As it hacks and slashes its way through its combat alpha, Mortal Online 2 is slowly but surely taking shape. This successor to the upgraded to Patch 0.0.0.23 (the extra zeroes are just Cheerios), bringing in two new features for players to enjoy: torches and a new dungeon.
Torches always are nice to have to do double-duty as both a light source and a way to scare off giant spiders and vampires, and testers should start finding them in chests around the place. The dungeon in particular is Fabernum Tower, the first such instance to be added to the game.
The patch also made one unfortunate change: “Fixed an issue where hitting a player corpse still played hurt sounds.” But now what’s the fun in beating up dead players?
Hi there #screenshotsaturday!â €
Next week alpha testers can test out being really,really lost in our very first dungeon!
It's scary down there..#ue4 #MMORPG #UnrealEngine #indiedev #unrealengineâ €#gamedev #IndieGameDev #indie #sandbox #indiedev #MadeWithUnreal #mmo pic.twitter.com/SAmZorRZ9D— Mortal Online (@MortalOnline) August 15, 2020