interviews
Final Fantasy XIV’s Naoki Yoshida talks about console porting and addressing older parts of the title
If you've ever thought that Final Fantasy XIV's earlier main scenario and quests don't really reflect the game's overall quality, you should know that...
Kickstarted survival sandbox Day of Dragons’ early access launch is bogged down by drama
Remember the tussle over in-dev MMO Oath a while back? A sub-contractor for the game accused the developer of screwing with 'em, it hit...
Massively Overthinking: The best and worst MMO developer quotes of 2019
It's long-since become a multi-year and fun tradition on Massively OP to do an end-of-year recap of the best and worst MMO dev quotes...
Overwatch 2 promises to deliver a ‘complete story with beginning, middle, and end’
The sequel-cum-expansion Overwatch 2 has a number of things for players to look forward to, especially those who are more eager to try out...
Star Citizen’s $1700 Kraken Privateer mobile space mall drives fundraising past $250M
Remember during our Star Citizen interview when we went wink-wink about a commerce-based announcement? That announcement has been fully realized with the Kraken Privateer.
While...
Crimson Desert’s lead producer talks about PvE, co-op campaigns, and trade
Our own Black Desert columnist and many of our readers have pondered aloud just what awaits players in Crimson Desert, one of several newly...
Massively Overthinking: Gratitude for the MMO genre
Thanksgiving conveniently falls on a Thursday every year, which means it's the perfect topic for our regular Thursday Massively Overthinking roundtable. I've asked our writers what they're grateful for in and around the MMO genre the last couple of years - and now we're gonna do it again.
ExileCon 2019: Summing up Path of Exile’s epic inaugural con (plus all our photos!)
Other than the pre-con jitters of devs unsure what to expect or how things would ultimately go, you wouldn't know that ExileCon 2019 was...
Blizzard’s Joe Magdalena recounts a World of Warcraft bear that could kill players with a look
In most MMOs, bears are low-level foes that are part of some early stage kill 10 quest or perhaps used to harvest lower level...
Book of Travels talks roleplaying, meaning, and being an ‘oasis’ in a world of frenetic Steam games
A glossy spread in Killscreen may not be what anyone was expecting out of Might and Delight, the Swedish studio whose adorable little indie...
Naoki Yoshida hopes to have Final Fantasy XIV on the PlayStation 5
Let's get one thing out of the way right away: At this point, there's no confirmation that Final Fantasy XIV will be available on...
Interview: CIG’s Jake Muehle on the player economy and doing crimes in the Star Citizen universe
We're zooming on toward CitizenCon tomorrow, when Cloud Imperium will deliver its annual live showcase of the state of Star Citizen - and drop...
Legends of Aria’s New Dawn revamp is now slated for December 5
Last night, Citadel Studios put a date on Legends of Aria's latest round of early access overhauling: December 5th.
"We’ve been hard at work on...
Improbable casts a spotlight on FPS/RTS hybrid MMO Wizard’s Wrath
Improbable, the company behind SpatialOS, has offered another look at a developing MMO. This time we're getting a peek at Wizard's Wrath, a fantasy...
Lord of the Rings Online says it has ‘a good 20 years’ of content left
Lord of the Rings Online players looking for an inside scoop are in for a treat today, as Destructoid visited Standing Stone Games' offices...
Remembering the life and work of legendary MMO designer Brad ‘Aradune’ McQuaid
When the news hit last night, it brought everything to a screeching halt in the Massively OP office: At the age of 51, veteran...
The Daily Grind: What MMO has the worst crafting – or none at all?
Earlier this fall, after Raph Koster announced his new MMO and investor funding, he did a flurry of interviews. In the bowels of one...
TERA 2 rumors resurface thanks to rediscovered character renders and a Project EXA interview
Even though TERA still seems to be going strong for developer Bluehole Studios, that certainly doesn't mean the studio can't keep working on something...
Wandering Wraeclast: A look at Path of Exile from its humble beginnings to now
Path of Exile first came onto my radar in April 2013 when I sat down with Producer Chris Wilson and Technical Director Jonathan Rogers at...
Player counts for survival sandbox Rend have hit severely anemic levels
The multiplayer survival sandbox Rend pretty much depends on lots of people being active at any given time, what with its factional structure and...