MMO Week in Review: New World approaches, Blizzard faces the feds

    
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Because we are no longer friends.

This week in MMOs, the feds opened investigations into Activision-Blizzard, we tested out Guild Wars 2’s second batch of End of Dragons elite specs, Funcom granted approval for a fan-led Secret World TTRPG, LOTRO gave away all the things, and Ultima Online turned 24 years old. Plus, Diablo II Resurrected launched, and… well, it did what most MMOs do at launch: It struggled.

Meanwhile, we’re anticipating the release of New World this week. Got your server name picked out yet?

Read on to catch up with the very best of this week’s MMO news and opinions today as every Sunday (since 2010!) in Massively Overpowered’s Week in Review!

THIS WEEK’S TOP STORIES

THIS WEEK’S CASTS & STREAMS

Every week, get caught up on the MMO genre’s latest news and Massively OP’s best content in our MMO Week in Review! Want more roundups of content? Try Friday’s Betawatch for MMO testing highlights, Saturday’s Make My MMO for MMO crowdfunding updates, and Sunday’s The MOP Up, which mops up all the bits of news we didn’t cover anywhere else.
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andistotle

Diablo II is a MMO now? I didnt know that.

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Utakata

…it’s always had multi-player features.

Pepperzine
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Pepperzine

It’s the classic debate, how do we define the word massively and what are the conditions that need to be met to be considered massive.

Is any multiplayer game considered a mmo? Does it need to be persistent? Does it require social interactions that bridge between lobbies? It depends on who you ask and their definition. I don’t think either side is objectively right.

Do I consider Diablo and PoE to be MMOs? I do, but because there is a social network outside of the lobbies that enable social interactions that are persistent. Heck, in Diablo 3 you can’t even trade with other players.

However, I can understand the argument they’re not solely due to being lobby based and limiting the number of players in a lobby to a small number that the majority would not consider as being massive. In fact, battle royale modes of many multiplayer first person shooters far exceed the lobby size of these arpgs, yet I can’t remember Call of Duty Warzone ever being deemed a MMO on this website. This is discounting that there is both persistent progression, social interactions (forming squads and friendlists), and being multiplayer with 50+ players in a given lobby.

Fisty
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Fisty

Nah, it’s not even that. MOP just covers multiplayer stuff too.