Star Citizen plans more persistence, outlines dev on alpha 3.13 as CIG buys new office space

    
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Yesterday, we reported that Star Citizen was going to have a lot to say this past Wednesday, and sure enough the devs at CIG certainly did.

We’ll begin with the alluded-to ‘highly requested’ features added to the roadmap, which sees development focus on persistent hangars (which also feeds into changes to the cargo gameplay loop by allowing players to pack their grids manually), persistent Habs (the game’s term for habitats) to give players their own little space, the ability to sell items from personal inventory, and a “generalized loot system” that offers goodies players can find in containers and lockers that can be sold for cash. Work on these features has seen other things hit the back burner, such as updates to bounty hunting, updates to the prison, and racing at GrimHEX.

Eagle-eyed fans have also been scouring the roadmap for additional items of interest, like a new cluster of asteroids that could house rare materials, a space whale, backpacks, boat movement parameters (Boat Citizen, anyone?), a mobiGlas app that lets players handle calling ships to landing pads and paying ship insurance, and delivery missions to dangerous locations with damage-sensitive cargo that must be protected from outlaws trying to destroy it.

The development updates continue in the March 2021 monthly report, with many devs working on fleshing out alpha 3.13. The post also notes work on the Hercules, an unannounced new ship, a gatling gun weapon, and a new security system that allows AI guards to identify when a player enters a location they don’t have permission to, letting enemies act accordingly without the need to give players a CrimeStat.

Finally, CIG is making some business moves as well thanks to a 10-year lease agreement for 3,000 square meters of new office space for the Frankfurt team at ONE office and hotel tower, which is currently under construction and is expected to be completed by early 2022.

sources: official site (1, 2), Reddit (1, 2), ONE Frankfurt via Reddit, cheers Mothballshow and Quavers!
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Ardra Diva

Duke Nukem wants his title back. He’s in training, no more drinking, gave up coffee and cigarettes. If you don’t know, you betta axe somebody.

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Tee Parsley

A ten year lease for CIG, starting 2022….. Yep.

Remembering years ago when I got excoriated for suggesting that SC wouldn’t release til 2020. What an optimist I was!

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Roger Melly

I remember getting the same reactions in these forums . I often wonder what happened to the likes of Darkwalker and Gojammit and the others who used to support this game so vocally five or six years ago . I suppose most of them realized as the years passed that it wasn’t going to happen in the time frame they expected and moved onto other things . Maybe they are playing Elite Dangerous ? A game which is slowly becoming some of what Star Citizen promised to .

I suppose it will release sometime in the next ten years but because of how they are selling ships at the prices they are its already got a reputation among the gaming community as one of the most pay to win mmo’s ever produced . Which is why I suspect when it releases it will be a massive failure .

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Paul

Yup despite being a space game fan since the original Elite and pretty much everything since I refuse to buy ships to fund a game that’s not released yet. The fact that the way this has been developed leading to a whole bunch of whales who have hangars full of ships whilst people who wait till the game launches won’t is making it unlikely I will actually play it now…

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Joe Blobers

Except Paul the whales story is not what drive SC success. At best or worst it depends on each vision, it helps to make big bold title on the web :)

The vast population of backers (roughly 97%) are normal gamer spending few $ over year, because they want to support the project. Whales represent a totally negligible portion (3%) both in terms of players base and total numbers of ships.

The big advantage however is that backers pledging minimal amount can benefit of so called whales “fleet” through orgs or directly playing as a crew member.
That said, you sounds to not be an alpha guy. Fine, many are not either and don’t pledge to any kickstarter or alpha till further development or release.

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Paul

Source for your stats?

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Joe Blobers

Last year Spectrum data extraction done by @NightNord and publicly disclosed. Since then, the Spectrum trick have been disabled.
At the time, available data on spreadsheet extraction did show a number of 2.3% Concierge (=>1K$ over time).
I round it up to 3% rather than 2% just to give even more weight to Concierge % vs others backers.

On top of those 2.3% concierge, 142 backers spent +10K$
Such backer can be Org leader pledging for their Org.
Some Orgs do count more than 10.000 members… A couple $ per head.
MMO’s with subscription cost 5 times that per month, just to put in perspective.

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CMDR_Cotic

Proof is what he is asking for, not your made up nonsense

If 97% of 1.1 million had spent just $45 it would only account for 48 million of $350 million. So just 3% of the backers, would have spent an average of $9000 each.

If that 97% spent $100, double the price of a normal game, they would still only account for $100 million, leaving $250 million to be picked up by 33,000 whales for an average of $7575 each.

So it is beyond evident that this glacial steam engine is fed on the green paper of a very small group of people.

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Joe Blobers

CMDR_Cotic bringing precise proof on the table with most numbers unknown does not allow to provide indubitable proof by anyone but partial information allowing to decipher some ‘conclusion’.

First, the glacial steam engine goes faster and deliver more alpha packed features than any AAA released by Publishers over two decades. This is going to even increase in 2021/2022 with the core tech finalized allowing to pour more gameplay + assets than seen in the past 8 years.
Hence the reason why hundreds thousands new backers join in 2020.

Second I often mention:
– the starter package cost is 35/45$ and do allow to benefit of the all SC PU <band also to play with others backers sharing their own ships… including so called whales,

– Backers can also spend $ over years. The initial 35/45$ can move to few hundreds after x years. That is the very meaning of supporting a game. Nobody is forced to do so. Few $ per years allow those not planning to spend hundreds at once to be an active contributor, at their own level of confidence and support.

Back to the basic:
My previous comment was done to decipher the false perception about whales, whales being the ‘proof’ bring by uninformed/naysayers/haters on the table together with scam and sunk cost!
Worst scam ever and so long for whales and sunk cost in a minute….

Does a players spending hundreds over 8 years or even 1K$ (Concierge status) is a whale? Not he is not because classification of ‘whales’ as per different sources mention they start classifying players as whales when they spend $100 or more per month. On Facebook, $25 per month allow to meet the same qualification.

Without surprise CMDR_Cotic your numbers follow exactly the path you denounce yourself in your comment introduction…
You try to bring proof and prove nothing but the opposite.

Demonstration:
The number of individual backers was close to 1 Million by end of 2020.
Estimated numbers of Concierge was 2.3% (1K$ or more)+ 142 (+10K$)=0.0142%. S0 the third category account for 97,142%

Ready?
350.000.000 M$ divided by 1.000.000 backers = 350$

– Concierge: 2.3% x 1000 = 23 M$
– Whales: 0.0142% x 10K = 1.42 M$
– Starter package+: 97.71% = 326 M$ => per head: 333$

Concierge + whales average could be higher than 1K + 10K.
Now go to explain how 333$ or even less, involve the whale definition to describe +97% of a population.
First time I heard that WOW players spending in the same period of time 1.318$ are whales…
(subscription +DLC’s+ few micro transactions. A very conservative estimation of 156*8+40+30)

You can take also note that video games ARPU (average revenue per user) by segment worldwide give in 2021 an average of 15$ up to 25$ depending on segment, excluding mobile games and their 35$… Picking respectively 15 then 25$ over 8 years give: 1.440$ and 2.400$…

So the 97.71% of backers who pledged for a starter package+ and the 2.3% Concierge are factually not whales.

Said otherwise, +97% of a population can’t be described as a “very small group of people”

Turn that in all direction at your leisure.

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Hikari Kenzaki

I enjoy Star Citizen for what it is, but will still giggle when they say “Our lessor has informed us we won’t be able to move into the new office space until Q2 2023.”

Harry Koala
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Harry Koala

And you can buy a brochure describing the building for $10,000.

We’ve made the exciting decision to add some more features to the building such as a snack bar and hovercar docking bay, just in case hovercars are invented soon, but unfortunately this has pushed the building completion date back a little…

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Tee Parsley

And there will be revisions as they go back and forth over which snacks will be featured…..

Turing fail
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Turing fail

Restrooms were on the roadmap, but those darn hovercars were just too cool to pass on.

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Ragemaster9999

I was a day 1 backer and original supporter of the project.. now I am just waiting until it explodes into the biggest failure in gaming history.

Sad that the game has gone off the rails so much and will never be completed due to feature creep.

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Joe Blobers

Sad you don’t see how behave the gaming industry against gamer community (except very few developers) and what CIG is delivering versus each $…

I personally have hundreds of games in Steam/Epic/Publishers totaling thousands $ value and would exchange +90% of those titles vs a 45$ SC starter package.

By the way, stretch goals were requested by backers and stopped by backers (mid-2015). So long for the feature creep.

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MothballShow

Sad you don’t see how behave the gaming industry against gamer community (except very few developers) and what CIG has yet to deliver in almost a decade since their kickstarter versus each $…

Fixed that for you.

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Joe Blobers

Thanks for the reminder… because if you think backers in 2021 do join because a date you are wrong.

Latest release from CDPR clarified the situation pretty nicely:
ambition takes time.
They did developed a game with all up-to-date pipelines, game engine, resources (devs+$) at day one and delivered a game 8 years later (which is a fraction of SQ42+SC scope) requiring at least a year of patch + free DLC’s to be what it was supposed to be at launch…

No doubt they will achieve it. Now compare to a none existing company back 8 years and half a go, with 12 guys, no pipelines, limited game engine, zero studios.
Does +8 years is weird compared to real development practices (ambitious game from well established company)? : No
Does CIG used $ more efficiently than others companies to create a unique experience gamer want to support or play? Yes, as per new backer joining every day during alpha.

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MothballShow

1. They had more than 12 guys. They used contractors. That “in game” footage didn’t spring out of nowhere. Unfortunately, what they were pushing is still nowhere to be found.

2. Your assertion that CIG is using money more efficiently than other developers is just laughable, considering they had to sell off a portion of the company to the Calders just to rightsize their finances.

3. If by “unique experience” you mean not getting any deliverables and watching the roadmap get readjusted and items delays for years, then yeah – it’s tough to find a similar experience from professional developers who like to, you know, actually make games.

TL;DR There’s no doubt Star Citizen backers like to support development, it’s just that in this case, CIG should’ve specified that it was commercial real estate development, and not the game they’ve been pitching since 2011.

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Joe Blobers

1) You did not read what I wrote:
“8 years and half a go, with 12 guys, no pipelines, limited game engine, zero studios”… At not time I said the team did not grow up or use contractors…. of course they did.

2) Your comprehension of “best $ usage practice” is wrong. Linking best practice and private investor make zero sense. We are talking about per $ going to game development, not budget…

3) Unique by the fact no Publishers planned or is planning to integrate SQ42+SC features and gameplay in one single product development.
Backers know by heart what you mean by ‘experience from professional developers who like to, you know, actually make games… hence their pledge to support SC:
Fallout 76 copy/paste of Fallout 4 total crap. Anthem sold as Gold then removed from shop at once. CP2077 not finished after 8 years… from companies with all possible resources (devs+$) and pipelines at day one.

Yes SQ42+SC is a unique project and do offer unique experience despite its alpha nature. That does not mean released as polished with all bells and whistles. Not your taste? Cool, just don’t join :)

Last point: yes they should make it more clear than original kickstarter pitch turned to be not so accurate anymore… because this is way better than original pitch and for not an extra $ + free weeks to test/play latest revision by everyone.

A true shame vs a decade of gaming industry practices against gamer! /s

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MothballShow

1. I did read what you wrote. Either you expressed it poorly, or were intentionally trying to mislead the readers.

2. Still laughable. You have no idea how efficient they are with their money because CIG will never willingly release a breakdown of their expenditures.

3. Did you ever stop to think there’s been a very good reason as to why other game companies haven’t attempted to do what CIG tells people they’re doing? Like, perhaps they wouldn’t be able to meet timelines, actually put out deliverables to the people who have pre-ordered (and really, anyone who’d put money into SC/SQ42 has done just that – and they’ve been waiting a decade on those pre-orders.

Last point: The current scope is not better than the original pitch because the end result is the same: There is no game and we’re almost halfway through 2021.

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Joe Blobers

Quote:”You have no idea how efficient they are”

LOL… so let’s pick something which have zero connection, private investor, as an argument of poor efficiency. Efficiency is based on current alpha + roadmap versus available games offering the same or better…. There are none.

Others company do not attempt simply because they do use the same old model over the past two decades and don’t care at all about gamer community at large:

– spend as little as possible for game development, hammer gamer medias with marketing and spread revenues for shareholder short term profit,
– Copy/paste previous games, sell them as new. Sale season pass + DLC’s + micro-transaction,
– Purchase studios, siphon whatever they have, kill the franchise,
– Make remaster of old games (spending even less than a copy/paste of previous couple of years games)

Publishers could have done what CIG is doing by investing over two last decades a fraction of there colossal revenues and profit… they did not because why spend 200M$ over 10 years when you make Billions per year. Better keep those 200M$ and split them between shareholder. Ambition? Challenge? LoL… why not make an ambitious game for only 45$ and no subscription.
The guy who made such suggestion during board have been either fired or named for the best joke of the decade :)

And your last comment is simply gross: “Like, perhaps they (other game companies) wouldn’t be able to meet timelines, actually put out deliverables to the people who have pre-ordered ”

Did not you noticed that precisely Publishers are not even trying to make finished games and deliver whatever is in the pipe because of fiscal dates, not because it is effectively released? That or soulless games. Or games cut in smaller pieces to sale what was in the original game in several DLC’s.

Your last point is also false by concept. Being in Alpha does not mean there is nothing to play or that current Alpha + upcoming roadmap patch are not more than original pitch. They are factually in 2021 even if the game is not out.

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MothballShow

That’s a lot of words to say, “CIG is slapping things onto a roadmap and people should believe in their progress, despite nearly a decade of evidence to the contrary.”

Again, you’re defending the indefensible, and the saddest part is you’re not even getting paid to do it.

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Joe Blobers

Problem is that you say “evidence” when it is just your perception based on limited vision of gaming industry practices versus SC content, yes even after 8 years starting from scratch.

Unfortunately, decades of copy/paste soulless games give the feeling to some that fast = good and that context is not relevant from scratch versus multi-billions $ companies with unlimited resources and pipelines)… except it is key.

Publishers are the equivalent of fast-food sellers. Quite expensive compared to quality, unhealthy, eaten in minutes and you start to be hungry few hours later.

Backers are pledging for gastronomy, selected meal done by passionate people pouring 100% of the bill into ingredients. The roadmap is like a menu, meal delivered one after the others. Looking for fast-food? No problem, there is a market for it with thousands of titles.

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MothballShow

The evidence is that since 2012 there is nothing but an alpha. How’s salvage, exploration, base building, etc. going? How are server meshing, SQ42, and when did they say Theaters of War was going to be ready again? Wasn’t that CitCon 2019 that they said it was right around the corner?

That’s not perception. Backers have watched these things get delayed over and over again. That people give CIG more leeway than EA or similar companies when they screw up instead of holding them accountable doesn’t help the ongoing problems.

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Joe Blobers

You bring evidence that ambitious game require time to be build from scratch. Thanks for confirmation of obvious.
Backers number is increasing significantly every single year and prove it is the right strategy for anything but a copy/paste games many are tired to see.
That’s not a problem but a choice. Don’t approve it? Don’t join as simple as that.

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MothballShow

You fail to realize that ignoring bad practices is not the way to hold them accountable. In fact, ignoring them has allowed CIG to drag on development without the need to feel they are accountable for anything. Ignoring problems doesn’t solve them, and defending egregious missteps only ensures backers will never get what they put their money towards in the first place. Just ask Chris “I absolve myself” Roberts.

Pillar Talk: A look into 2020 – Just listen to everything that was coming, and where the project is today.

Heck, look back to the big release of 3.0 and all the items that were stripped out.

And, of course, A brief history of Squadron 42.

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Joe Blobers

You look for a date ignoring how complex it is to make two ambitious games from scratch. Link all videos you want, SC in current alpha is unique and will become even more with next upcoming patch.

CIG is accountable to deliver what backers are looking for: the best dammed space game.

Again there are thousands of games you can play while CIG is releasing their patch.
Done when it is done is the best answer that should be a standard in gaming industry, not exception.

I can continue forever… Waiting your next comment :)

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MothballShow

Looking at your history here and elsewhere you certainly can go on forever.

That tells me how little there is to do in the ‘verse, and that the only “game” is in the imaginations of backers, and not what CIG has failed to deliver in nearly a decade.

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Joe Blobers

Looking at someone comment history tell you all you have to think about a project… lol

There is enough to do in the verse right now in alpha to satisfy most backers who spend already hundreds hours and that keep increasing every year, because more contents and more gameplay.

Go play released games at your leisure, that’s what backers are doing. Those joining, +200.000 just in 2020, do understand what ambition + alpha means which is everything but a date.

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MothballShow

Again, that’s a lot of words to say, “Come for the promises, stay for the delays and poor project management.”

This project is much easier to understand once you realize Chris Roberts chooses goals he can’t meet, and then gets constantly distracted by new shiny things that have nothing to do with core gameplay. Combined with his poor management skills and inability to say “no” to anything but a deadline, is why this project has been sitting in a pre-alpha state, and will remain so even after the new office building opens. This is otherwise known as development hell. Look it up.

You, however, continue to defend the indefensible. While you tell people “If you don’t like it, don’t support it,” you are quick to attack comments that have irrefutable facts. Hell, you even defended CIG against claims by their own employees. That’s a myopic stance at best, toxic at worst, and sad at every point in between.

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Joe Blobers

Again your poor project management comment is funded on nothing beside a date.
You continue to attack what you don’t understand despite irrefutable facts… you even attack CIG ignoring real employees did publicly said the opposite of anon sources because we all know anon source are irrefutable lol.

That’s not a myopic stance but a blind stance at such point of toxicity.

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MothballShow

It’s founded on:
1. Dates CIG themselves set and perpetually move
2.Items on the roadmap (that CIG put there) that also keep getting delayed or removed.

Also, you apparently don’t understand what “verified anonymous sources” are, otherwise you wouldn’t continue along this ignorant line of thought.

Tell me, of all the items CIG stated they would deliver in 2020, what did they actually produce?

What makes you think, since 2012, that CIG will prove the critics wrong? “Just a few more quarters” has been the rallying cry for nearly a decade now, and CIG themselves – not your faith, and not my words – consistently prove that rallying cry wrong, making fools of the backers who constantly rush to their defense.

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Joe Blobers

Dates are estimated not engraved in stone (done when done) and roadmap is based on Jira internal data, which means ultimately all cards are released but may be moved in and out (not cancelled forever) to comply with priorities.

You probably don’t understand what “verified anonymous sources” are Not: ‘verified sources’ were also the terms used by some on internet to provide false information: for instance fake video 17K$ refund or fake CIG employee ID card. Those providing information did claimed sources were verified…

Again, better believe anon verified sources (lol) than real CIG employee saying publicly the opposite of such ‘sources’…
Verified sources told me the Earth is flat.

Backers don’t have to defend CIG, just to remind ambitious AAA’s done from scratch are not created ex nihilo by some magic wand but by hard work, released when done.
Factually more backers are joining every year, validating this approach.
We can complain it takes time… because it is taking time. Again no magic is possible unless using same engine, pipelines, games assets then change some of them and release a “new game” like Publishers are doing.
Go support Publishers if you want, nothing of what you can say will change facts: Ambition +hard work + time + pipelines + devs + cash are the answer.
Keep complaining about date at your leisure.

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MothballShow

…nothing of what you can say will change facts: Ambition +hard work + time + pipelines + devs + cash are the answer.

And yet there’s still no game.

Either they are incompetent with their internal estimates, or they are lying. Possibly both, but to anyone outside of the company, there’s no difference because the result is the same: In nearly a decade since the kickstarter, CIG’s publishing record is 0 out of 2 games. They couldn’t even manage a single-player component.

And every year that goes by without a release, those claims about funding, hard work, and ambition get weaker and make CIG look less like a development studio and more like a dream factory.

Respond all you like, because until CIG reaches any of their big milestones, the only proper reply will be, “and yet there’s still no game.”

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Joe Blobers

… The only proper reply will be, “and yet there’s are still developing an ambitious game with quarterly release and several free weeks per year to allow everyone to follow progress and decide whether they join now or later on”

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MothballShow

…and yet there’s still no game.

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Joe Blobers

And yet backers are aware of the kickstarter model: pledge to get a product when ready

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MothballShow

Maybe you should reread the kickstarter campaign. That’s not why people backed.

kickstarter.com/projects/cig/star-citizen

How you defend estimated dates that have been missed by over half a decade tells me how emotionally (if not financially) tied to CIG’s success at all costs you really are.

You argue in bad faith and with all the rationality of a brick.

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Joe Blobers

I argue with the rationality of someone who rarely back kick-starter project but did without any hesitation for SC because I know no others Publishers care about delivering such game.

Years have past and it have been proven every single year since then. Publishers are becoming even worst over time (zero ambition, unfinished crap, copy/paste with few reskinned). That alone valid initial backers choice and the 200.000 new backers in 2020 are validating as well.

What you call delay is developing ambitious games from scratch. That is called: required time of development.
The project did evolved from the kickstarter, for the best.
You can disapprove it, fine but don’t explain to me I have to as well because I absolute don’t.

This is a rational position, zero emotion or financial parameters involved.

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Dankey Kang

Of course CIG has to rent space-age offices in the middle of Frankfurt city center, no doubt at an astronomical price. I mean sure we don’t have anything close to a functional and complete game yet but gotta blow half the budget on penthouse champagne parties, taichi classes and whatever else enters Roberts mind. (jus like Ion Storm did in the 90’s)

I’m getting more and more convinced by the day that this thing is just one big scam.

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MothballShow

Given the length of the lease, at the very least we can say that the development of Star Citizen will go past the 10-year mark (since the Kickstarter campaign) without an official release.

(I’d be happy if they proved me wrong, but I don’t think I need a magic 8-ball to see the outcome of this move.)

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Jim Jeffries

I figured it would be used after release as they plan on continuing to update the game.

So in a way the development will go on past 10 years but not without a release.

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Roger Melly

I think CIG and its backers have become more like an online cult as time has gone on . I just hope people are not ruining themselves financially because they have become so indoctrinated they no longer can see reason .

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Dankey Kang

I get that people are desperate to buy into a dream, particularly in the MMO world where it’s just been the same crap over and over again for the past 20 years. I guess there’s a tiny, tiny possiblity that the game turns out to be the second coming of Jesus (and that the fans get the validation of being the original supporters/believers) but all the signs are pointing in the other direction.

The thing that bothers me though is just how terribly managed everything seems to be, and as a result, how their customers are getting ripped off. I mean if I pledged £30, I want to know that the majority of that money is used to support development of the game instead of being used pay a tiny fraction of the rent on some ludicrously expensive office that they don’t need.

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Joe Blobers

Quote:”… but all the signs are pointing in the other direction.”

Dankey, a lot of internet prophets delivered their conclusion over years. All have been proven wrong, terribly wrong indeed as the exact opposite happen.

Also you are wondering that a few cents of your £30 could have been misused… Let me give you an advice: stop buying 99% of games released those days.

Between games released as Gold and totally crap, copy/paste of games, games released then removed from shop, shareholder and marketing taking the biggest percentage of companies revenues versus development budget… CIG looks like very respectful of backers $.

You still have no number about CIG renting contract in current office worldwide situation but still conclude it is ludicrously. That and your prophecy…. Avoid to make game development chronicle your main source of revenues :)

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Joe Blobers

Of course you have zero number so let’s pretend it was the worst case scenario…

Pandemic did hurt badly offices renting because companies do saw the opportunities to have way more home workers. Not by 5% but by 30 and more percentage. That and companies not being able to pay their rent anymore.
Hint from the NYT: “After Pandemic, Shrinking Need for Office Space Could Crush Landlords – Some big employers are giving up square footage as they juggle remote work. That could devastate building owners and cities.”…. not Joe but NYT

Next being the first renting for a long period of times in a building in construction is a substantial advantage.

The company I am working for reduced 2/3 third of the surface. I am talking about very large building with many floors of thousands square meters. They did it for good, they won’t come back.

I won’t be surprised if CIG pay less per square meters compared to their previous location.

I’m getting more and more convinced by the day that some are using scam without understating what it even means :)