interview
Final Fantasy XIV’s Tatsuya Okahisa on technical art design and live-service MMOs
Do you know what a technical artist does in an MMO? If you responded by scrunching your face up and muttering "art... stuff?" that's...
Elder Scrolls Online’s creative director says New World’s success will ‘shake things up’ and ‘get the creative juices flowing’
A rising tide raises all ships, and nowhere is that more true than in the MMO genre, as new games succeeding can often mean...
Final Fantasy XI looks back on the game’s history in 2006 and continues its industry interviews
When Final Fantasy XI released its third expansion, Treasures of Aht Urhgan, the playerbase rejoiced and had a particular love of the new jobs released with...
New World’s Amazon Games has major ambitions for the gaming industry
So New World appears to be Amazon Games' first success after two major stumbles. Is it going to be its last? Amazon CEO Andy...
Neverwinter is shoring up Echoes of Prophecy, teases new module in January 2022
Echoes of Prophecy rolled out to Neverwinter players last week, bringing the first third of its fall campaign and the launch of its new...
Interview: Cryptic untangles Neverwinter’s new battle pass experiment
Earlier this month, we learned that Cryptic is planning a multi-tiered battle pass for Neverwinter. Echoes of Prophecy will serve as the content campaign...
City of Titans’ lead gameplay designer on combat engine progress and other developments
The developers of City of Titans are talking among themselves. That's not to say they're trying to be gossipy; they're sharing some internal interviews,...
TitanReach turns off its servers to enter a multi-month ‘private development’ cycle
When we learned that TitanReach got fully funded by one person after it announced plans to suspend development, Square Root Studios co-founder Unravel noted that...
The Matrix Online’s last developer speaks about the game’s story and running the title
With a new Matrix film on the way, people have clearly had a lot of fun pointing out the story developments from The Matrix Online...
TitanReach’s angel investor says he funded it because the team is ‘passionate, hard working, and lucky’
The latest weird chapter in the saga of TitanReach's development has been the game getting fully funded with no strings attached by a single...
Final Fantasy XIV is why Final Fantasy XI didn’t get a PlayStation 3 port
If you're wondering why you never got a version of Final Fantasy XI to play on the PlayStation 3 (back in the years when the...
Amazon on New World: ‘We really wanted to make sure that this time we get it right’
The multi-million-dollar question of the hour is whether or not Amazon finally can pull off a successful launch of a major game. The studio...
New World composers Ramin Djawadi and Brandon Campbell discuss scoring the MMORPG
Somebody go find our resident Battle Bard and Jukebox Hero, Justin: Amazon's just dropped a bunch of music-related goodies ahead of next week's New...
Diablo II Resurrected devs talk about maintaining the core experience and hint at post-release content
Remastering a game as venerable as Diablo II has got to be something of a tightrope walk. On the one hand, you're expected to...
DokeV dev talks about world size, finding Dokebi, multiplayer features, and the pivot away from an MMORPG
There are a great number of us who are intrigued by DokeV, the colorful multiplayer open world game being crafted by Pearl Abyss full...
LOTRO Legendarium: Why do we know so little about Fate of Gundabad?
Over the past few months, my general sense of rising hope for Lord of the Rings Online has been tempered by a nagging disquiet...
Star Trek Online launches Season 24: Reflections today
Some alliances are shifting in Star Trek Online's newest story update when it launches today. Players will be tasked with dealing with a new threat...
City of Titans’ senior gameplay engineer talks about creating super-powers
Crafting perfect powers is essential for any superhero MMORPG. If they don't look, feel, or function in the impressive way that players expect, it...
So it turns out Raph Koster is building the metaverse and a sandbox MMO on top of it
Last week, we covered Playable Worlds' Raph Koster's teasing about a metaverse. This week, he's delivered a lot more than a tease.
"We have built...
The Daily Grind: Should there be an MMO ‘caretaker’ company for unwanted titles?
A couple of weeks ago, I watched through the entirety of Vanguard's Jeff Butler's three-hour interview concerning MMO projects that he worked on and...