There are a lot of ways to announce adding a new platform to your game’s release lineup. You can do so at a major convention, put out a new ad, send out a big press release, add it to someone’s profile on LinkedIn… the last one is admittedly not traditional, but it’s the biggest piece of evidence that Red Dead Redemption 2 is indeed heading for the PC.
A developer whose identity remains unstated updated his LinkedIn profile to reflect his work on RDR2 for various platforms, including the PC. He has since removed the reference from his profile since it seems to be an obvious mistake, but the Internet never forgets these things. Again, it still doesn’t quite have the appreciable tang of having an actual announcement about what platforms the game will be playable on, but it seems like pretty strong evidence in favor of a desktop release. We’ll probably know for sure as October gets closer.
Won’t you help Android users sneak out of work or class with their phones to play Fortnite? Right now, you can play the game on consoles, on PC, or on iOS devices, but the game’s Android version has gotten no firm announcements about when it’s arriving. That means that playing the game on the go is simply not possible for some phone owners. Please, donate your programming expertise so that everyone can enjoy the fine art of blowing other people up in order to win the game.
Of course, just losing a match shouldn’t be fun, but a recent article dissects why the game’s Battle Pass structure ensures that even losses and free players get to feel as if progress is made. If that entices you to play on a platform other than Android, though, you should be cautious of new scams centered around the game; there’s no surer way to have scams surface than by getting popular, after all.
We’re sorry to inform fans of Elite: Dangerous on Apple computers that they’re soon going to be forced to choose between the platform and the game. It’s been officially announced that support for the game on Macs will be ended with the update in Q4, toward the end of the year. Players can still log in on PCs or via accounts logged into on Bootcamp, but you’ll have to use one of those methods. This is after Mac support was first added in 2015.
Players already know that there have been technical problems preventing Horizons from launching on the platform, although their specific nature has not been explained; what matters is that further technical improvements to the game didn’t appear to be making things any better. Some players are speculating that this will also mean Horizons is bundled into the base game, but whatever the expansion changes are, you won’t be seeing them natively on a Mac. Our condolences to the players affected.
One of the big selling points for Albion Online right out of the gate was the promise of a game that could be played on pretty much any device in the same world. PC, Linux, mobile devices… same thing, across the board. That goal is getting closer to being a reality with the game’s new closed beta on iOS platforms. If you’ve got the game and either an iPad or an iPhone, you can jump in and start playing.
You’ll need to have at least a starter or founder pack to take part in the closed beta, but assuming you do you can log in and, well… play. It’ll have all of the same features and options as the desktop client, it’ll just be on a mobile device. There are some light system requirements in terms of recommendation, so be sure to double-check your device before logging in and reporting bugs. But, you know, do log in and report bugs.
Those of you who had long awaited the chance to shoot at your fellow players after scavenging for guns whilst sitting on the couch will be happy to know that PlayerUnknown’s Battlegrounds is now available for the Xbox One. (We suppose that just dragging your couch to a different spot would also have worked.) The eponymous PlayerUnknown himself (who is actually quite well-known at this point) has taken to Twitter expressing his amazement.
Obviously, the game is available in digital format for anyone who would like to take part in the scavenge-and-shoot action on consoles. The game has already enjoyed enormous success on the PC, so we’ll see if that translates to similar success on the console version. (Although we probably shouldn’t expect to see it on the Nintendo Switch any time soon. That seems rather off-brand.)
Most of you probably think of Defiance as “that game that used to tie into a TV show and is probably on borrowed time.” Yet a recent interview with the team reveals that the game is actually doing a lot better than you might expect. The team behind the game is reporting around 120k average monthly users, and they’re hard at work trying to deliver an upgraded version of the game that takes advantage of current-generation console hardware on the PlayStation 4.
The big goal is finding out what the game’s current playerbase wants and see if major long-term upgrades like this are something that would actually improve the experience for players; behind the scenes, it’s felt that there’s a good core game already in existence, so there’s not much desire to shake things up too severely or go the sequel route. It’s a fascinating interview all around, although it’s possible that the biggest surprise is that the game appears to be still humming along despite the loss of its vaunted transmedia synergy.
So, why haven’t we gotten a lot of news about the TERA
console version? Product manager Matt Denomme has put forth a new video about exactly that, and it turns out that porting the game to console involves a lot of work making the game’s interface comprehensible from the couch instead of the computer chair. But all of the hard development work is getting finished, and that means that the developers are ready to start bringing in a limited technical testing population from December 14th to December 18th
The bad news is that this is a technical test that’s going to be small in numbers by design; the good news is that it’s the prelude to a larger and more open test early in 2018. This is mostly to make sure that the changes for the console version will actually work, that you can read the interface prompts, and so forth. So it’s not a launch date for the console version, but it’s getting closer.
The nice thing about mobile MMOs is that you can still enjoy a video game when you’re out on the road. Portal Knights already let you take it on walkabout with the launch of the game on Nintendo Switch, but now you can also get it on iOS and Android devices via the App Store or Google Play, which means that you never actually need to be apart from it.
At least, not due to hardware limitations. Your boss will probably be a little annoyed if you can’t focus on work because of video games. (Seriously, that’s true even here.)
Players can pick up the title for an entry price of $4.99 before diving into the same sort of multi-faceted gameplay available on the game’s existing versions. Work together with friends, family members, or strangers who also play the game to build, fight monsters, and do all of that fun stuff. Check out screenshots and a trailer just below if you can’t wait to turn your tablet into “Portal Knights platform no. 3″ in your household.
There has never been an idea so offbeat and weird that the Project Gorgon team will not give it a shot. That does not simply extend to in-game mechanics, either. The game isn’t officially supported on Linux at the moment, but players have been hacking together ways to make it run, because the people who run Linux are also those who see “this doesn’t run on your operating system” as an entertaining challenge. So now there’s an official launcher for Linux.
Of course, it is important to note that this launcher is still in an experimental stage rather than a finished release state. Then again, for the people who run Linux that’s probably a feature rather than a failing. It’s good news for you if you prefer to run a Linux box or just for those happy to see the marvelous oddity of the game brought to a wider spectrum of players.
Who says that Sony fans get all of the good exclusives for this particular console generation? After all, you can now play a god (possibly of war) in Skyforge
on the Xbox One as of today, and that’s not something that… oh, it was on the PlayStation 4 in April
. Well, you can still jump in and play it now on your Xbox One just the same, so timing and exclusivity concerns aside, it’s still a good thing.
For those of you who are wholly unfamiliar with Skyforge, it’s a game with 15 classes for players to switch between freely, action combat, and all sorts of action smashy stuff going on as you become a deity to defend your world against all sorts of invasions. It’s also free-to-play, so there’s nothing to lose except for time to give it a shot. The MMO console assault continues unabated.
The original plan for Armored Warfare was to deploy on Steam ahead of its newest update. That didn’t quite happen. Instead, the new update happened, then the game arrived on Steam very shortly thereafter. So while the exact order of operations didn’t work out, players can now log in through Steam (or any other platform) and start blasting away with tanks to their hearts’ content.
Speaking of that new update, it adds new vehicles, a new command system, improved graphics, Chinese-themed maps, and mechanical adjustments. Of course, the game is an entry in the fairly sober and realistic genre, so you can be sure that the new vehicles do not include ghost tanks or giant armored mechs; they’re just Chinese main battle tanks shooting at other tanks because that’s what you do. Check out the update trailer down below, and if you like the cut of its jib, maybe you’ll roll it out on your own Steam account.
The official announcement is titled “Changes coming to DC Universe Online for PlayStation 3,
” but it’s really just one change for DC Universe Online
. Specifically, that one change will be that the game is no longer available for the PlayStation 3. If you’ve been getting by on nothing more than the aging console for your platform of choice, you will have to either upgrade to a newer console or wave farewell as of January 31st, 2018, as Daybreak says it’s planning to “focus [its] resources on further optimizing the game for PlayStation 4.”
On the bright side, migrating to PlayStation 4 means keeping all of your achievements, subscriptions, unlocks, and so forth as long as you use the same PSN account on both platforms. So you won’t actually lose any progress by upgrading. Still, you’re going to need to upgrade if you’ve been sticking with the console this time; hopefully the upgrade will mean a better experience for players on all platforms and chances for the developers to push for better content.
Source: Official Site
; thanks to Greaterdivinity, Jose, ChaosConstant, and Eric for the tip!
There’s a point when you know, culturally, that your choice of console meant that you supported the losing side in the ongoing console wars. A dearth of exclusive titles, for example. A general lack of sales information. Anything related to the Sega Saturn. Your platform finally getting exclusive content for another platform for Destiny with Destiny 2 already out and getting played by pretty much everyone. You get the general idea.
Yes, Xbox One owners can finally enjoy some of the PlayStation exclusive content, which was always meant to be time-limited but apparently kept being limited well past the effective end of life for the title. The content getting patched in wasn’t even announced; it was simply discovered by a player and posted on Reddit. But the important thing is that if you missed out on that content before and were hoping to see it on the Xbox One eventually… hey, it finally happened!