When Elder Scrolls Online brings us Update 40 next month, it will become the latest MMORPG to feature some variation of an “endless” dungeon. The idea is to have an instance with a crazy high number of floors — perhaps infinite — that players try to climb before eventually succumbing. The gamer in me who grew up on this exact sort of design in Atari 2600’s titles approves.
Yet I’m kind of curious how appealing this is to MMO players. Do you like endless dungeons? Are you OK with never actually beating an instance? Is this seen as a great challenge or condescending busywork?