Star Citizen promises that some ‘highly requested new features’ will be added to its roadmap this week

    
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Are you ready to watch some new goalposts move around? Or are you ready for some new features to be iterated upon? There really are two ways one can look at the announcement of roadmap updates made by Star Citizen in its latest weekly community update post.

The announcement in question states that this coming Wednesday will see “a significant update” to the game’s public roadmap, with “the addition of 20+ new teams to the Progress Tracker and some highly requested new features to the roadmap itself.” The post also confirms that the monthly report for March for both Star Citizen and Squadron 42 will be arriving that day as well.

As for the rest of the week, players can look forward to a lore-focused Q&A section from the Narrative team and an update to the Subscriber Vault and Newsletter on Friday. This Thursday will not see another episode of Inside Star Citizen as the series takes its usual quarterly break, but it will return in a couple of weeks.

Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2021, it still lingers in an incomplete but playable alpha, having raised around $350M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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Armsbend

It is hard to believe people are stupid enough enough to still be discussing this scam – much less printing articles about roadmaps or defending it. Wake up you fucking morons you are in a scam.

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Ardra Diva

so… the game has been in actual production for Ten Years. formally announced Nine Years Ago. holy cow.

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Ardra Diva

I’d settle for a game that was ready to play, and don’t care one bit about the physics of liquids in my coffee cup responding to the gravity of a planet I’m orbiting.

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Jim Jeffries

I thought the same thing till I played Half Life Alyx. Man the physics in that game are mind blowing.

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Estranged

Doomsayer: yeah, it’s the most ambitious game in the history of games. Been reading and hearing that for years and years.

I’m a pragmatic person. Projects need to be edited or they die and go to development hell. Guess they can keep on bullshitting us with delusions until the donors run out of money? Sunk cost fallacy?

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Jim Jeffries

you know you can play the game right now right?

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Estranged

I have an account. Do you mean the glorified tech demo?

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Bruno Brito

when a company wants to truly create a new immersive MMO experience all you do is complain that it’s taking to long and why hasn’t it already shipped like a standard game with less than 1/3rd the features.

Sweetie, SC doesn’t have 1/3 of the features it said it would have, but it has a functional cashshop selling ships that *may* come to fly one day.

There’s a huge difference between offering support to established companies wanting to make something new, or revive something unique ( Little Orbit/Fallen Earth), and downright crowdfunding done wrong.

We are not the ones with any power to delay Star Citizen. Chris is. If you have any issue with our criticism, get in line with him and ask him why is this game still under such dubious status and practices.

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DoomSayer

I don’t like it taking as long as it is either but I prefer it to release when it is ready versus a half-baked game missing tons of features that never get added in the future. They make game updates on a regular schedule so I know there is progress being made.

Game Dev is hard and takes a long time for something of this scope to get released. Despite what all the armchair dev generals on here believe. No reason to hate and hope for SC failure.

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Nathan Aldana

Except they could release a product with all the important features and then roll out more shit later. Like most games that have lasted a long time do. If you constantly add features and try to be the game that does literally everything you will never be finished. This isnt armchair game dev, this is me having been watching the game industry long enough to identify the earmarks of a project that has absolutely no editorial control.

You want Star Citizen to be the greatest game of its genre ever? well then demand they get the baqsic core gameplay done and release it and then they can iterate on features and maybe find a way to sell the game to people who by now are like me, disillusioned by a decade of promises.

The Scope of the game is so hilariously unrealistic and speaks only to a very niche crowd with a lot of money. Most gamers couldnt give two shits about a ginormous universe full of super-complex space sim stuff that their computer probably cant even run, and the people who do already bought copies of the game along with multiple concept ships.

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Phubarrh

Despite being shoved out the door, Freelancer was a perfectly delightful space game.

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CMDR_Cotic

It would have had 6 years of full dev time if Roberts hadn’t squandered 3 of them. I thought Microsoft did a really good job with the 3 years they spent on it..

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Jim Jeffries

I have to disagree with you about the scope. To me the scope for the most part has been achieved. I backed SC about a year or two after the kickstarter once they had Arena commander out and it was a ton of fun.

Then i forgot about it for several years until last year during the pandemic i was in the mood for some space shooty shoot stuff and I was absolutely floored by what was in the game.

I had no idea they had a playable alpha. I also had no idea that yeah the concept works. I was able to get into my ship fly to another planet land and shoot people in FPS mode. All without a loading screen.

At this point they need to fix and improve the engine/net code and then add more content.

I haven’t spent any more money then my intial pledge of what ever it was I think $45 but already i’ve had more enjoyment then most other games I have paid a full $60 for.

Now as far as the rollout. Yeah they could have done it like that. That is what Elite dangerous is doing. However the issue comes up with if you want to make some major changes to the engine or gameplay mechanics.

Think about anytime they even do as much as change an ability in WoW. The community rages.

Seeing as they don’t have a developer pushing them out the door i’d prefer to see it this way.

The biggest feature creep of the game has already been finished and is a huge success and that’s the planets.

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CMDR_Cotic

It’s never going to be ready. That is Chris Roberts’ problem, there is always something to change/improve/fix/remove etc

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Joe Blobers

CR did already released several good to memorable games together with Erin.
Let’s just pretend it never happened… so convenient.

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CMDR_Cotic

Stop lying.

The only time Roberts has released a game is when he is when he has someone above him, so during his Origin/EA days.
When he started Digital Anvil it was another company which produced Starlancer so that doesn’t count and it was Microsoft who made Freelancer into a playable product.

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Joe Blobers

Yeah sure. EA are well known to do good space games. Let’s pretend CR and his brother were credited of the Wing Commanders series because they just their name on a piece of paper :)

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Joe Blobers

Quote: “it has a functional cashshop selling ships that *may* come to fly one day.”
+75% of said ships were already released todate and CIG did started to make available much complex ship like Carrack. You can replace *may* by ->will<-

Quote:"We are not the ones with any power to delay Star Citizen. Chris is"
Not correct. Chris and backers are one entity, each one supporting the other. Choice done by backers+Chris over years were the right one, proven every quarter with more new backers joining SC community, in alpha, the worst time ever to 'sale' a project.
It is also proven by decades of AAA's falling for the upcoming years into more copy/paste of the same games or remastered (mainly just some graphics improvement).

That said I totally understand those pointing out xxK$ packages for a game in development.Still each one spend is cash the way he want and those pledges are going into devs salaries, not some super-rich EA shareholder.

Also supporting does not mean spending ten thousands but only a few $ during development. A possibility selected by the vast majority of SC backers over time.

We have the opportunity to get the game no Publishers will ever make for few $ and to test progress made for free several weeks per year. Let’s each gamer choose is path… right now in alpha.
Many others opportunities will be possible to jump in between today and release: new system, new gameplay, more persistence and stability.

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Nathan Aldana

or. or, maaaybe its just we don;t have any faith in the game and or have no interest in in a space sim?

I’d love a scifi ,mmo. I couldnt give two fucking shits about realistic space combat or space mechanics, though.

Also, as previously noted, I have zero faith this thing will ever hit full release because Chris Roberts is more interested in creating the perfect dev orgasm of features and the last time someone got carte blanche to write their dream project without anyone stopping them, we fucking got Shenmue 3

I’ll stake my love of scifi MMOs on the upcoming and going to release in full Phantasy Star Online 2: New Genesis, thanks

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IronSalamander8 .

Not much I can add to the earlier comments, many of which are gold. I’ll just add that I’m glad I never got into this thing.

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CMDR_Cotic

Star Citizen; the most expensive joke ever.

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Joe Blobers

45$ or even less depending on scheduled events. +340M$ over 8 years for two ambitious games vs 2 decades of copy/paste of AAA’s by companies making individually several Billions $ each years in the same time frame.

A joke not so much… already hundreds hours of entertainment and the game is not yet finished.

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Nosy Gamer

C’mon, Joe! Stop downplaying Chris Roberts’ ability to raise money. So far, CIG has raised $354 million to date in direct player funding & ship sales and an additional $56 million through the end of 2019 in subscriptions & other sources. It’s probable that by the end of 2021, the total from all sources will be over $450 million, maybe even $475 million. That doesn’t even include the $63 million in funding from the Calders.

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Joe Blobers

At no time I denied the total pledges amount or existence of private investors.
How is it impacting each individual backers support stance? Zero impact. It cost 35/45$ to each backer should they decide to not pledge more than that and still get the fullness of the game.

Publishers are making several Billions $ each years. That is roughly a very minimum of 100 Billions$ over 8 years… Copy/paste games + remastered is all they can do, zero ambition toward gamer community with few exception like CDPR or some indies companies.

Backers are not downplaying CR’s ability to raise money but to support the game they want to play… for less than a soulless AAA.

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Nosy Gamer

You pointed out how much CIG has raised to support your argument, and I just pointed out you were underplaying your argument.

At this point, CIG has probably spent over $400 million on the Star Citizen project with at least 3 more years of development needed to finish the game. That means Star Citizen will be the most expensive video game ever developed. The only game that will rival Star Citizen in development costs is Red Dead Redemption 2, and it had between $200-$300 million in marketing costs included in its total.

You like to complain about the industry making a lot of money by putting out bad games. Doesn’t that sound like the complaint about Chris Roberts? Except that Star Citizen isn’t published yet, and won’t be for the foreseeable future?

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Joe Blobers

No it is not correct. SC is not the most expensive game compared to what matter: scope, ambition and context.

First, because it is two games not one. Solo + MMO, sharing many codes and assets but still two games requiring distinct development and challenge.

Second, publishers did spent hundreds M$ (yes including Rockstar, you named them) over decades to create their company, develop pipelines, tweak game engine to be able to deliver games for “only” 50 or 60M$. So Rockstar you can add to RDR2 the past investment not counted in your $200-$300 Millions figure.

Then they spend twice that amount in advertising (for the 20/60M$ games)… not going to development because ambition is not in their DNA. Just shallow are copy/paste of each others games, not complex games from scratch.

The $ per development value of SQ42/SC is way more favorable to gamer community vs publishers. By far. At the end this is hat count to us gamer. Price of a copy: 45$ with no subscription…

By the way, CDPR have been estimated to cost 313M$… from a company well established with several games already released.

In short SQ42/SC will not be the most expensive games except out of context.

Not taking context into account is like saying “it is 22°”. When, where, which attitude, cloudy or not, with air conditioning or not, centigrade or Fahrenheit…?

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Estranged

To paraphrase George Carlin: the world’s main problem is greed and malice disguised as “ambition”. The most dangerous people in our history were highly ambitious. And yes, I think delusional people with millions of dollars are dangerous.

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Joe Blobers

Thanks for sharing as individual do have to be aware greediness and malice are a reality… together than the most successful people in our history were highly ambitious.
Malice and greediness have nothing to do with this project. I can think about ten’s option to grab x hundreds millions $ and deliver a shallow product that would legally stick to original kickstarter wording while spending a fraction of those hundreds M$…

What happened is the opposite: use extra $ to improve the project to a level no company can even reach right now in alpha. Approved by backers who do approve ambition.

“Ambition beats genius 99 percent of the time” —Jay Leno

… and pessimistic look at the 1% :)

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Estranged

Sorry, but George was a genius, Jay… not so much.

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Jon Wax

wait…so theyre updating the roadmap?

but not the actual game?

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IlikeMcgriddles

they update 4 times a year with a bunch of different additions ranging in how big it is for the game, this roadmap is a new one that shows when things are being worked on and its been out since last year. Over that time theyve been adding more and more of whats getting tracked as they plug it into their actual work flow scheduling they have for their devs.

Not sure why a gaming websites making a big deal out of it now since this has happened like 3-4 times already in the past few months and its essentially like when any other game saying ” Hey were working on that thing you guys have been craving “

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Bruno Brito

this roadmap is a new one that

-they’ll also not follow because CIG is great at making roadmaps and dogshit at actually following them.

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Joe Blobers

100% of roadmap is released: mainly the original cards and the remaining replaced by others cards. Because priorities shift over time based on either opportunity to help another team or difficulty that have to be solved first by another team.

Anyone who have once in its life work for or be part of a complex project does know by heart schedule and budget do not mixed together, arbitration have to be taken every quarter if not monthly.

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Phubarrh

My money is on the “highly requested new features” being centered on ground combat.

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Utakata

…I was thinking of more concept ships to sell. >.<