If you want to get rich quick in Elite: Dangerous, the best thing to do is to start mining. However, there are a lot of players who think that mining lets folks get rich a bit too quick. Frontier Developments agrees, and so the devs will be making some adjustments starting early next week.
In summary, Paninite, Low Temperature Diamonds, and Void Opals will have new approximate maximum prices, while purchasable mining commodities will have the range of their prices increased. The majority of minerals extracted via core mining will see an increase in price (with the exception of Void Opals), and traders will see commodity markets offer an average price rather than minimum price when selling in bulk as well as an increase in the base prices of a number of general salvage items.
The idea, according to the post, is to keep mining lucrative without making players feel compelled to head to a triple hotspot when they need credits and to maintain “the health and longevity of Elite Dangerous.” The devs will be watching how these changes affect the game and will adjust based on observations and player feedback.
These mining changes are the first step of several balance changes, with the next major step focused on bounty and solo mission payouts. After that, the devs will address what they consider “important but less pressing elements” such as other mission types and exploration. Players can expect information on what changes will look like in advance, but if you’re a miner, consider yourself forewarned and forearmed.