Feels like we sort of just did this, doesn’t it? Sure enough, now that we’re just into the month of February and the last report pooled progress from November and December of last year, Star Citizen has made sure to keep pace on its monthly updates by releasing January’s report. Here are some of the highlights.
From the top, the report announced a reorganization of its AI teams, splitting them into AI content, AI features, and AI tech groups in the hopes of creating a “more efficient structure to encourage knowledge sharing and a more holistic approach to prioritizing tasks and goals.” Of course, the report talked about AI updates from each team, including AI pilot tactic choices, NPC tourist behaviors, and work on Subsumption tech — CIG’s five-dollar term for AI routes of decision making.
In art, the environment team moved on to the final art phase for all of Orison’s platforms. The update further confirmed that Orison’s arcade, spaceport exterior, Voyager Bar interior, and Green Circle habs are all in the final stages of development. The ship team in the US has begun work on “a community-favorite vehicle scheduled for release later in the year,” as well as confirmation that another unnamed ship has moved to its final stage and work on the RSI Constellation Taurus, while the UK ship art team continued work on the Crusader C2 Hercules.
Weapons art moved forward with work on the Volt Parallax electron rifle, the UltiFlex Novia crossbow (no longer called the Shroud of the Avatar, apparently), and a new healing multi-tool attachment.
The features section notes that development on hacking moves forward, with discussions revolving around how to scale difficulty to consider the size of the play area, number of AI opponents, and randomly generated content, all of which sees hacking “have a number of interesting strategical options,” according to the features team. There’s also been work on the reputation UI for the mobiGlas and a push to get ship-to-station and ship-to-ship docking ready to release in alpha 3.12.