Star Citizen deep-dives alpha 3.15 as players get high and OD enemies with meds

    
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There are a lot of game-changing updates coming to Star Citizen in alpha 3.15, and CIG would like to break it all down for its players with the help of a couple of forum posts that are all about explaining features that are arriving soon.

The first post primarily focuses on the game’s new personal inventory system, which readers will recall was also outlined in-depth in a previous episode of Inside Star Citizen. Nothing in this post is particularly revelatory, all things considered, as it touches on various aspects like setting a home destination, backpacks, ship inventories, and more.

The second post offers up another focuses on features such as spawn closets that will manage the spawning and despawning of enemies and NPCs, which incidentally will also facilitate some new mission objective types like eliminate all enemies, specific enemies, defend an objective, or steal an item. The forum posts also talk about a balance pass to shield variants, the introduction of a server crash recovery feature, and a cinematic missile camera.

All of these are interesting enough, but as is often the case, it’s what players are doing with alpha 3.15’s features that are perhaps the most interesting. For example, players are reportedly using medpens in PvP in order to make targeted foes OD on meds, while another Redditor has shared a video guide on how to get high in-game for free using a med bed. Welcome to the future of sandbox gaming, folks.

sources: official forums (1, 2), Reddit (1, 2)
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Joe Blobers

A lot of useful information about quality of live and features improvement for a game in development.

So all good news for players.

As always for each patch, the fact the game in alpha is played by so many do allow to push the limit of every feature, including the new introduced Medic gameplay in tiers zero.

Testing, evaluating, balancing are the very meaning of sharing an alpha.

Those medpens PVP ‘fight’ in armistice area do show both the importance of Medic in PU and evolution of future games rules crime stats taking into account new gameplay.
That will leave good videos of medic memes 😊

Note from devs on Spectrum: 22-10-21 Medical griefing has been nerfed in armistice area. Translation: it won’t reach PU which is exactly what PTU is for. Working as intended.

No need to reply specially to every single comments around. More new backers every day… vs the usual speculation or variants of “collapse 90 days top for sure!”…. Since 2015 😊

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Felix Stone

Well at least they have some (semi?) working gameplay.

This is the kinda stuff that strongly suggests that CIG has no fucking clue what they are doing.

SC is a JPEG collectibles platform with buggy asset viewer (and this a rather positive take on SC).

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Jim Bergevin Jr

I don’t doubt the actual devs know what they are doing. The entirety of the problem lies with Chris Roberts being terrible at project management and failing to deliver a product on his own without publisher oversight.

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MothballShow

There’s always the option for Chris (and the others on the board) to call it a release (“You’ve been playing it all along!” or “We tried” or some other excuse ending in absolution), and leave it up to “the community” to fill in the missing pieces. Like Freelancer, but instead of Microsoft, Chris can live up to “The Pledge” and finally treat the backers as the publishers.

I’m getting a strong “Face of Mankind” vibe from this project, where after a decade, it’ll get passed around, and eventually put on Steam so the core backers can finish what CIG could not. But that’s just speculation.

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Bruno Brito

something something Star Citizen something something drug dealers something something first hit is free something something tons of cash something something ironic

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Drunk3nShaman

about to turn 45 and hope I live long enough to see a proper release, man this game is going to be so good in 2035!
I own a MISC freelancer but may upgrade to a Mercury Star Runner at some point before release if I’m still alive.

misanthropomorphic
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misanthropomorphic

As if this malfunctioning game engine didn’t have enough ways to kill you already.

Best Damn Suicide Simulator Ever!

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Boe_Jlobers

Hey it’s just like Space Station 13!

If Star Citizen just copied SS13 but 3d I’d buy an Idris today.

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Kickstarter Donor
Greaterdivinity

There are jokes around the dev teams priorities here…many jokes : D

Relmharver
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Relmharver

Things will really start to come together around alpha 78,452.211.

Leo
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Leo

Finally, a game where one can get high off medication with your buddies

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Wilhelm Arcturus

And the med pens work in armistice zones, which are supposed to be safe, but healing isn’t aggression, so you can OD somebody with then and take all their stuff.

Players are like water, they will flow through your design and find all the holes.