EverQuest II’s GU 114, Showdown at Diaku Corral, mixes westerns with fantasy next week

    
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Daybreak’s Darkpaw Games has some fun planned for EverQuest II players during quarantine: It’s releasing GU 114 Showdown at Diaku Corral next week, complete with amusing cowboy theme.

“On April 14, 2020, Norrathian Cowpokes are invited to a tense standoff in the Showdown at Diaku Corral. We’ve got a few new adventures for those of you with a cool hand, a steady eye, and a quick trigger finger to explore. When Showdown at Diaku Corral releases on April 14 players will experience three new dungeons of content and quests! Wracklands: Diaku Corral [Solo], Wracklands: Diaku Corral [Heroic], and Wracklands: Showdown at High Noon [Challenge] with challenge having a completely different set of bosses from the first two zones.

“GU 114 will also be the launch of Overseer Season 2. It’s time for the Overseer system to head into Desert of Flames and start exploring those stories, which means more quests and new agents to discover. It will also introduce the Overseer leveling system, which will open up new rewards at higher levels. Desert of Flames content, for example, will open at Overseer level 11.”

The studio is also promising a gift bag for players dubbed the “EverQuest II Great Escape Crate”; it’ll include a freebie mount, familiar, bag, 10 unattuners, and some sort of mystery present. Good show, Daybreak.

In other EverQuest II news, the game is currently beset by the Beast’r Eggstravaganza Hunt, which includes a new questline and buyable goodies. There’s also a double experience event running all weekend, plus a new episode of the the studio’s podcast.

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Aaron Weddle

if they don’t add firearms i will be dissapointed

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Castagere Shaikura

Yeah, but what class could use them? The only class would be scouts I guess. And that would piss off other classes.

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Castagere Shaikura

I just reinstalled the game to see what’s up. I have two level 100 characters that I missed playing. A Trouby and a Warden. I bought the game when it launched so I have what they call a silver account which you can no longer get. My claims tab is full of things to check out. I somehow own a mansion to craft furniture for. I always have played casually so I am having a blast with all my 6 hotbars full of skills.

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Bruno Brito

with all my 6 hotbars full of skills.

Jesus.

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Castagere Shaikura

And I know how to use them all. A lot of them are for group play. To me, this is what makes the point of classes great and useful in group play.

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Bruno Brito

I don’t have a issue with having several groupplay abilities.

I have a terrible issue with having 4 abilities overlapping by being the same skill with the same cooldown when you could have just one.

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Castagere Shaikura

OK, you got me there. But I would just use the most powerful one and you are right. But there is something about just having all of them and not just a 5 skill hot bar. Back in the day, you earned them by leveling up. It was a sign of being more powerful. It was part of the character development. Look what happened in wow when they streamlined the skills. The game became super easy mode. It’s one of the reason people liked classic Wow.

Relmharver
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Relmharver

The thought of having a shitload of redundant abilities to try and figure out is the only thing keeping me from playing EQ2. It’s the same reason I won’t play on live in EQ1. If things were revised down to maybe two hotbars max, I’d jump in. And, as far as WoW’s skill choices vs. EQ2’s…Well, look at the number of people playing the two games. EQ2 getting bloated and sloppy over the years in both content and skills is part of the reason it has a pitiful population.

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Castagere Shaikura

I have been playing EQ2 since launch. So I got used to how managing skills worked. For me, it was very simple. You just used the ones that were the more powerful and the highest level of the copied skills. But part of the system was part of the money grad too. To raise a skill to master took time or you could pay money for it which sucked. Today MMO player won’t like it at all.

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Bruno Brito

I’m not saying streamlining entirely is good.

But for instance: Power Word: Shield is adaptable and is the same as any Mystic ward. Still, you only had one and it was enough ( specially in Wrath, where you had 4s CD and the deterrent for spam was the Weakened Soul debuff ).

Why, for instance, is Master Smite a different skill from Smite? Why not let the same starter skill functioning as a skill that evolves with you ( adding to immersion ) without cluttering your bar. When you hit a race you already have researched, you get the bonus damage.

I feel like a lot of these issues is because EQ2 has artificially inflated cooldowns. They could simply fix that and do a pruning of sorts.

And then bring the class system back. Please.

Alyn
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Alyn

Ok partner time to send out MJ to scout it all out fer us!comment image

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Castagere Shaikura

This sounds like real outside the box thinking from them and I bet it will be a blast.