykjavik, and the next episode of EVE Pulse will provide some more information on the topics of discussion and how things went. For now, the current episode can be found below.

18
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Loopy

It’s impressive how well these smaller visual improvements keep the game looking fresh and new over time. There is no way that this game looks like it was made in 2003.

Reader
styopa

Are the moons or planets going to move yet?

Reader
memitim

No and they never will, it would break the entire game.

Reader
styopa

It’s too bad.
Honestly, I think this is one of the games that would be so amenable to upgrade to a 2.0 version and compared to others relatively easy.
Learn some of the lessons from Elite.
Maybe make the universe more of a living place (ie those planets with trillions and trillions of people …doing something).
Get rid of the antiquated “room” architecture.
Make the ship damage models a little more sophisticated than shield/armor/hull.
Component damage?
Crews and crew experience/training?
Automation, scripting,
Gravity. Planetary, lunar, planetoid motion, rotation, revolution.
…there’s tons of ideas out there that could bring what’s mechanically a 2003 game more into 2020. (shrug)

Reader
memitim

Planetary motion is cool in theory but it doesn’t really add anything to gameplay. Component damage is already in in the form of heat damage from overheating they can’t really take it further than that or you’d be pretty much dead in the water the first time you got shot. They were going to do crews at one point but it was unceremoniously dropped. They have been working on the A.I. NPC pirates and trigs run around causing havoc now and there’s more to come on that front. I don’t really see how they could drop the room architecture on a game that regularly see’s 30k players though.

Reader
styopa

“Planetary motion is cool in theory but it doesn’t really add anything to gameplay.”
In every other mmo, moving trees and bushes, smoke from chimneys, peripheral npcs…all add “nothing to game play” but you’d be insane to try to deploy an mmo today without such window dressing. What do 3d shadow mapped textures on the ships add you gameplay, when the only person that sees it is the owner spinning it in dock?
By “component damage” I’m talking about the idea of taking an engine hit, sensor hit, or life support hit, or something more sophisticated than the rudimentary damage quanta they use today…especially not the primitive self inflicted “overheating” concept in use today.
And re rooms…personally it seems silly to me to cripple a game to design for mass battles that happen what, once per handful of years? But I guess if that’s all they’ve got to build around….?

Reader
memitim

Well sure but smoke from chimneys is a hell of a lot less effort required than planetary motion in a game that relies on everything being where it’s supposed to be, it’s just not worth it for the effort involved is what I ment. Taking an engine hit would completely change how the game is played, and not for the better, opps your engine got hit…now you can’t keep up with the fleet or outrun that guy you were kiting it’d basically be RNG one shot kills. I’ve only ever been in 1 mass battle and I’d never do it again (because it was fucking awful) so I can kinda see your point here but removing stargates again totally changes the game and more than one dev has had to learn the hard way that pulling the rug out from under your established player base doesn’t go down well. EVE is and likely always will be a niche game and unlike devs who are happy to ruin their game chasing the “WoW money” CCP seem to be ok with that and I for one am glad.

Reader
Armsman

It’s been a year – isn’t it time for CCP to do their umpteenth: “Here’s a BETTER ‘New User Experience™’ (This time FOR SURE!)” ;)

Random MMO fan
Reader
Random MMO fan

CCP should expand this game to accommodate players with different gameplay preferences. Most people will never play EVE simply because they do not like to play as flying ship or as a shapeless entity inside the station. Instead of wasting resources on how planets and moons look like, spend it on doing things like making FPS or RPG game with walking avatars fully integrated into current EVE game universe.

Reader
h4

they tried this already with walking in stations. it turned out not that many people actually wanted such a feature, and it got canned. https://www.eveonline.com/article/preparing-for-the-future-retirement-of-captains-quarters-twitch-integration

Random MMO fan
Reader
Random MMO fan

This is a false assumption. I played what they “tried”, it was nearly worthless and barely functional. If they would add a better functional system – there will be plenty of users.

Just take a look at programs like VRChat, or what people do in games like FFXIV on servers like Balmung. A lot of people do not even NEED “gameplay” as long as they can create a pretty character to socialize with others outside of dungeons or PvP areas. And not everyone can or want to “meet in real life”.

This will also allow people who do not enjoy flight sims or marketing sims to to play EVE, for example as FPS game where you can, for example, capture someone’s Fortizar from within, after being dropped from a specific ship which will be able to manage to get close enough. Go take a look at how many people are currently playing EVE and then compare it to how many people are playing many popular FPS games. If you will add a good FPS mode integrated into game with fun and unique game modes – EVE can easily add 10x more active players, players which may be willing to participate in FPS gameplay as well as ship flying and players which will be useful for crafters in this game.

Reader
h4

I find these claims to be terribly naive and wishful thinking.

1) Things like VRChat work because they are theme-agnostic. This draws in a whole mix of players, whether they are into acting out anime, furries, fantasy, scifi, or various subcultures. We cannot look at VRChat’s userbase and assume EVE will pull in similar numbers even at equal quality, simply because the setting is inherently restrictive to scifi.

2) FFXI Balmung. I admit I do not understand what you are referring to here. I assume you are describing “make your own fun” type of gameplay, whether it is through RP or simply enjoying the game in non-progressive ways. Quite frankly, in my experience, the “make your own fun” brand of player is a minority of any given online game. Because they make their own fun, they don’t really have a strong incentive to do so in one game or another, and very little incentive to sign up to a new game for it. At any rate, I believe this type of player mostly already enjoys themselves in creative sandbox games like Conan Exiles or ARK.

3) FPS. This is serious wishful thinking. The FPS market is so saturated with amazing games that CCP would have to spend huge amounts of resources to be competitive. I believe DUST was an attempt at testing the waters on this, to see how their FPS making stands up to the rest. Needless to say, we all know how poorly that went, and yet you remain convinced that 10x players will come if it were integrated into the main game? Why would an Overwatch or Fortnite player switch to a hypothetical EVE FPS, where instead of pure FPS, they have to do FPS+other things? Isn’t it rather disrespectful to the big FPS games to insinuate that CCP can make something of comparable quality at a fraction of the manpower and budget?

Reader
Utakata

At Random-san:

The ship walk arounds, while conceptually a real neat idea, where quite stiff and canned when playing it, IMO. And didn’t really add to the immersion feel CCP where expecting or players like myself where looking for. And instead, created a quite a disconnect to between gameplay and the VR lobby. This would have to be far more integrated than what CCP brought to it’s players in order for it work. Even far more so than CiG is offering with Star Citizen as far as I am concerned.

Furthermore…and speaking of which, CCP blew a lot of resources trying to get this to work as it did to my understanding. While missing out what players where really asking for at the time, lol.

The game simply was not quite there yet to pull this off seamlessly. And I’m not sure it will be there for the distant future, unless there is significant and affordable advances to the technology and software that we consumers use either.

Reader
Knecht_Rootrecht

The problem was, that there was just one room initially and the performance was terrible. The backlash would have been less if CCP had made it optional from the beginning. Some other factors came in as well. WiS came after a row of half baked updates missing a lot of the promised features and content. Even office politics mixed in as well, as 3 more rooms were created by the White Wolf/CCP Atlanta team, which looked better and had better performance, the reception was also better, but the leads refused to acknowledge it because they were not done by the prized main team in Reykjavik.

When CCP abandoned the WiS plans I left as a long term Eve player. Eve could have been so much more, but the developers have lost all vision and didn’t even learn any lessons for their development. Dust 514 released as a PS3 exclusive when the console was already at the end of its lifecycle and not updated for PS4 standards later. The VR game was in the end not more then a tunnel shooter build for some rather exclusive hardware few possessed. World of Darkness cancelled because CCP never got the clue that their idea of an open world ganking game does not fit into the narrative focused WoD. Eve effective on life support since the devs are so afraid of the ganker and griefer community they created, that any attempts to make Eve more than a killboard sim were doomed.

Personally I expect Eve to be around for quite a while longer, perhaps even longer than WoW but dying a slow death of a thousand cuts and the first and last successful game of CCP.

Reader
memitim

If you could capture someone’s fortizar in a separate game mode they’d likely lose all the players they have now and I highly doubt they are willing to risk that or another riot like the one after Incarna’s release. There is no reason for them to try and accommodate players with different gameplay preferences, that usually just ends up with nobody being happy, if it’s an FPS you want there are (far too) many out there already. Also despite the fact there’s no real avatar the game has a rock solid RP community, Amarrian RPers have held Providence for the vast majority of the game’s lifespan.

Reader
Loyal Patron
Patreon Donor
Armsbend

Lol they tried to do that and failed. CCP wasn’t up to the task. It took them months upon months to provide the simplest of features…they were not capable of any more.

Covynant001
Reader
Covynant001

Oh yeah, better looking moons is clearly what CCP needed to deliver to convince me to come back.

Another swing and a miss…

Reader
Utakata

Got a feeling though when I took interest with this game sometime ago, these type of visual updates are more popular than you’d think. While I can understand new paint jobs are not your thing…some regulars swoon over this stuff. So I am pretty sure this was targeted at them.