economy
Darkfall dev clarifies ‘personal’ pre-Unholy Wars poll
A Darkfall developer recently caused a bit of a stir by posting an informal poll on Reddit that asked whether or not fans would...
Project Genom gameplay video shows off its high-tech weapons
The sci-fi shooter Project Genom is making great strides with its post-Unreal Engine 4 transition, and the dev team put together a new gameplay...
The Daily Grind: Should MMOs eliminate ‘soulbound’ mechanics?
This morning's Daily Grind arrives from Kickstarter donor jackfrost, who phrases his question in the form of a rant:
Why do almost all rewards in current...
The Game Archaeologist: What Star Wars Galaxies life was like before the NGE
A decade after Star Wars Galaxies' "New Game Enhancements" hit the game, controversy, grumbling, and revelations still pop up about the notorious decision to...
How Star Wars Galaxies pioneered a ‘living society’
Former Star Wars Galaxies Creative Director and current Crowfall consultant Raph Koster returned to his blog last night to pen the fourth in his...
Global Chat: Are WoW Tokens worth it?
The debut of World of Warcraft Tokens into the game's economy has caused quite a stir, particularly after the prices plunged during the first...
El Somni Quas developers issue a design manifesto
We introduced El Somni Quas to you last week -- it's an old school sandbox created by an indie team in the Czech Republic. But...
WoW Factor: The WoW token and the upcoming patch
Since the last edition of WoW Factor, two big things hit World of Warcraft in quick succession. The first is that the much-discussed WoW...
Sci-fi shooter Project Genom begins alpha testing
Why can't intergalactic colonization ever go smoothly? There always seems to be at least one continent-shattering war that has to happen before the first...
Fantasy city-builder Elvenar launches
Sometimes you reach a moment in your life where you have to take a side. With the launch of the fantasy city-builder Elvenar today,...
EVE Evolved: Four lessons sandbox MMOs can learn from EVE
The past few years have seen a resurgence of support for sandbox MMOs, both of the trying-to-be-minecraft creative kind and the hardcore nuke-it-from orbit...
Ascent is MMO space simming done right
My favorite thing about Ascent: The Space Game is its planetary rotation. It's a small thing, granted, but the first time I sat still...
Lost Continent: ArcheAge’s dolphingate was much ado about nothing
I'd like to play devil's advocate about this whole ArcheAge dolphingate thing. First, though, let me start with a disclaimer. If you've read this...
Massively Overthinking: Making MMOs ‘sticky’ without vertical progression
Today's Massively Overthinking question comes to us from Kickstarter backer Jersey C, who asks,
If you were asked to design an MMORPG without vertical progression...
Working As Intended: Six things I expect from serious MMO PvP
With PvP-encrusted MMORPGs like Camelot Unchained, Crowfall, and even Revival on the genre's horizon, I have a glimmer of hope that the future of MMO...
Camelot Unchained’s latest newsletter discusses decay, training
Camelot Unchained's February (yes, February) newsletter has arrived with apologies from the team; it was working on that whole alpha launch thing. While CSE touches...
Crowfall devs: ‘We see crafters as a full-time playstyle’
Crowfall's Kickstarter campaign has crossed the 12,000 backer mark and hit yet another stretch goal. This means that the team will be giving an All-Father...
Albion Online’s summer alpha to bring crafting, economy, and combat changes
Albion Online's winter alpha event is over, but the dev team is utilizing the information gleaned from it to prepare for the next one...
Crowfall: The ultimate union of MMOs and strategy
What do you get when you take a few of the most experienced developers in the MMO industry and give them the freedom to...
Shroud of the Avatar talks economy, online vs. offline modes
This weekend's Shroud of the Avatar post is a big one. Update of the Avatar #113 explains how the game's single-player offline mode will...