Gamigo outlines the timing for the last Defiance server shutdown

    
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It’s almost time to say goodbye to both versions of Defiance, and while fans of the sci-fi shooting MMO may be reveling in the game’s final schedule of events, ultimately the game will go dark, the timing of which has officially been shared.

The Defiance servers will turn off at 5:00 a.m. EDT on Thursday, April 29th. Glyph accounts won’t be affected (naturally) and the post invites players of the game to check out Gamigo’s other titles as way to cope with Defiance’s closure.

Defiance was, in synopsis, something of a grand experiment hooked to a middling shooter MMO. The game was linked to a television show of the same name, but was noted by one of our columnists as a program that suffered from tonal whiplash over its three-season run, while the game itself got to a point that was described as “a wall of the most ungodly grinding […] ever seen in a modern game.” That said, the game’s setting was also one with potential, even if its extended stagnation meant the writing was on the wall for a long time. It will be missed.

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Sorenthaz

Game was rushed out to meet deadlines and it sounded like a majority of the staff that worked on it was thrown out shortly after launch to where there was a skeleton crew with like one dev who sort of kept up as the face of the dev team (until they switched to making a CM the face of communications for Defiance). And those who were still around apparently couldn’t figure out how to put a turret on a vehicle that was supposed to have a turret on it, so that gave little hope for future content/updates moving forward. Pretty much every content addition they made was instanced and separated off from the main game world as well.

Overall it was a decently fun game somewhat tied into a pretty decent sci-fi show but not much beyond that. Their attempts to do a SWL style remake complete with aggressive F2P remonetization for stuff folks already had in Defiance proper failed horribly (for good reason), but the game was beyond saving way before that point. Ultimately it was a game that never had a chance, because Trino was apparently bleeding money in the hopes that Defiance would work out, and it was pretty much designed to be unfixable by the skeleton team that remained.

Also of course the executive producer who supposedly had a team of 150 people to work on Defiance then would go on to lead Warhammer 40K: Eternal Crusade’s development… So, y’know, fool me once, fool me twice.

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Aquarion

I note with extreme interest that the shutdown notification suggests you could instead play “Trove, Desert Operations, ArcheAge or ArcheAge: Unchained.”

Rift is, I suspect, not long for this world.

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Bruno Brito

Amazed that they bought Trion to kill every franchise except AA and Trove.

This company really is a fucking graveyard. Mark my words, they’ll kill AA too by being incompetent.

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Roddy

I had never thought that any company would suck more than Trino, yet here we are… The level of incompetence and their total disregard towards the playerbase is staggering. Even in the world od scummy mmo practices Gamigo is a class of their own

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Greaterdivinity

Were all probably cheap as shit (save maybe AA), why not live up to the gamigo reputation of buying dying MMO’s and wringing out the few remaining bux left before sunset?

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Bruno Brito

*grumbles something about healthy businesses being long term profit and strokes his red communist flag gently*

Din Djarin
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Din Djarin

Game was yet another example of a “good idea, poorly executed”.

Originally intended to tie in with events from the show, and the show would in turn tie in with events of the game. This did not quite turn out that way in the end. Certain characters appeared in the game from the show, but not much else beyond that.

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Aquarion

And once the other way around, as a PC appeared in an episode for winning some kind of Server First thing.

The show was trying really hard to be a Sci Fi Game of Thrones, but never really got there, got cancelled, and when the tines of your massively-multimedia pitchfork start falling off, the rest of them are going to follow suit eventually.

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Jim Bergevin Jr

The crossover contests were lacking on SyFy’s part. In the first season it amounted to a lackluster wanted poster featuring the image of a player that was on screen for a second or two in a panning shot.

The second season was a complete joke and another reason the show’s days were numbered. It was supposed to be a Player Character making an appearance. What it actually turned out to be was a dev character from the pre-launch trailer, and just a mention of the player character’s name. The selection process for the winner had also been called into question during the process, and the end result pretty much confirmed that the contest was rigged to ensure the right PC was selected as the winner.

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Sorenthaz

I’d say poorly developed/managed as well. The game was either rushed or had a lot of incompetent devs behind it and they struggled to meet the deadline leading into the SyFy TV series. After its horrid launch, the dev team was gutted significantly and seemed to be running off of a skeleton team within a month or two after launch. The game’s design was such a mess that they couldn’t do something like add in a player manned turret onto a vehicle, and they also couldn’t expand the existing game world and instead had to just add in new instanced content. The game never had a chance to actually get better by the time it launched.

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Jim Bergevin Jr

I have to say Trion did well on their end bringing in the TV characters to the game, and using the actual actors for the voice work. The problems started when SyFy couldn’t be bothered to do the same on their end. The one game character they brought on looked and sounded nothing like the in game character, even though it was one of the alien species. Then when one of the episodes featured a character arriving to an in game area, it looked nothing like the in game area-the infamous pristine Golden Gate Bridge.