Shroud of the Avatar revamps potions, adds new UI features, and brings new crafting recipes in Release 92


Whether you knock back refreshing potions, look at UI elements, or craft things, there’s a little something for you in Release 92 of Shroud of the Avatar. In this update, health, focus, and restoration potions now have an “aether” tier, which is a higher tier than imbued potions. In addition, all potions of these type now feature a 30 second cooldown and a stacking Elixir Receptiveness penalty of 25% that lasts for 30 seconds, and will further have their effects scale by character level.

In terms of UI updates, this patch adds the ability to ask questions to developers by using an “askdev” command in the universal chat channel (which we’re sure is a flawlessly brilliant idea that will never get abused ever); introduces a “show more” button for character stats; displays the names of broken and nearly-broken items in the relevant indicators; and adds a dismount button for those who like to get off of horses with a UI button click among other things. Maybe you have a really nice clicky mouse and you like the noise it makes. We’re not judging.

Finally, Release 92 has added what it calls a “considerable amount” of new recipes including a floor turbine, wooden mooring post decorations, and some crate and shelf decorations among them. There’s also a long list of general fixes, adjustments, and tweaks that are all available in the latest patch notes.

Longtime MOP readers will know that Shroud of the Avatar is a controversial game in the MMO space. Kickstarted in 2013, the game and its original studio have been criticized for cutting promised features, crowdfunding excessively, delaying Kickstarter rewards, obfuscating its corporate leadership and office status, and neglecting SEC filings legally required by the game’s equity crowdfunding. In 2019, Richard Garriott’s company Portalarium sold off SOTA to its lead dev and all but exited the game. Press inquires have repeatedly been met with stonewalling and insults, and equity crowdfund investors were seemingly abandoned without notice, but the game does still have players and is still being developed, as we continue to cover.

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MiM [Diplomacy]

How about an article discussing MOP’s complicity and perpetuation of Scam of the Avatar?

How about an article discussing all of the times over the first several YEARS of Sota’s development that so-called “trolls” and “malicious players” came into the comments of MOP articles on SOTA to berate the devs for sota forum censorship, broken promises, and shady behavior only to be mocked, denigrated, and banned by the MOP powers that be who feared losing access to their beloved “legendary game developer” heroes?

How about an actual apology for ignoring us, for dismissing us, for demeaning us and believing Starr, RG and Chris’ lies about critics of the game because you loved them and loved playing UO back in the day more than you care about how consumers are treated and if they are being ripped off?

How about an admission that all the negative coverage and disclaimers you put now doesn’t erase the amount of water that you carried for these dishonest, spineless devs… and it doesn’t take away all of the critical, outspoken voices of pissed off consumers whom you silenced because you cared more about access to devs and clicks/ad revenue than you cared about protecting consumers?

How about some articles and genuine self-reflection on how and where your publication fell short in its coverage of this cash shop masquerading as a game?

How about any of that?


Okay, either expecting my comment won’t even show up (because I’m already banned for daring to call out this stuff in the past), or it won’t be up for long because you’ll ban me again.

You guys are cowards who were complicit in Scam of the Avatar hooking as many suckers as it did, and no amount of critical articles or disclaimers will change the fact that way back when you could have actually looked into people’s complaints and fulfilled your journalistic role by providing oversight of the shady sota devs, you instead got defensive and banned critical voices and coddled the very same devs who were screwing over consumers.



Another release of 30 day patches

Felix Stone

Chis Spears added a new flying wolf enemy in R92:


Some games have a problem with “z-fighting”.
SotA has a problem with “y-fighting”.


“Horse mount button won’t show up when other player mount next to you”

Good thing they are keeping to that monthly schedule so the only thing they don’t fail is failing every month for the exact same reasons.

That was a month ago. Exactly.

It’s great to see this team of Legendary Industry Veterans finally learn the reason why potion CDs were ever a thing. Stay tuned for working maps and zone loading screens so we can party like it’s 2003!


this was supposed to be their polish release in their “tick tock” cycle. i can only conclude that next release will have twice the features as normal.

Kickstarter Donor

I just feel like I should say something here.