interviews

RIFT

RIFT has a ‘mind-blowing’ housing update planned for Patch 4.1

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If you'd rather be fiddling around with player housing in RIFT than out fighting in the field, you're our type of homebody. Also, you...

How 2016 took Lord of the Rings Online to the gates of Mordor

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As Lord of the Rings Online nears its impressive 10th birthday in April of next year, we see a game that's in many ways...
Count the headlights on the highway.

Check out a translated interview on TERA’s upcoming Lunar Dancer

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Another new class is coming to TERA's Korean version, as we learned yesterday. We even got the barest version of information about that new...
Too little.

Interview: ArcheAge 3.0 Revelation, fresh start servers, and the cash shop

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ArcheAge’s big new 3.0 update is launching this week, and some big changes are happening with Revelation. And with big changes come questions, questions about...

Mech_Con 2016: MWO skill trees, game modes, and MechWarrior 5: Mercenaries

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As one might hope for from a convention, Mech_Con 2016 was a time to not only hang out with other fans and meet the...

Exclusive interview with Ashes of Creation’s Jeffrey Bard, formerly of Daybreak

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Yesterday we covered a tip about a new MMORPG in the making: Ashes of Creation. Apparently we caught wind of this title before it was...

Project Gorgon crosses fundraising halfway mark, introduces the Fairy race

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Good news for Project Gorgon: The indie MMO has crossed the halfway point in its current Indiegogo campaign, raising over $10,000 toward its $20,000...

SWTOR Knights of the Eternal Throne launches today; we chat with BioWare

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Last year, the developers of Star Wars the Old Republic changed the focus of the game. Instead of continuing to make Knights of the Old...
Let the crows fall, let them tumble.

Crowfall crosses minimum goal for its equity crowdfunding effort

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ArtCraft announced today day that it's "officially crossed the minimum necessary threshold" for its latest crowdfunding effort for Crowfall. It's now raised $152,084 with...

The Daily Grind: What’s the most bothersome part of MMORPG monetization?

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A recent GIbiz interview on Ubisoft's monetization reveals that studios, at least the type making online shooters, have come full circle again to the...

Three-year-old Warframe broke its concurrency record after The War Within

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GIbiz has an interview out with Digital Extremes VP of Publishing Meridith Braun today, who sheds light on how Warframe is doing. It turns...

Massively OP Podcast Episode 92: A talk with RIFT: Starfall Prophecy’s devs

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Justin and MJ interview RIFT's Starfall Prophecy devs and discuss EverQuest and EverQuest II's expansions, their shared love for The Secret World, and G-Star 2016's reveals.

The Game Archaeologist: Mark Jacobs on Mythic’s early online games, part 2

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We're back with our second part of an interview retrospective of Mythic Entertainment's early online games with CSE's Mark Jacobs. Last week, we talked...

How Project Titan and Overwatch prompted Chris Metzen to leave Blizzard

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Months later, the World of Warcraft community is still coming to grips with the absence of Chris Metzen, who decided to retire from Blizzard...
It was a different time.

World of Warcraft datamining points to new WoW Token use in patch 7.1.5

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Do you remember BlizzCon 2016? It was just a couple of weeks ago, surely you do. One of the topics on discussion was letting...

World of Warcraft’s post-BlizzCon debrief

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It's safe to say that Ion Hazzikostas has emerged as the face of World of Warcraft's development team, particularly following his rundown of all...

Sit down for an hour with the LOTRO devs

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There doesn't need to be a major release on the horizon to create an excuse to interview MMO devs, are we right? The crew...

The Game Archaeologist: Mark Jacobs on Mythic’s early online games, part 1

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When you bring up the name "Mythic Entertainment," chances are that most gamers are going to immediately think of the studio's two major MMOs,...

Camelot Unchained on hiring, graphics, and this weekend’s playtest

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Hiring is going well for Camelot Unchained, City State tells players in a new dev post this weekend. "We are now up to six people...

Dark and Light may be a smaller MMO than its previous version

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Snail Games' Dark and Light revival project might not be as massive as its earlier incarnation, according to a new interview. "We’re not quite ready...

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