EVE Online is planning a native macOS client, with testing planned for early 2021

    
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EVE Online is planning a native macOS client, with testing planned for early 2021

In a time when some games are reducing support for new Mac machines, EVE Online is doubling down to capture Apple fans thanks to its new Mac client.

“Today CCP is excited to unveil work on a native macOS EVE Online client is underway,” the studio wrote. “The native macOS client will enable native support for macOS Big Sur and Apple’s powerful graphics processing framework, Metal. The move to Metal ensures the best visual experience for players on macOS, along with significant optimizations and performance improvements compared to the existing client.”

CCP notes that it’s expecting to launch public testing for the new client in the first quarter of 2021 and asks everyone to stay tuned.

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Rndomuser

Smart move for CCP – EVE is currently not very graphically intensive game (well, it never was) so it should run well on M1’s GPU.

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Wilhelm Arcturus

Apple introducing their M1 processor based machines meant that CCP couldn’t just ride on Wine emulation to make the client work on MacOS anymore.

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Lethality

Zenimax is really phoning it in if they don’t want to port to the new Apple Silicon. This is a design that will literally force a change on how personal computing CPU design and efficiency (in the name of more power) works going forward.

They must have really taken some shortcuts to paint themselves into that kind of a corner.

You’ll see many more announcements more like the one from CCP in the near future rather than the one from Zenimax.

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Rndomuser

Oh Zenimax… Their engine that they currently use in ESO – it barely takes advantage of even Intel’s and AMD’s current multi-core CPUs. It still performs poorly last time I’ve tried this game. I doubt they have enough time and talent to port it to Apple’s new CPU architecture and especially to make it work with good performance.

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Vanquesse V

No, Apple just don’t care about games, seemingly don’t want them and people should just move on. This isn’t the first time a high level decision they made has hurt gaming on mac, nor will it be the last.
As of Nov ’20 OSX accounts for 3.37% of all steam installs so I bet mac support for games in general will be financially unfeasible for quite a lot of devs.

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Lethality

This comment is so ignorant… the new hardware is ages ahead of PC CPU architecture.

It will only benefit developers, especially of existing Mac games, to support it.

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Vanquesse V

That it’s ages ahead makes absolutely no difference if only mac uses it unless it’s trivial to support.
Please explain why you think apple cares for games. Time and time again apple has made OS changes either for OSX and/or iOS that have made large amounts of games unplayable without dev intervention. Games on the app store are also beholden to much stricter rules for what is approved compared to any other media sold in the store.
When they added cloudsave support for games in iOS, the feature was so buggy and convoluted that many devs had to homebrew their own solution. A problem that wasn’t solved for several years.