Overwatch designer Geoff Goodman on characters, balancing, and community maps
The experience of developing Overwatch is very different from that of other Blizzard games; it's a new IP for the company, and it's a...
R.A. Salvatore shares his secret work on Neverwinter
How would you like for one of your favorite authors to come in and pen content for your virtual world?
R.A. Salvatore fans get to...
Exploring RIFT 3.4: Into the Wilds with Trion Worlds
Coming "really, really soon" to RIFT is the MMO's fourth major update of the year, Into the Wilds. Patch 3.4 is so big, in fact,...
Divergence Online’s Ethan Casner on SWG 2.0, open PvP, and edgelords
Star Wars Galaxies-inspired indie sandbox Divergence Online busted out its third alpha and third crowdfunding campaign last week, prompting many of Massively OP's readers...
Talking to Cryptic about Neverwinter’s new Stronghold PvP
We're on the horn with Cryptic Lead Designer Scott Shicoff and Senior Content Designer John Hopler to talk about Neverwinter's brand-new Stronghold siege PvP...
Heroes & Generals’ game director on cockpits, faction balance, and more
Heroes & Generals rolled out the new Xylander patch earlier this month, and Massively managed to snag an interview with Reto-Moto game director Jacob...
World of Warships makes history come alive (and shoot you)
In honor of World of Warships' official launch today, we're celebrating what makes this naval combat game come alive. Previously, I explored the details and...
Hi-Rez’s COO on console e-sports and why people watch
Hi-Rez Studios COO Todd Harris says that the popularity of e-sports has more to do with the human element than the games themselves. "From...
Hi-Rez Studios’ COO Todd Harris on Paladins, Tribes: Ascend, and e-sports
It was kind of a surprise when Tribes: Ascend fans were told this week to expect new stuff for the game after it sat...
Trion Worlds shies away from sub-only games, praises Defiance’s console success
RIFT fans with long memories will recall how the game first launched in 2011 as a subscription-only title, staying that way for about a...
A fireside chat with Firefall’s executive producer
For a tumultuous period of time, Firefall was in freefall, having crossed the spectrum of gamer goodwill about as fast as was humanly possible....
PAX Prime 2015: Guild Wars 2’s free-to-play model and publishing takeover
When I spoke to ArenaNet's Colin Johanson about raids in Guild Wars 2 at this year's PAX Prime, President Mike O'Brien was sitting right next to...
PAX Prime 2015: Guild Wars 2 is never getting a PUG raid finder
Guild Wars 2 set its fanbase on edge this last week on Twitter and at PAX prime. We learned that raids are coming to GW2 with...
Star Citizen’s Chris Roberts on dedication, delays, and Derek Smart
In a new and very lengthy interview with Polygon, Chris Roberts fields a wide range of questions about the development and delays of Star...
PAX Prime 2015: Guns of Icarus breaks ‘preconceived notions’ of naval combat simulation
There are always some games that you look at and think that it would be great to try when you have the time. My...
Eco as an academic tool: Educating with PvE survival and permadeath
Like the idea of survival games, but not PvP? Wish your class involved video games? Maybe you want to doom humanity to choking itself...
MUD’s Ben Walsh on the female character stretch goal and Kickstarter ambition
The sandbox known as MUD -- not to be confused with actual MUDs -- launched an ambitious Kickstarter this week, provoking the MMO community to do...
Star Trek Online: Heading for a New Dawn
The last major arc in Star Trek Online meant saying goodbye to the Iconican threat that had been looming in the background of the...
Origins of Malu founder on the challenges of passion projects
Sci-fantasy sandbox Origins of Malu has had its share of development challenges over the past four years. A scaled-down version of the game debuted...
War Thunder’s CEO answered a ton of questions at Gamescom
Earlier this month at Gamescom, Gaijin CEO Anton Yudintsev fielded a ton of questions from War Thunder players. The firm published excerpts from the...