Indie studio known primarily for Shards Online.
citadel studios
EVE Evolved: The war for Providence
In the previous edition of EVE Evolved, I looked at how the state of PvP in EVE Online has changed since the Aegis Sovereignty...
Shards Online newsletter talks housing, the economy, and more
Shards Online's latest newsletter is out, and with it an update from project lead Derek Brinkmann. He says that the dev team is currently...
World of Warcraft unlocks Archimonde fight for raid finder
There's now nothing standing between you and PUG raid success in World of Warcraft's Hellfire Citadel, except perhaps gear, skill, and ill-timed AFKs.
Blizzard announced...
Shards Online: Proposing the ‘persistent online world’ game
Last week, our comments erupted over some game studios' haphazard use of the term "MMO" -- and how that overuse and misuse has possibly tainted the...
Shards Online newsletter highlights revamps, player-run servers, and more
Shards Online's latest newsletter says that July has been one of the most exciting months in the fantasy sandbox's history. For starters, Citadel Studios...
World of Warcraft raiding guild wipes 472 times before beating mythic Hellfire raid
How many times do you usually tolerate a full group wipe before calling it a night? Three? Four? Now imagine if your guild has...
Shards’ pre-alpha server admins are now up and running
Shards Online has officially kicked off its second pre-alpha phase. Project lead Derek Brinkmann posted an update on the game's website today, saying that...
Shards Online’s June newsletter talks player-run servers, taming, and more
Citadel has published the latest issue of its Shards Online newsletter. Project lead Derek Brinkmann pens an intro that touches on everything from worldbuilding...
WoW’s last major Draenor raid is Hellfire Citadel
Warlords of Draenor's last major raid will be Hellfire Citadel, according to an interview with World of Warcraft lead game designer Cory Stockton. Patch...
World of Warcraft offers a slew of activities in July
With summer in full swing and plenty of people out of school and enjoying vacations, World of Warcraft figures that it had better darn...
See World of Warcraft’s Archimonde die right now
Facing off against final boss in World of Warcraft's new Hellfire Citadel raid might have some players quaking in their steel codpieces, but we...
World of Warcraft: Fury of Hellfire is now live
OK kids, summer vacation is over; it's time to get back to work in World of Warcraft! Patch 6.2: Fury of Hellfire went live...
World of Warcraft 6.2 coming on June 23 with Hellfire Citadel raid
World of Warcraft's Patch 6.2: Fury of Hellfire is coming on June 23rd, we found out today. When it lands, the patch will be...
APB: Reloaded wraps up server merges
There's good news in store for APB: Reloaded players who have been weathering server merges in North America. The move is done, and while...
Shards Online gets pledge upgrades, a new playtest, and more
Citadel Studios has released the latest Shards Online newsletter. It's got a new letter from project lead Derek Brinkmann, good news for backers looking...
Shards’ project lead talks development, pay-for-mods, and more
What's up with Shards Online this week? Well, quite a bit according to project lead and Ultima Online veteran Derek Brinkmann. MassivelyOP recently caught up with...
World of Warcraft preps bonus events and adventure guide for 6.2
What would it be like to play an MMO where every day presented a new event to enjoy? This will be the reality for...
The Daily Grind: Which indie MMO are you looking forward to the most?
When it comes to indie MMOs, there's no shortage of them in development. Shards Online is topping my most anticipated list at the moment,...
Shards Online prepares for pre-alpha test on May 9th
Shards Online is preparing to give players a brief taste of its future potential, as Citadel Studios is planning on a pre-alpha test to...
MMO Mechanics: How strong communities are barriers-to-exit
MMOs occupy a unique position in our game libraries because they include a wide range of clever mechanics that keep us logging in day...