interview
Carbine muses about WildStar on consoles
With the spotlight on WildStar this week, many are thinking about the game's future, including the folks at Carbine. One possibility for the game...
The Game Archaeologist: The assassination of Lord British
At the end of August 2015, the fledgling Shroud of the Avatar community gathered together for a massive PvP fight. This wasn't to be...
Chaos Theory: Small steps – The Secret World’s progress
It's certainly been a week of expansion news! More than one game that had sworn off expansions in the past has circled back to...
Heroes & Generals’ game director on cockpits, faction balance, and more
Heroes & Generals rolled out the new Xylander patch earlier this month, and Massively managed to snag an interview with Reto-Moto game director Jacob...
World of Warships makes history come alive (and shoot you)
In honor of World of Warships' official launch today, we're celebrating what makes this naval combat game come alive. Previously, I explored the details and...
A wicked hive of synth and vibrancy: First impressions of Otherland
I first covered Otherland, the Gamigo-turned-Drago MMORPG based on Tad Williams' sci-fi book series by the same name, at E3 2012. The idea of having...
Trion Worlds shies away from sub-only games, praises Defiance’s console success
RIFT fans with long memories will recall how the game first launched in 2011 as a subscription-only title, staying that way for about a...
Eco as an academic tool: Educating with PvE survival and permadeath
Like the idea of survival games, but not PvP? Wish your class involved video games? Maybe you want to doom humanity to choking itself...
Star Trek Online: Heading for a New Dawn
The last major arc in Star Trek Online meant saying goodbye to the Iconican threat that had been looming in the background of the...
Not So Massively: Path of Exile’s crafting scandal; Sins of a Dark Age’s sunset
This week in Not So Massively games, League of Legends players revealed a reproducible exploit that causes skillshot projectiles to become invisible and may...
RIFT explains the design principles behind the Primalist
RIFT is getting a new Calling for the first time since launch, which is a pretty big deal with the game's approach to classes....
The Game Archaeologist: Star Wars Galaxies’ NGE
It became one of the most infamous moments in MMO history -- and perhaps one of the most misunderstood.
For all that the MMO community...
Trion’s Trove has a million monthly users
Could Trove be the sleeper hit of 2015? Signs are looking good already. While the sandvox title lingered in open beta for quite some time,...
Get a recap of Star Citizen’s development journey to date
Star Citizen's development is already the stuff of legends and bardic tales, and it isn't even close to being completed yet.
If your memory of...
Exclusive: Guild Wars 2’s Revenant elite spec is the Herald
The Revenant is shaping up to be a unique profession on a Guild Wars 2 roster, with fresh ideas in regards to combat abilities and its place...
Massively OP Podcast Episode 25: Project Gorgon interview
Justin and Eliot interview Project Gorgon's Eric Heimburg and hit the highlights of Gamescom 2015, including the WoW: Legion reveal.
Project Gorgon hits musical expansion stretch goal
With 12 days left to go in its Kickstarter campaign, indie MMO Project Gorgon is crossing off stretch goals left and right. The fantasy...
Gamescom 2015: Guild Wars 2’s new mastery system details revealed
On the opening day of Gamescom 2015, I crept away from the buzzing hum and dazzling lights of the show floor to sit down with Guild...
Shards Online: Proposing the ‘persistent online world’ game
Last week, our comments erupted over some game studios' haphazard use of the term "MMO" -- and how that overuse and misuse has possibly tainted the...
Heimburg: Project Gorgon is ‘the most ambitious thing I’ve ever attempted’
It seems like half the Massively staff has been playing Project Gorgon here lately, so we figured it was time to seek out the...