Dual Universe is still not going to consoles… but it could, with these specs

No one is saying never, just not right now

Single-platform universe.

With everyone all agog over the specs for the PlayStation Five and the Xbox Series X, the team at Novaquark has looked at these specs, at Dual Universe as a PC-only game, and said… “nope, still PC-only.” Yes, this is a lengthy development blog in which the developers specifically state that the game is going to retain its current development trajectory for PC only. But there actually is more to say, starting with the acknowledgement that these consoles could definitely run Dual Universe comfortably and the team understands why consoles are more attractive for some players.

What holds the team back from console development is simply that Novaquark is still a small indie team without the resources and manpower to switch over to also developing things for a console, much less a controller interface. It’s important to ensure that one version of the game (the main one) is getting all necessary resources instead of half of the resources it needs. However, since the hardware specs are robust enough to support the game… it’s not inherently off the table for the future, just not for right now.


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Console development is a high bar for smaller companies. The testing requirements aren’t trivial (or inexpensive), and you have to either postpone your PC release until the console versions pass validation, or accept that you’ll never have cross-play for networked titles (even barring Sony/Microsoft/Nintendo politics around cross-play.)

Add the challenge of making sure your game works well with a controller, doesn’t need a keyboard, and that the UI works well at “living-room” distances as well as “desktop” distances, and it’s not an easy thing to make work, especially if you weren’t thinking of all the details from the get-go.

At least the modern generation of consoles aren’t the weird magic unicorns the early systems were. They’re recognizably “PCs” – they have some cool architecture you can take advantage of, but you can write a “normal” program and be confident that it will more-or-less work on them without having to scrap the whole design and tailor it for the hardware.