pax

A surprise awaits EverQuest II progression server players

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Back at E3 2015, Producer Holly Longdale revealed an exciting tidbit of information that may very well put a smile on EverQuest II players' faces....

Runic will show a new game at PAX Prime

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Torchlight developer Runic will be revealing its new project at this year's PAX Prime, according to a post on the company's forums. The firm...

Chaos Theory: The Secret World introduces Issue #12: To the Dark Tower Below

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We've known for quite some time that The Secret World's next issue would be dungeon-based. We also knew it would take place under the...

E3 2015: Garriott and Long share Shroud of the Avatar secrets

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This past year, Shroud of the Avatar moved from a monthly weekend-release cadence to being online 24/7, but the major updates have been no...

E3 2015: SWTOR’s upcoming expansion builds on the ‘legacy of KOTOR’

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So what's with Knights of the Fallen Empire? Inquiring Star Wars: The Old Republic fans want to know! That's why we sat down with...

E3 2015: Life is Feudal isn’t just another gankbox

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I'm standing with my PR contact at the Life is Feudal booth when suddenly a guy with a thick Russian accent walks up to me,...

Flameseeker Chronicles: Expanding into Guild Wars 2’s Heart of Thorns

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When Guild Wars 2's expansion was announced, most of the questions on our lips were permutations of "What's the new level cap?" and "What...

Chaos Theory: Six tips for new Secret World players

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Now that Blingzilla is no longer roaming the lands tempting everyone with goodies galore (or turning movement into a stroll through a mire of...
Now rather finite.

Infinite Crisis’ creative director on making an approachable MOBA

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Lorehound interviewed Infinite Crisis creative director Cardell Kerr at last week's PAX East. Kerr offers a bit of insight into Turbine's decision to redesign...

EVE Fanfest 2015: EVE is getting customisable structures and player-built stargates

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It's often said that EVE Online is ultimately built by its players and that the developer's job is to produce the tools for players...

Not So Massively: HoN’s Grimm Hunt, HEX’s 100k tourney, and Descent’s reboot

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It's been a packed week in the world of online multiplayer gaming, with competitive tournament announcements, patches, and tons of new videos. Microsoft may...

The Stream Team: MOBA Madness in SMITE and Infinite Crisis

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It started as a one-off thing, but MassivelyOP's Mike Foster just can't stop the MOBA Madness. This week the stream's going into all-new territory,...

The Stream Team: Exploring ArcheAge’s Diamond Shores

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ArcheAge finally opened more of the Aurorian continent with the release of yesterday's Secrets of Ayanad patch. That means there is more to explore,...

The Stream Team: Braving the Brewday festivities in EverQuest II

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It's that time of year again, when EverQuest II denizens raise a pint or 20 in celebration of Brewday! And as with most festivals...
Star Citizen

Star Citizen’s Roberts talks FPS, pokes fun at EA

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Did you miss PAX East this year? If so you probably also missed Chris Roberts' Star Citizen presentation. Fortunately, though, there's YouTube. The video...
wot a coinkydink

The Stream Team: Diablo III is a game we are playing

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Diablo III and its ilk are normally safely tucked away in our Not So Massively column, but this month's Choose My Adventure is offering...

PAX East 2015: Watch Warframe’s Tombs of the Sentient trailer

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If the reveal trailer is any indication, a major incoming threat is heading right at the world of Warframe. The update, called Tombs of...

Star Citizen is letting everyone fly for free this week

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Fellow players, the galaxy is your oyster this week, for Star Citizen is allowing anyone to test drive one of its ships in the...
Tomorrow and tomorrow and tomorrow.

Wisdom of Nym: Final Fantasy XIV’s Heavensward has a release date

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I'm going to be totally honest and say that I expected more revelations for PAX East for Final Fantasy XIV. Yes, I realize that...

PAX East 2015: Recapping the ‘Where Did Multiplayer in MMOs Go’ panel

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The last time I was asked where the social aspects of MMOs went, I was pretty directly snarky: They're still there. And it's true, but...

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