World of Warcraft: Shadowlands will have no heirloom experience bonus and no swappable conduits

    
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World of Warcraft: Shadowlands will have no heirloom experience bonus and no swappable conduits

There have been a few more droplets of information heading into the beta for World of Warcraft: Shadowlands. For one thing, you know those heirlooms you spent a whole lot of gold upgrading to ensure faster leveling? It turns out the experience bonus on heirlooms will be removed when Shadowlands goes live, presumably to be replaced with some other bonus. Similarly, conduits for soulbinds will be destroyed when overwritten, so you can’t swap one conduit for another or remove one you want placed elsewhere.

Naturally, players were completely blase about both problems, by which we of course mean the comments are full of people quite upset with these choices. The heirlooms change is understandable (since these are significant investments of gold made over multiple expansions), although the conduit approach is not dissimilar to how socketed gems, Artifact relics, and similar improvements have worked over the years. All the same, it’s clear that these are not popular decisions, though whether or not Blizzard will respond to that animus remains to be seen.

Source: Wowhead (1, 2)

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Danny Smith

The longer its gone on, particularly with a level squish, the more heirlooms seem like a real odd duck. Like charging the player ingame currency to skip through the overwhelming majority of the content faster is weird in and of itself. But the idea of “i’m making a new character and gear will vendor trash till i get to the endgame of the current expansion” really removes a big chunk of the rpg fantasy of the rewards on the way doesn’t it?

Like case in point i have a Paladin in WoW Classic who like in Vanilla i ran through the quests to get a Paladin specific rare quality 2h mace at like lvl.18. At lvl.35 i have finally found a blacksmithing recipe to make an upgrade because i put a little time in, went and did a dungeon and some long distance walking and got something with a name and look i can’t get elsewhere and it lasted me a long time because it was worth putting the effort in, not because i just paid gold and it scales until the end of the line. Like i don’t think i can even remember the name of any heirlooms without looking at them anymore. Its throw on and forget white noise.

Hopefully, crazy idea i know, they just balance the amount of xp required and how much fun the game is so its not such a boring slog you have to sell xp boosting armour to begin with anymore.

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rosieposie

I’m very concerned by the amount of all these new systems heading into Shadowlands. All this character progression at max level stuff that gets piled on and on and on, just wants you to keep playing endlessly and make you feel like you’re never really done with your character. I thought they learned this lesson from Legion and especially BFA?

John Artemus
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John Artemus

I have no idea what any of this means because I haven’t played WoW since Legion. I mean, I know heirlooms, but that’s about it. Were conduits introduced in BFA?

Anyway, I just heard today they’re dropping the Allied Race rep requirements in Shadowlands, so that finally means I can check the game out again. Full disclosure, I have been spoiled by FFXIV these last few years so playing an MMO with little to no story, like WoW, will take a major adjustment on my part. But I’m willing to give it another shot.

I’m a little concerned by what I’ve been hearing lately, though, about the writing being bad.

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Utakata

As for my thoughts on the Heirloom business in Shadowlands, I’ll repost what I said over at Blizzard Watch on this of recent:

“Anecdotally, as I am not going to speak for others here, I wasn’t using them for the Xp boost. In fact, the Xp boost became a more of an annoyance I wished I could turn off at times…as I kept over-leveling content I was doing. Or more now, over-leveling my favorite content too quickly. So it won’t be really missed from this end of the pigtails.

Instead, I’ve always used them as better then average gear, that I don’t have to change out at each level. So it was more a convenience thing for me as opposed to a power level tool. And that part appears to have stayed thank goodnessly!

That all said, I do feel sorry for those who where using said gear for power leveling purposes. It’s really too bad the Blizz is planning to removed that choice for them. However, I can say it’s my hope that the leveling mechanics is quick as they say will [to] compensate for this. Or these folks will be SoL’d, otherwise. /sigh”

…and for what that is worth.

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Bryan Turner

Beta invites go out yet, I’m only wondering because I prepurchased the Digital Collectors version months ago and I’m subbed so I assume they would want to honor the people who shelled out more money?

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agemyth 😩

Unless they state specifically on the pre-order bonuses that you have a guaranteed invite to the beta eventually I would not assume you are going to get one.

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Bryan Turner

I’ll just file a ticket.

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Reynath

Blizzard has never offered beta access as a pre-order bonus, not even the collector’s edition. The only time Blizzard ever offered beta access for direct purchase was before MoP came out. If you paid for the WoW annual pass you got Diablo 3 for free, access to the MoP beta and the Tyrael’s Charger mount. Beta access will be decided by three factors: friends and families of Blizzard employees, content creators, and a blind lottery for everyone else that signed up. Open a ticket if you want, but it won’t get you beta access.

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Sorenthaz

The heirlooms better get revamped to something that still feels good then, because they are pretty large currency sinks and you needed more than just gold to upgrade them to be usable past level 60.

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Bruno Brito

That’s what you get when you neglect your open world for an entire endgame cattering to instanced players and content: You make the open world so bad that your playerbase starts demanding faster ways to get to the “real game” quicker. And then after almost 15 years, you decide to revamp everything ( again ), and ask then ask yourself “why are our players mad with our track-record on leveling still being garbage and their heirlooms not accelerating them getting out of that trash experience?”

I feel absolutely no pity for Blizzard on this issue. They brought this upon themselves. See if you can make a fucking endgame worth something more than instances and farming some kind of power progression.

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Sorenthaz

Yeah it doesn’t help that they keep going back and forth on whether or not they want to encourage alts or punish folks for not sticking to one character. It’s like they’re willing to make some things account-wide but refuse to make other things account-wide for some dumb reason.

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Bruno Brito

It honestly doesn’t make any difference to me. As long as they keep going on this idiocy of reinventing the wheel and keeping WoW full themeparky, without any kind of liberty for the players to explore, have fun, and make their mark in the world, they’ll keep devouring whatever content they take months to make in weeks or days.

And then, i’m just waiting for when it’ll finally down on the WoW’s playerbase that they spend more time WAITING the droughts than actually meaningfully progressing.

Now, imagine if WoW had Housing and a decent open-world scene. What a different game that would be.

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Jo Watt

I really like open world games but they always end up failing… so I’m not sure that open world would help here at all. The game has plenty of playerbase simply churning the pot instead of trying to make a whole new recipe.

Dont get me wrong I think it would be cool too as long as the open world aspect is capable of maintaining meaningful gameplay.

I wouldn’t mind the whole game becoming more open and even ocean stuff added with ships too…

Tbh there is a lot that can be done.

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Bruno Brito

I really like open world games but they always end up failing… so I’m not sure that open world would help here at all.

Guild Wars 2. SWG:L.

The game has plenty of playerbase simply churning the pot instead of trying to make a whole new recipe.

True but i attribute that more to addiction than to anything else. Most WoW players are not “mmo players”. They’re WoW players. It’s hilarious seeing Asmongold for instance shittalking other games when he never even played them.

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Jo Watt

GW2 is not open world. It’s still a theme park ride just with extra freedom. Dynamic events in the fairly large zones does help give it an open world feel though but there is still loading everywhere and instances.

SWG:L not sure never really got into it but the fact it shut down originally proved the point.

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Sorenthaz

In terms of devouring content, it also doesn’t help that Blizzard hard pushes the “play the patch” mentality. Returning after having dropped out around the time G’huun unlocked in LFR, the item level difference is insane and I’m actively gimping myself by not jumping right into the 8.3 content. Legion had the exact same issue but it wasn’t time-gating a core progression point (legendary cloak levels or whatever) brought out in the final major patch.

Also still annoyed at how they handled Legion’s de-escalation with the artifact weapons. They all just start off inert now so you don’t even get to feel awesome for getting those things now. There was a lot to do in Legion but no real reason to do it unless you go back to it later after you’ve exhausted the current content. And at this point it’s only for cosmetics.

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Jo Watt

Seeing as there will be a new starting play through that gets you into BFA quickly I dont see how this will be a problem at all. It was said with the level squish that leveling would also be fairly quick anyways.

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Bruno Brito

I don’t think that’s the issue i’m debating here.

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Matthew Ward

Aren’t they revamping levelling to make it orders of magnitude faster than heirloomed levelling?

So what if its a gold sink that’s been mitigated… people didn’t bitch that suddenly vanilla enchants were worthless because better ones became more accessible…(or maybe they did, but they since got over it)

I swear, the whiny playerbase is a massive turn off for WoW.

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Haxton

They always revamp leveling. But the revamps have typically been based on an “assumed time” it took players to go from 11-60 from vanilla. Like in Wrath the time to level from 11-70 and from levels between 71-80, would have taken the same amount to time it would have taken to level from 11-60.

Though, they’re not really removing the Heirloom items, since there’s probably a good reason that they’re keeping them with overly buffed stats on them, since the other thing about them while leveling with them wasn’t just the exp bonus they gave. Rather it was also that those items were basically the BiS to level with. So even taking away the exp bonus, you’re still left with a really meaty stat stick to carry someone to level cap.

Bereman
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Bereman

Which is the main reason I’ve enjoyed having heirlooms when I’ve played and leveled in WoW.

It’s nice not to have to make sure my gear in a number of slots is up to par every 10 levels or so, and that part of it isn’t going away.

What would be nice is if they added other non-XP based bonuses. Take a cue from the old sets or current azerite gear, and give them special additional procs if you wear multiple pieces. Not necessarily OP stuff, but extra bits that make them feel fun to wear.

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agemyth 😩

They are aiming to make it take 10-20 hours for players who are “experienced” with the game. Bonus XP isn’t really necessary at that point imo.

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Ironwu

I am constantly shocked by how anti-gamer the decisions of this company are. I suppose I should not be.

A note on the Heirlooms. It is not just gold. A lot of us did dailies for many, many weeks in order to earn the rep and currency to purchase them. Back in the day, you could not just buy them for gold; that is a fairly recent addition.

And, yes sir they going to make sure to remove the easy leveling bonus that makes getting to the ‘good stuff’ (Ha-Ha) faster.

As for the other jank? Don’t know anything about it and don’t care. Nuts to these WoW suits and developers.

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EmberStar

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“We have been informed that some people are unhappy with their new rats. There are concerns that they are feral, aggressive, and not particularly keen to learn tricks. We feel that you all simply haven’t given the experience enough time. As such, we will be ignoring all further feedback until everyone has had several months to give their new housemates time to settle in. Any complaints about the rats being plague rats or spies for the Skaven Horde are simply hyperbole, and anyone spreading such irresponsible lies will be kil… banned from chat.”

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Sorenthaz

A lot of us did dailies for many, many weeks in order to earn the rep and currency to purchase them. Back in the day, you could not just buy them for gold; that is a fairly recent addition.

Most notably the upgrades. I don’t know what the current status is, but I remember they used to be only purchasable by various event tokens. So grinding holiday events, the Darkmoon Faire, and timewalking were the only ways to get the upgrade things. And there were multiple layers to the stupid things so you had to get one upgrade for levels 60-90, another upgrade for like 90-100, and I think there was a final upgrade for 100-110 or something.

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Ironwu

Yup. And just getting the initial Heirlooms doing the dailies took a while as you had to collect the tokens for one heirloom piece at a time.

Sadly, WoW suits and developers continue the policy of ‘don’t improve, discard’. They are about the least innovative in the business now.

Just the way I feel about it.

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Utakata

The other stuff will be much more of a pain in the ass than the Heirloom nerfing by a 100 miles and a pigtail. It’s a mechanic that destroys “essences” you so hard grinded for if you swap them out for something else with this new-fangled spec architecture, from what I gather. It will be a nightmare to say the least if they go through with it in Shadowlands.

I disagree that Blizz devs are anti-gamer though. Just more inconsiderate of them at times in the most asinine ways living in their hubris chamber. /sigh

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Ironwu

I was only commenting on the loss of Heirlooms and what it meant to me. As I mentioned, I have no knowledge of the rest of the things detailed as I left retail and BFA long before they hove into my field of view.

As to saying the suits and developers are “anti-gamer”, I was giving them the benefit of the doubt there.

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jealouspirate

I think the heirloom change is good. They’re completely redesigning the leveling experience and want to make something that works. It’s really hard to design the pacing of leveling when some players may be earning up to double the XP of others.

The souldbind/conduit thing is more of a mixed bag, in my opinion. I like their intention – you shouldn’t feel pressure to constantly change these things for every fight based on the meta. However, I think in this case the cure may be worse than the disease.

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Ironwu

The only folks that would not be earning 2x exp while leveling are the ones who had not leveled a character to cap or played very much. Heirloom prices are dirt cheap given the amount of gold one can amass on the way to level cap.

And those folks SHOULD be doing the content and not blasting through it at 2x exp. At least, that was the philosophy until it was discarded in favor of the new hotness.