New World reopens and then shuts down Outpost Rush due to a persistent softlock bug

    
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Players of New World who were hoping that they would have some time in Outpost Rush are going to be a bit disappointed. While the mode was briefly brought back online after a lengthy attempt to fix issues, it’s been brought back down again.

For those who haven’t been following along, the mode was temporarily closed down on October 11th as a result of players getting softlocked into the mode’s queue. The shutdown expanded all the way into yesterday, when the devs happily announced that Outpost Rush was coming back online. Four hours later, though, the devs shut down the mode once more as a result of players getting softlocked into the mode’s queue. Again.

This stumble is just the latest that has plagued the MMO since its launch, on top of gold duping issues that have halted server transfers (that were also pushed back a couple of times themselves), drama over throwing a territory war, players scamming each other out of gold, concerns about the game’s deflating economy, and its three faction PvP effectively devolving into a two faction fight.

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respectfully Yours

the game is a joke. half the game doesn’t work . there’s zero content that’s worth a damn. they can’t fix the bugs they know about. the community is very toxic. the player base has dropped by more than half already . the PVP requires you to join a company to participate in the wars and the companies leadership decides if you play or sit. really? the economy is just horrible. the storage space is just as dumb. instead of depth, they make you manage multiple banks in multiple cities just to craft . one central bank would help tons. the quests are all the exact same thing from level 1 to 60. the crafting is just as convoluted.
if you enjoy running miles and miles unless you have the travel currency. the collision in pve is just dumb. you run to the corrupted portals there’s maybe 50 folks and they force everyone thru a doorway that fits 2 at a time. if you don’t do enough damage for whatever the reason you can’t get rewarded for the portal. not to forget that even when you do everything right you still can just miss the rewards for the time.

the best joke I’ve seen about this game in-game chat is that the new world is a running sim game. thru steam, if you don’t play a game for more then a few minutes you can get a refund . well, new world at launch since the game’s servers were so broken you ate up that timer so now we have to play it or just waste the cash. in the end it’s a waste of money . you want an open-world MMO guild wars2 does it MUCH better.
crafting is so borked as well . its faster to level up the crafting by just doing the lowest tier combines than it is to do the upper end recipes etc . just executed horrible.

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Wollomby Rowsdower

Im really enjoying this game. Its new, Im giving the devs time to work out all the kinks. I believe they have the funds and manpower available to fix any bugs that arize (given enough time). I think the game will continually improve.

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Kings Road

The loot type of New World design is like ARPG. The item drop come from the chest and random gold amount drop from the mobs. It is weird design because it got mining, gathering, fishing and crafting. The crafter don’t get more benefit because the gear, potion, gold just random drop from the mobs. The gearing is not upgradable it is like ARPG just throw away or salvage if it is useless to your level. The game don’t have a system to wipe the gold like gear enchanting, regrade or upgrade. This all thing can ruined the crafter. The portal is annoying, some of them spawn in quest zone and farming area. Sometimes I can’t finish my quest or it take longer because of portal. This game have a ton of daily or back to back quest doing the same thing. I kill some Elite mobs it keep pushing me until it reset again.

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Dug From The Earth

Im kinda getting tired of the lack of ability for the devs to seemingly fix bugs.

Numerous times over the course of 3 patches, things were labeled as being fixed.. but nope. Not fix.

For example… that annoying warning message that stayed in the upper left stating “You are leaving the event area, you will not get rewards”… That showed up, and stayed there, even if you werent in the event.

It really makes me lose all faith that the development team has the skill or ability to not just fix this game, but to advance it and make it better.

Raap
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Raap

If you think that was causing a loss of faith, then go read the AGS combat designer post on the NW forums that “AoE was never changed” despite patch 1.03 fundamentally changing how AoE works. It clearly shows key developers do not even play the game themselves.

(Previously AoE would stack like you’d expect it to, post-1.03 the last person to cast an AoE disables all prior placed AoE’s of the same type, effectively making AoE dysfunctional in many ways.)

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Michael Fuchs

I personally like the game. The amount of people wishing the game to fail is, frankly, wild to me.

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Eamil

I don’t wish for it to fail, but I have no optimism for its future. Granted, I don’t play it and never especially wanted to, but from the outside looking in I’m reminded of the SWTOR launch.

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Paragon Lost

(glances down at posts below) Frankly I think it’s pretty wild that you’d make such an inaccurate statement. I don’t see posts below “wishing the game to fail”, as you state.

I see mostly posts of disbelief that the game developers who should know better are making the same stupid and easily avoidable or fixable errors that past mmorpg developers have made. As if this were a new genre and concept. Hell, quite a few of them have prior experiences with those past mmorpgs.

I suggested you step back and get some critical perspective, you can’t be taken serious when you take stances like this that have very little foundational truth to them. Most of us would have loved to have seen New World do well if not kick some serious success ass. The sad reality is they’re showing every sign of being a flash in the pan with the mistakes they’re making.

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Munchmeat2

Well said! What I don’t get is this need for gamers to defend games that were clearly not finished or just flat bad upon release? How is this helping the genre and developers to churn out better games?

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Paragon Lost

It is quite baffling how often we see this. A cognitive dissonance that won’t allow any critical, rational conversations about the good and bad on our shared hobby. It doesn’t serve well the hobby, in particular improving it by pointing out the unacceptable.

If they’re enjoying the mmorpg, that’s great. They should go and do so, but if they come to public forums and decide to take part in the conversation, then they’d better do so with the intent of having a conversation. Trying to naysay and shut down all critical conversation pro and con is repulsive to me.

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Dean Dean

I agree, to a certain extent. I think developers have every right to make whatever game they want. IMO, the biggest issue is not being able to refund an MMO after only a few hours. People were in queues longer than that.

I’m a strong proponent of the F2P model with subs. It pushes developers to create a games that draw people in and keep them there. No P2W, no cash shop BS, just a game that people want to play.

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Dug From The Earth

In many cases, however, its not so much about the devs making a game they want that the players disagree with.

Its about the devs failing to make the game they want.

Its like if an auto engineer set out to make a new fuel economic car, and what they released to the sales floor was the following:

– Eats gasoline like crazy
– Missing 1 wheel causing it to scrape as it drives
– A truck, not actually a car.

If this was simply a “We wanted to make a modern car with an old fashioned look”, and they put out a Model-T looking car that was a hyrbid (gas + electric), then more power to them. So what if some people dont like how the Model-T looks. They made what they wanted to make.

In the case of new world, this is simply not the case. Not only do they not seem to know what they want (as proven by the numerous pivots in design and game concept), but what they HAVE released so far is very unfinished, buggy, lacking in so many areas, and full of mistakes that have already been made and corrected over the last 20 years of mmorpg gaming.

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Dean Dean

None of that matters from a consumer perspective. I have absolutely no reason to care about why a game isn’t what I want.

Passing the problems on to the consumer simply ensures they won’t ever trust your products again. I know I won’t ever buy another game from AGS.

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Dug From The Earth

“I think developers have every right to make whatever game they want.”

“I have absolutely no reason to care about why a game isn’t what I want.”

Now see, that just confuses me.

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Bruno Brito

I don’t see how. Everyone can do whatever they want, and face the consequences. Making a game that only you as a dev, want to play, is accepting those consequences.

Likewise, Amazon is suffering the consequences of tackling a industry that is not as forgiving, with nothing but lack of knowledge, direction and competence.

I hope they make a 180, but i don’t expect it. I hope it’s an ESO. I expect a Wildstar.

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Bruno Brito

Having skepticism about it’s future and the competence of it’s management =/= wishing for it to fail.

The fact that we still get people confusing them both is what is really wild.

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Munchmeat2

A lot of people just fall victim to black and white thinking, myself included at times. Something I’ve been guilty of here and something I’m trying to work on.

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rk70534

It happens with basically each and every MMO. Some people just wear eternal pessimism as a kind of ‘cool’, ‘street cred’ online apparel. They drop in to make cynical remarks to keep up appearances, but tend to also keep it relatively light and move on.

Yet the genre also has its dedicated (they are on ‘a mission’), very vocal, and admittedly, sizable, group of doom-chanting people who seem to see the negatives in each game – and positives once in a blue moon on a leap year. To them the idea that a game might be good and/or not fail, seem to come close to a personal affront.

And they really, really don’t keep it light or move on.

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Bruno Brito

To them the idea that a game might be good and/or not fail, seem to come close to a personal affront.

Or maybe, just maybe, some MMO fans are tired of the genre being used as a quick cashgrab for the most crappy imports and underdeveloped games ever seen. MMOs are already hard as hell to conceptualize and the fact that we only get mediocre crap SHOULD make players discontent.

What kills the genre isn’t doom-saying, it’s complacency of allowing our industry to become rampant with dogshit monetization and all kinds of excuses.

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rk70534

There hasn’t been a game that wouldn’t have been treated with a wall of negativity for a long time. This has been going on for over the last decade.

The first MMO I really noticed it was with SWTOR, and now it’s pretty much every MMO, whether its a big ‘Western’ AAA-MMO, indie or Korean or Chinese…

Every single game which launches gets the “tsunami of negativity” -treatment and a crowd shouting its imminent, deserved doom.

Of course there’´s claims that the people behind that are just dissatisfied and looking for The Perfect Game, and surely there is a sizable group of gamers that have been burned-out but still held legitimate hope for a game that would rekindle the old flame – but it also seems that no game satisfies nor can satisfy the also sizable group of dedicated pessimists.

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Dean Dean

Everyone’s complaining about this game, but it doesn’t matter. Amazon already made a huge profit off New World because they know people don’t buy games…

They buy hype.

Fisty
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Fisty

The hate is strong in this one. From the same 6 people.

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Fallanassi

Completely untrue… if you look anywhere on the internet you’ll find that New World is NOT popular, nor well regarded. They had their chance and they blew it. Don’t be a white knight for a game that has SERIOUS issues.

Fisty
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Fisty

I meant here. I’m talking hate. I’m not white knighting, I complain about it every day. I do see a lot of the same names saying the same things though. Anyway, have a good one.

EmberStar
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EmberStar

There’s a small set of active regulars here, I think. Compared to the number of people who (hopefully) visit the site, anyway.

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Anthony Dixon

3rd most played game on steam at time of writing. It is popular, just not with you. Move on, do something else with your life.

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Munchmeat2

They have been steadily losing players now for the past 2 weeks. I think it’s popularity is waning. Looks like they have lost about 40% of their player base in a few weeks.

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Adam Russell

So glad I pre-ordered 5 years ago (and got it free)

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Bruno Brito

Like Wildstar, this game will go down history as a completely avoidable mistake. Unlike Wildstar, which was a complete game, all New World has for it is it’s foundations.

I can’t for the life of me have the same empathy to New World that i had for Wildstar.

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Sarah Cushaway

The people who made Wildstar actually had some passion. Their issue wasn’t the IDEA (to be frank, a space western is kind of awesome had it been done just a little better) they had, or the intent (a themepark with some challenge)–it was just the execution and being another themepark at a time when too many themeparks were being released in rapid order.

NW is just a corporate husk game with not one iota of soul or passion. And it shows.

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Munchmeat2

NW is just a corporate husk game with not one iota of soul or passion. And it shows.

^^This. It is so weird listening to gaming influencers say this game is one of the most ground breaking MMOs ever released. I love games and I didn’t think New World was all bad, but the amount of hype this game is getting just doesn’t make sense. Amazon has to be paying gaming influencers to pump this game.

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Bruno Brito

Several issues with Wildstar was tied with it’s design direction. The biggest one for me was the fact that the initial marketing was selling the Nexus as a living, breathing world ( basically a sandboxy experience ) but the game itself was a constricting themepark. Exploration and open world was REALLY GOOD, but it was irrelevant. It’s the same issue GW2 has, but GW2 has little to no content to speak of, so it ends up having a worse gameplay loop than Wildstar.

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Schmidt.Capela

As someone who very much loved Wildstar’s themes and aesthetics, but could never bring myself to play, what kept me away was:

– Paths. It was a blatant attempt to force people into groups to unlock open world content, but with a dumb concept that looked like it would interact badly with party roles.

– The devs intentionally withholding some common quality of life improvements in the name of making the experience more “hardcore”.

– The raid-or-die philosophy.

By the time Wildstar allowed characters to access all paths, it was already in a downward spiral that for the most part prevents me from trying a MMO (as I can’t get myself to play games that look like they might soon not be available anymore).

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Bruno Brito

So, let’s talk about them.

– Paths: Actually they weren’t that constricting. If anything, paths were so underdeveloped that it ended up being abandoned by the devs. It was an extremely lackluster system, which quite honesty should be the real class system for me. WS shouldn’t have classes, it should have weaponsets and skillsets that allowed you to perform a function within the Nexus, being a scientist or a hunter, etc etc.

– QoL: A lot of it came with the F2P switch. And yes, i agree that it took them too long but it happened. Wildstar was actually pretty casual if you stayed away from the instanced content, BUT considering who the devs were marketing to, it’s kinda hard to accept being a second-class citizen.

– Raiding: See QoL.

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Munchmeat2

Wildstar was actually a fun game that just got overburden with bad marketing and a mountain of bugs.

Raap
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Raap

We fixed Azoth staves, go close portals! – No wait, you’re closing them too fast! Disabling loot until further notice.

We fixed transfers, go play with your friends! – No wait, please stop, too many friends! Disabling transfers until further notice.

We fixed outpost rush! Go PvP! – No wait, we found out uhh… things. Disabling outpost rush again until further notice.

We found the game is on fire! – This is fine.