
Kickstarted indie superhero MMORPG City of Titans has rejoined the development conversation today as studio has just released a Q2 update. Missing Worlds Media says it’s made “progress on [its] main goal, which is to get the current city (with its many improvements) to compile in version 5.7 of Unreal,” which is pretty much the same goal it had three months ago, though there’s no timeline for getting it done.
The studio also says it’s working on tools for proc-gen. “As we plan out future missions and sections of the city, we’ve built new in-engine tools that allow us to procedurally build neighborhoods and other new areas,” the team writes. “This isn’t the kind of randomized, procedurally generated area you might expect with popular games like Minecraft or No Man’s Sky, but a more controlled, precise implementation of streets, homes, and sundry other details.”
Finally, the indie devs are still building out enemy combat AI.
“We are also continuing to develop our own, in-house, enemy combat AI. We’ve discussed movement in the past, but the primary work now is in configuring power selection behavior and how it relates to position. And we don’t just mean “Use ranged attacks far away, use melee attacks while close”– we’re talking strategic coordination of groups as well as how effectively they hunt you down. The plug-in we’ve created not only utilizes predictable (and thus learnable) behavior patterns, but also gives developers access to difficulty settings!”
Readers will remember that City of Titans funded on Kickstarter back in 2013 as what was expected to be the biggest of the City of Heroes spiritual successors, but its development has lagged owing to funding, the death of a key dev, and the return of City of Heroes itself in 2019.













