Star Citizen fixes a currency bug, confirms that alpha 3.15 will feature a full progression wipe

    
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Star Citizen’s official forums have a couple of important announcements to share with players. First, a bug that was seeing aUEC disappear has been found and squashed with a recent hotfix. Players should see more accurate space bucks in their space wallets, though the announcement did stress that some aUEC may be lost forever due to the duration of the bug in question.

That lost money will ultimately not matter once alpha 3.15 releases, however, as all players will undergo a full wipe to items, money, and reputation once the patch arrives. The devs at CIG offer a few different reasons for this full progression wipe, such as the application of a progression tuning pass, fixes for some account-related bugs, changes to how items and inventory work, and a full reset of the in-game economy in order to better see how things like new death mechanics change things.

“Players have been accumulating wealth in the persistent universe with no economic sinks to balance it. While selling and other sinks are being developed, it’s extremely helpful for designers to have additional data on how players acquire and spend money,” reasons the post. “Putting players at a level playing field would provide this data, and this will be exceedingly important as Death of a Spaceman, Full Persistence, Server Meshing and other key pillar technologies come online.”

source: official forums, thanks to Mothballshow for the tip!
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2021, it still lingers in an incomplete but playable alpha, having raised around $350M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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Boe_Jlobers

Now why would a game in alpha be worried about players having an overabundance of in game space bucks?

What sorts of disincentives do you suppose players have a lot of in game space bucks caused?

Not sure, maybe some regular “Joe” could help me figure out this noggin scratcher?

Shawn Fink
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Shawn Fink

Can they wipe my tears away as well?

Turing fail
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Patreon Donor
Turing fail

Huh.Thought the disappearing money was a metaphor…

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Nosy Gamer

That lost money will ultimately not matter once alpha 3.15 releases, however, as all players will undergo a full wipe to items, money, and reputation once the patch arrives.

You should make it very clear this is not a full wipe to items & money. No items (which includes ships) that were paid for with real life money will be removed. So no one is going to lose any money due to the server wipe.

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somber_bliss

I think you’re reading that bit wrong, most know money is ingame currency and its been clear that ships purchased stick with accounts.

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Harbinger_Kyleran

The full wipe now and in the future is why I personally don’t consider Star Citizen a game to play, rather more of a testing exercise which normally I get paid to do in real life.

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mars omg

It’s an alpha lol. What alpha would anyone expect to not have wipes? If you are really a paid tester, ummph….

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angrakhan

My guess is there’s going to be more than one more of these wipes before it launches. It’s one of the reasons I don’t invest much time into it. The other is they seem to like to redesign the flight model every other year, so there’s no point in getting all cozy with the current flight model because it’ll just change again. Then, of course, is the fact the last time I tried to play this it was still a buggy POS and barely anything worked other than being able to generate some nice screenshots.