Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Daybreak’s John Smedley: EverQuest Next isn’t ‘vaporware’

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Even though the big SOE-to-Daybreak transformation happened three months ago, the entire ordeal still feels fresh to many fans. An air of uncertainty permeates speculation...

Blasting through a hands-on with TERA’s new Gunner

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Are you tempted by TERA's new Gunner? I am. Admittedly it's been a long while since I've frolicked in the land of Arborea, but my interest is...

EverQuesting: Daybreak expounds on Landmark’s postponed wipe

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Some pretty big changes are on their way to Landmark, not the least of which is the final full character wipe and an extensive...

Guild Wars 2: Heart of Thorns interview unwraps specializations and traits

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Ladies and gentlemen, boys and girls, readers of all races, professions, and levels: I finally have the news we've all been waiting for! Today...

Flameseeker Chronicles: Exclusive Guild Wars 2 Maguuma Hylek interview

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I had the pleasure of chatting with Scott McGough, a Guild Wars 2 narrative designer who is currently working hard on Heart of Thorns content, about...

Previewing Path of Exile’s mind-blowing Act IV

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If you thought Path of Exile's previous three content updates would be hard acts to follow, you clearly haven't heard enough about the upcoming...
Fighting the good fight... in really, really ugly armor.

Interview: Star Trek Online’s Al Rivera on the looming Iconians

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The Iconians are coming to Star Trek Online, and if you've been playing the game during the past five years, you know that's a...

EverQuest II cuts expansions, debuts DLCs with Rum Cellar

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With everything that has happened over the last couple of months, players are understandably curious and concerned about of the future of Daybreak Games'...

A look at DC Universe Online’s gung-ho munitions powerset

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Not every superhero was bitten by a radioactive arachnid or born with jacked-up genes; some heroes must pull themselves up by their boostraps and...
Right in half.

Star Citizen whale talks purchases vs. donations

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If you've been hiding under a rock for the past couple of years and have no clue about the crowdfunded beast that is Star...
Power whelming. Power with just the right amount of whelm.

The EverQuest team looks back on 16 years of bad ideas

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EverQuest has been running for a very long time, and the game's successes are pretty transparent to anyone who has been playing the game...

Minsc and Boo go for the eyes in Neverwinter’s Elemental Evil

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While fans are surely looking forward to Neverwinter's sixth expansion, which is launching just two weeks from now, a portion of the anticipation may be...
LotRO

This LotRO lore video made me reinstall the game

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You know, I need another fantasy MMORPG in my life like I need another hole in my head. But thanks to a nifty lore-centric...

Factions: Origins of Malu’s early access launch and interview

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Origins of Malu has certainly had a long, bumpy road to launch. Showing up on our radar back in August 2011, this title has...
Roberts and Garriott

Garriott teaches Roberts about zero-G physics in pre-interview footage

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Gamers Nexus spoke with industry legends Richard Garriott and Chris Roberts over the weekend, but I couldn't tell you the first thing about the...

Chaos Theory: The Secret World’s enhanced player experience

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Amazing story, awesome cutscenes, phenomenal atmosphere, compelling missions, incredible NPCs... The Secret World definitely has a lot of good things going for it. It...

Crowfall devs: ‘We see crafters as a full-time playstyle’

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Crowfall's Kickstarter campaign has crossed the 12,000 backer mark and hit yet another stretch goal. This means that the team will be giving an All-Father...

Elite: Dangerous’ David Braben on PC vs. console development

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Last week at GDC Frontier announced that Elite: Dangerous is headed to the Xbox One in 2015. Predictably, this caused a bit of consternation amongst...

Final Fantasy XIV won’t be going F2P any time soon

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Would you love to play Final Fantasy XIV if only it didn't cost per month? According to a new interview with producer Naoki Yoshida,...
If you forget the fact that it was during the day and there were only the two of us and it wasn't outside by a wooden table it was exactly like this.

PAX East 2015: A chat with SOTA’s Richard Garriott

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Richard Garriott casts a long shadow in the MMO industry, with Ultima Online serving as the first fully graphical MMO and ushering in the genre...