Official Site: Neverwinter
Studio: Cryptic Studios/Perfect World Entertainment
Launch Date: June 20, 2013
Genre: Fantasy Themepark
Business Model: F2P (Cash Shop)
Platform: PC, Xbox One
neverwinter
Neverwinter is changing its vote-to-kick system
The upside of having a system to vote-kick players in Neverwinter is that abusive players can be identified and removed from a run before...
Neverwinter posts the official gameplay trailer for Strongholds
A guild's home is its castle in Neverwinter. Wait, scratch that - it's not its castle yet, but it will totally be its castle...
Neverwinter: Strongholds will launch August 11th
For the past two months, Neverwinter has been all about the next major patch, which will give players the ability to band together, take...
Massively Overthinking: The MMO innovation we long for (or do we?)
This week's Massively Overthinking topic comes from Kickstarter donor BigMikeyOcho, who wants to talk innovation:
"Sometimes when I play MMOs, I get the feeling that I'm...
Neverwinter’s Summer Festival returns
In the mood for some summer fun that doesn't actually involve leaving the house to go participate in any summer fun? Why not just...
Neverwinter’s guild keeps will require blood, sweat, and gears
Cryptic is incredibly excited about Neverwinter's upcoming guild housing if the studio's barrage of strongholds dev diaries is any indication.
Strongholds won't just be given to...
How Neverwinter designs the critters that wreck you
Neverwinter has an advantage in terms of enemy design, since years of Dungeons & Dragons have given it huge amounts of material to work...
Neverwinter’s Rise of Tiamat now available on Xbox One
The downside to playing Neverwinter on a console is that there's a bit of a lag time on all the various major updates to the...
Neverwinter demos its biggest map ever
The more things you want going on in a single map, the bigger the map needs to be. If all you want is for...
The Game Archaeologist: Seven MMOs operating on borrowed time
Most everyone who knows me well will acknowledge that I'm not generally a cynical, dark person. I'm not rooting for games to fail, for...
Perfect Ten: MMO terms that have overstayed their welcome
My original plan for this week - during the few moments that I was capable of coherent speech rather than just babbling about the...
Protector’s Jubilee begins in all versions of Neverwinter
Protector's Jubilee starts anew in Neverwinter today to celebrate the game's two-year anniversary. The returning festival gives players new quests and skirmishes to conquer...
E3 2015: Hands-on with Sword Coast Legends
I'm more an MMORPG player than a Dungeons & Dragons tabletop gamer, but I'm familiar enough with D&D to be intrigued by the addition of...
The latest Neverwinter dev blog talks a tiny bit about strongholds
Cryptic has published a new dev blog that touches on Neverwinter's upcoming strongholds feature. It's designed to provide content for guilds, and much of the...
Cryptic introduces the Neverwinter Combat League
Neverwinter's getting serious about its competitive game, as the title is launching new PvP seasons for player rewards and glory.
The Neverwinter Combat League challenges...
Massively Overthinking: The MMO annoyances that provoke ragequits
I'm going to do something I don't do a lot in Massively Overthinking -- or anywhere, really.
I'm going to ask you to whine.
MOP Kickstarter...
Perfect Ten: The top 10 healthiest live MMOs
One question that consistently pops up across the MMO gaming circuit is, "What are the most popular/healthy/active MMOs out there?" Every time I see...
Neverwinter’s Rise of Tiamat Xbox One trailer rawrs at you
As announced earlier this week, Neverwinter's Rise of Tiamat minispansion is gearing up for launch on the Xbox One sometime this month. The game's fifth...
Neverwinter’s Rise of Tiamat expansion coming to Xbox One this month
Cryptic has announced that Neverwinter's Rise of Tiamat expansion is coming to Xbox One this month. There's no definitive date just yet, though the press...
One Shots: My imaginary friends
Here's a fun thought: What if we aren't actually playing MMOs? What if we're just sitting in front of blank screens, creating fantasy worlds...