The Daily Grind: Will New World’s betas hinder or help your launch experience?

    
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Over the weekend, the MMORPG Reddit fostered a discussion about the perils of beta testing, specifically with New World. “New World’s endless betas have ruined the feeling of a fresh launch,” the OP of one thread opined. He argued that the game has already been “solved,” with full guides on literally everything interesting, and you can choose to ignore them – but then you’ll lag behind competitively.

I don’t really think this is a new problem, personally; I remember people picking apart EverQuest before launch and publishing guides and maps in similar ways all the way back then. But even if it’s not a new problem, it’s still a conversation worth having as the issue still confronts us all these years later.

Did you play any of New World’s betas? Did you use them to decide whether to buy the game, to plan out your first moves when the game is live, or for something else? Have they ruined your launch experience, or do you think they’ll enhance it?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Koshelkin

I didn’t preorder so I only participated in the recent Open Beta, where I formed a first impression of the game(a positive one!) and it helped me to decide on the initial path I’ll take after launch. I consciously held back, as I wanted to keep the rest of the experience for the real launch and my real character. I won’t be online from day one(always a bad idea with MMO’s) but I’m quite certain I’ll have it installed soon-ish. And I won’t read any online guides until I really hit a wall. Thanks to everyone compiling guides, though.

For everyone who already sunk dozens/hundreds of hours into it pre-launch I have to say: Thanks for making this a better experience for everyone who’s following your footsteps and I hope you can still enjoy the game at another fresh start.

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Raleigh-St-Clair

I was involved in most of the tests, going back to when the game was a vastly different proposition. It was interesting to see it evolve and change, but I was careful to never, ever, overplay it. The fun is at persistence, not burning out on testing.

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Ben Madden

Running windows 7, game would not run for me . So yes, help a bad away :(

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Schlag Sweetleaf

New World spoiler inside

comment image

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Bryan Correll

And we never failed to fail. It was the easiest thing to do.

Aldristavan
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Aldristavan

I played in a couple of closed betas but for maybe like 10-20 minutes, max. I didn’t want everything spoiled for me!

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Anstalt

Well, the betas convinced me it wasn’t a game that I wanted to play, so I guess it has helped?

With the broader question, I am not a fan of such early access to a game before it launches and I prefer to come to a game relatively clean and fresh. However, the most important thing is that when the game launches (especially an mmo), everyone starts fresh.

As long as everyone is starting fresh on launch day, then the feeling of community and excitement can remain. Its these early access “mmos” where people have been playing for years without getting wiped that i hate. That strategy kills all the launch day fun, because there is never a launch day. It seriously harms retention too.

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SmiteDoctor

Their uninspired PVE that was Duct Taped to a PVP game is what influenced me not to buy it, maybe when it goes F2P next year which I predict will be early 2nd Quarter of 2022.

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Greaterdivinity

More hindered (combat didn’t quite click, not a fan of the weight-based inventory system and local stashes, some other issues), but I’m not gonna lie…

I’m still feeling that new MMO hype. $40 ain’t a ton, and there’s still something appealing about it to me. It’s hard to wait, but definitely want to wait until a bit after launch since launch will assuredly be a shitshow as it always is with a new MMO.

I don’t think we’ve had a “Fresh launch” for any online game with any level of player access pre-launch in like…a long time, though. And even when there are the guides and tutorials and walkthroughs are coming on day one, so anyone who wants to use them to help themselves progress can and will. I remember seeing that post and my reaction was less that “endless betas” are the problem and more that the OP simply has a problem with min-maxers who try to break down the game into numbers and math/game everything out ASAP.

They’ll exist whether or not the game has 10 beta phases or 0, and there are an army of people out there looking to grow their video channels or guide blogs by turning around super quick (if less accurate) guides to capitalize on the web searches at launch. Just like media outlets and their guides writers having a mountain of guides ready on launch day or within days of launch.

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Steven Williams

I purposely didn’t go that far in the game because of precisely this. My friends grinded their lifeskills and did dungeons; one of my friends almost reached the level cap.

People are going to be efficient no matter what. The thing that matters more to me is a general sense of connection to my character and the world at large. And since the game does neither of those things at the beginning (the character creator is embarrassing and there’s no plotline to draw me in), I have to presume it will happen over time. If it does.

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Arktouros

“New World’s endless betas have ruined the feeling of a fresh launch,”

LOL imagine games that were in alpha/beta for double the length of time because they were kickstarter games that naturally were going to take 5-6 years to play and develop.

I’ve always played MMOs hoovering up all info because I mostly play MMOs for competitive reasons where knowledge is power so it makes sense to keep ahead or at least at the curve when it comes to metas and strategies. The whole going in blind strategy to a MMO game has always seemed a bit backwards to me since one of the points of the game is to play with other people and crowdsource knowledge and figure things out. We did this to figure out game mechanics and otherwise long before YouTube was around to drown us in information. I think the prevalence of this attitude has largely come from people seeing content creators do blind runs of other games and then trying to force that onto a MMO which doesn’t usually fit.

A themepark game like New World is fairly static in how you progress and there’s really not much to discover about a game full of kill 10 wolves quests. The game tricks you into thinking you’re exploring by making the setting about exploration but really you’re just on a Ferris Wheel picking your quest up at the bottom, walking over to the area, doing the objective at the top, then walking back to the bottom in a big loop. Next ride, please…oh wait it’s another Ferris Wheel. There isn’t much to figure out there, is what I’m driving at, so not really convinced your game experienced can be ruined.

I don’t blame the developers. They’re all veteran MMO devs with years of experience making Ferris Wheels. They have no idea how to develop anything else.