World of Warcraft preps bonus events and adventure guide for 6.2

    
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World of Warcraft preps bonus events and adventure guide for 6.2

What would it be like to play an MMO where every day presented a new event to enjoy? This will be the reality for World of Warcraft when Patch 6.2 hits, as Blizzard is preparing a rotating schedule of bonus events to keep gamers hopping.

The bonus events will appear on the in-game calendar and will provide buffs and special rewards for participating in these activities. The new system will be a not-so-subtle way of encouraging players to partake in a wider variety of activities, including timewalking in older expansion dungeons. Other events include Draenor dungeon runs, PvP bouts, and everyone’s favorite, pet battles.

Patch 6.2 will also see a new addition to the user interface in the form of the adventure guide. The interactive guide is an index of the game’s other journals and will help suggest content to players based on levels and achievements.

[Source: Patch 6.2 preview]

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Gibbins
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Gibbins

Didn’t like all the new features we added????  Well here’s another way we are going to try and make you grind them.

Vincynt
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Vincynt

dorn2 “These days I suspect most people leaving are just not happy with the core way WoW works.”

That’s the reason they lost me after WotLK.

Polyanna
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Polyanna

The new events run only Friday to Monday on a rotating schedule, so it’s more like every week presenting a new event. It feels like it would make more sense to run a different random timewalking dungeon every week, and then a second random event from the list along with it. As it is, if the retro dungeons are the only thing you’re really into, then you have to wait almost two months for them to come around again.

dorn2
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dorn2

This looks like a nice quality add to the game.  I don’t think it will help them though. In the past they would lose customers who were simply bored with the current content.
These days I suspect most people leaving are just not happy with the core way WoW works.  There’s more competition and WoW is losing the “place to be” status.

Dope_Danny
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Dope_Danny

This feels like the sort of thing you see in barely out of maintenance mode mmo’s like FFXI. A barebones way to try and get people to login if only for a little while each month. Considering i’ve seen about 5 players in dreanor outside of instances and garrisons this expansion i honestly dont think this is going to make the difference they desire with the below seige in its 14th month level login stats we are seeing from the game right now.

I would say “why they didnt add faralon as another thunder isle style zone ill never know” but at this point i think they have effectively given up on development of new stuff for this expansion and they are in a state of “rush out as much as we have finished to get it done with to push out a new one to draw people back” while hoping whales buying multiple wow tokens breaks even on the difference.

*No i’m not saying WoW’s dead, but i think in Blizzards eyes warlords of dreanor certainly is.

Styopa
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Styopa

What I’d like to see is some MMO, some day, treat the world with as much effort and care as they spend balancing 0.001% DPS to the pet class, or tweaking some raid boss’s umpteenth enrage timer.  

You know, to deliver a world that’s individualized to a degree that approaches the real world middle ages: different places are ACTUALLY different, with different customs, different assumptions, hell – different currency, different languages, etc.  Maybe (like in the real middle ages) different towns might have different festival days that aren’t synchronized with every other town in the game, that offer special foods, special games, and special challenges for the players, particularly if the players are from elsewhere.
I’d like to see a world where the various governments DON’T get along, really, and traveling from one place to another is challenging and dangerous.
A place where the laws and rules are different.
Even simply a place that frowns on people walking around with swords (what sort of psycho would need to do that?), or mounting up inside the tavern.

Read The Walking Drum by Louis L’Amour (no, it’s not a western) and get a sense for how intrinsically different England was from Spain was from Constantinople was from the Russian Steppes.

mourasaint
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mourasaint

Cosmic Cleric mourasaint as long as they don’t retroactively make said book available on the cheap for new players experiencing the content for the first time as a way for them to skip on over faster to end-game (as they seem to have done with all the WOTLK, BC, and now MOP content).

Cosmic Cleric
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Cosmic Cleric

mourasaint Cosmic Cleric They could go with the same option they’ve done in the past, an option 3, which is similar to your option 1, allow your main, after they’ve experienced the zone/content, to purchase a book that gives flying abilities to your alts.  Best of both worlds that way, Blizzard gets to slow their customers down some, but not punish them with boredom when they re-experience the same content over and over again with their alts.

Cosmic Cleric
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Cosmic Cleric

TraylorAlan Cosmic Cleric IMHO it would be better if they treated flying like they’ve done in the past, where after you level your first character through the zone(s), you can buy a book to give flying to your alts.
People want to fly their alts through the current content moreso than the past content, especially if they’ve already experienced the current content.

mmoplayer
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mmoplayer

Sythalin  it’s quite comical when commenters who seize upon everything negative they can dredge up about a game at every opportunity they can, come across a decent idea but then attack the developer and supporters  by concocting nonsense about who could lay claim to that good idea