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Camelot Unchained works on class-testing ‘fun’ balancing and flaming-cow chucking

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Camelot Unchained didn't run a weekend test this past weekend thanks to issues with its software upgrading, which might be for the best since...

Camelot Unchained upgrades tools, works on UI and siege equipment as beta one marches on

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Just about a year ago, Camelot Unchained backers were on the edge of their seats preparing for the long-delayed launch of beta one, which...

Camelot Unchained chucks cows and batters rams in its latest Top Tenish update

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This week, Camelot Unchained's Top Tenish list puts a particular emphasis on the "ish," as it's actually a solid top 20 list of items...
Through the woods.

Camelot Unchained’s ability builder puts the power of choice in your hands

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Are you melee, magic, or archery? You'll have to choose when you step into Camelot Unchained's world, because these three paths will lead you...

Camelot Unchained is hard at work on corpse-chuckers, mortars, and doors

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Doors, doors, doors. Yes, "a good amount of work was done to bring doors into" Camelot Unchained this week. That probably sounds silly, but...

Camelot Unchained opens doors (or creates them, anyway) and previews new animations in latest update

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Camelot Unchained's first weekly update for the month is here, and it's got all the latest news on what the City State Entertainment team...

Camelot Unchained discusses dev tools, art and animation progress in latest newsletter

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Camelot Unchained's end-of-April newsletter has arrived, and as always it's stuffed to the brim with plenty of behind-the-scenes info on the game's development progress....

Camelot Unchained takes a look at new animations and UI updates as siege scenario development continues

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This week's Camelot Unchained newsletter is live, and -- quelle surprise -- the team at City State Entertainment is still hard at work refining...

Camelot Unchained was worried the ‘Siege of Cherry Keep’ stress test would melt your computer

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Camelot Unchained backers over the weekend had the opportunity to kick the crap out of the servers for a planned stress test, and apparently...

Camelot Unchained explains how environmental light and color affects biome creation

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Camelot Unchained's newsletter this week is like a lot of the game's newsletters: It shows iterative but forward progress on both the siege battles...

Camelot Unchained continues to unleash hundreds of trebuchets in siege testing

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The past few weeks in Camelot Unchained have been all about doing extremely violent things to an extremely pretty castle, and this past week...

Camelot Unchained’s new siege scenario isn’t ready for prime-time yet, but it’s getting closer

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Camelot Unchained has dropped its weekly update and 53rd newsletter with a recap of what City State Entertainment's been working on. "This month we continued...

Camelot Unchained seeks to blow up a castle built with 9 million blocks

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Show of hands: Who here played one of the Sim City games? And of those players, whose first impulse when firing up said game...

Perfect Ten: MMOs that set themselves up as spiritual successors

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As with the larger video game market, sequels aren't unknown in the MMO space. We've seen studios take a stab at following up successful...

The Daily Grind: So, do you think Google’s Stadia will revolutionize gaming?

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Yesterday's Google presentation and announcement of Stadia - and all its attendant accoutrements - set the internet as well as our staff chattering about...

Camelot Unchained moves Characters 2.0 to its master build and works on lighting people on fire

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Camelot Unchained has apparently gotten better at setting you on fire. That is to say, City State Entertainment worked out a particle system that...

The Daily Grind: Does size really matter in MMOs? PvP battle size, that is

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Over the last couple of weeks, we've seen a big push for MMO studios to talk up their numbers - and by that I...

Camelot Unchained beta testers peek at the characters 2.0 revamp and new crafting UI

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One of the things that drew me to Camelot Unchained from the very beginning was its clothing and armor, of all things. Yes, I'll...

Camelot Unchained is tackling the performance ‘death spiral’ traditionally afflicting MMO PvP

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This past week was reportedly another busy one for the devs of Camelot Unchained, with lots of work being done to further tweak a...
It's not quite so much of a model after all.

Camelot Unchained now boasts a record 5100 bots and humans in a single battle

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Camelot Unchained's City State Entertainment has posted its monthly newsletter today, and it's big news indeed: The studio's just hit 5100 ARCs (autonomous remote...

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