Cyberpunk 2077 bosses: ‘Don’t fault any of our teams for what happened’

    
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Facing what could turn out to be multiple lawsuits over the disastrous launch of Cyberpunk 2077 and the ensuing financial fallout, CD Projekt Red released a missive to the community last night, both to explain how the mess happened and tease what’s coming down the pike.

“I and the entire leadership team are deeply sorry for this, and this video is me publicly owning up to that,” co-founder Marcin Iwinkski says. “Please don’t fault any of our teams for what happened. They all are incredibly talented and hard-working. Myself and the board are the final decision-makers, and it was our call to release the game. Although, believe me, we never, ever intended for anything like this to happen.”

So what were the technical problems that sparked all the frustration?

“The main culprit was having to constantly improve our in-game streaming system for old-gen consoles. Streaming is responsible for ‘feeding’ the engine with what you see on screen, as well as the game mechanics. Since the city is so packed and the disk bandwidth of old-gen consoles is what it is, this is something that constantly challenged us.”

Worth noting here is that while Iwinkski accepts responsibility for the launch problems, the associated dev writeup obliquely places some blame on QA, as it suggests “testing did not show many of the crashes you experienced while playing the game.” The QA community is understandably pissed at this narrative, as anyone who’s ever worked QA before will understand.

Going forward, the gamers who haven’t already gotten their refunds and moved on can look forward to regular bug-and-crash fixes, the first of which is slated to roll out within the next 10 days, followed by a “larger, more significant update in the weeks after.” Free DLC is also on the table, though after the fixes are done, meaning it might not make that original early 2021 target. The next-gen update is still on track for the year, and the devs are still trying to get the game back on the PlayStation Store. The silver lining here, at least, is that “the team is working to bring relevant fixes to the game without any obligatory overtime.”

“Avoiding crunch on all of our future projects is one of our top priorities,” the studio says, though of course, the last time it vowed no crunch, it went back on that promise.

Source: Official site. Thanks, Bruno.
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EmberStar
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EmberStar

I hope things work out for people who decided to stick with it and not take the refund. I didn’t get it at launch. And honestly, I’ve /Ignored the game on Steam and don’t plan to get it from GoG. They had one chance to make a first impression. They definitely made one from my point of view.

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dreamer

I love how they directly contradict themselves in their statements. They say that they didn’t know about the scale of the console version issues, yet they also say they were working on the console version past the point they wanted to have preview copies out. So either they knew about the issues and lied about them (correct), or they didn’t know about the issues they knew about (doesn’t compute).

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psytic

I’ve had no tech issues on PC at all but the game just isn’t that fun imo. I have 0 desire to go play it past the 30 hours I put In. I was expecting an rpg like New Vegas or Outer Worlds or Witcher 3 not a half azz GTAV knock off. Its not the game I wanted at all. Play the Deus Ex games instead and get this on sale.

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Rndomuser

Just a bunch of empty, worthless words. Only action matters, not empty words, and I don’t see much action from CDPR so far in terms of making Cyberpunk at least nearly as “realistic” as something like GTA5. When I’ll see their efforts I may actually believe that they genuinely want to make “amazing games” (and not mediocre clones of existing games released many years ago) and care about their reputation.

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Zero_1_Zerum

I got the GOG version half off from CD keys (I know, I know, but I’ve never had any trouble with them). … Because I wanted to stick it to CD project.

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angrakhan

Glad I held off and waited on initial reviews to come in before picking this up. I’ll be waiting for that 50%+ sale on steam. By then it should be a pretty solid title.

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Koshelkin

“Myself and the board are the final decision-makers, and it was our call to release the game.”

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Kickstarter Donor
NeoWolf

I got it on PC so avoided the vast majority of significant issues and what issues I have encountered have been minor and ALL fixable with a quick reload.
90+ hours into my first playthrough still and loving every minute :)

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Oleg Chebeneev

I skipped the launch, so hopefully will experience Cyberpunk in its full glory somewhere mid 2021.
Also good video.

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Loopy

I wonder if people make the same amount of noise when they have a sub-par $60 meal at a restaurant. Rally on the social media, create memes, continuously state the exact same complaints over and over in echo chambers that just amplify the same sentence.

I hate what the internet has turned into – an endlessly deep pool to just vomit complaints into and see who else agrees with you.

Don’t like the game? Get a refund or just stop buying this company’s products.

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Kickstarter Donor
Peregrine Falcon

It’s not just what the internet’s turned into. It’s what social media has done to people and society.

It’s one thing to warn others about a sub-par game or restaurant or car dealership. It’s another thing to do exactly what you’re describing. Too many people choose to do the second. I guess they get some kind of thrill from it.