World of Warcraft’s newest expansion will undoubtedly be a major topic of conversation at November’s BlizzCon. While Blizzard has unveiled the larger brush strokes of what Legion will entail, there are plenty of details yet to be revealed — and perhaps a surprise or two waiting in the wings.
If you could get an all-access pass to Blizzard and find out anything you wanted to about Legion, what details would you want to uncover? Would it be the making of the expansion, the full list of skills and talents for the new Demon Hunter class, or what the developers were thinking when they denied Ravenholdt to the Rogues?
Pathfinder Online might not be completely dead, but hope for it has certainly gone down the drain following the announcement of the studio’s mass layoffs and the game’s financial straits.
Blogger Lord Tridus argues that the project never really stood a chance the way that it was made: “The core problem here? This is not Pathfinder. This is an open world PvP sandbox MMO that happens to have the Pathfinder name. It’s not going to attract many people interested in Pathfinder, because the game is so far afield of what Pathfinder is about. It also won’t attract many other people based on the name, because Pathfinder as a brand doesn’t have tons of appeal outside of its playerbase.”
We’re getting our downer discussion out of the way early for this week’s roundup of interesting blogosphere posts, so stay tuned as we look more at Asheron’s Call, favorite MMO memories, and another look at Dragon’s Nest!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. See any good MMO news? Hit us up through our tips line!
This week, all news must go! It’s our biggest MOP Up yet, with over two dozen stories and videos from Guild Wars 2, WildStar, EverQuest II, World of Warcraft, Star Wars: The Old Republic, and more!
“The future in your hands.”
This was Funcom’s promise to gamers in the early days of the 2000s. Even as the MMORPG genre slowly took shape and grew in popularity, game studios were still babes in the woods, feeling out this brave and complex new world without a standard handbook to guide them to success. Every studio desperately hoped that it had the next big hook that would reel in gamers by the thousands, especially Norwegian developer Funcom, which made headlines in 1999 with its highly acclaimed adventure The Longest Journey.
Funcom took one look at the small but expanding MMO market, got together in a group huddle and decided to angle for a science-fiction game rather than a stock fantasy world. And thus, 15 years ago Anarchy Online hit the industry like a sack of interesting but broken features. It certainly wasn’t the stellar debut Funcom desired, yet after a rough start Anarchy Online carved itself out a niche which it’s been riding for some time now.
The year is 29475; the place is Rubi-Ka.
Which team in the North American region is best at playing Heroes of the Storm? You can find out this weekend with the American championships for the game. Eight teams enter as competitors, but only one will emerge victorious. If you can’t make it to Las Vegas to watch the events live on Saturday and Sunday, you can watch the official stream on the game’s Twitch channel, with streams starting at 1:00 p.m. EDT both days.
This championship serves as the prelude to the BlizzCon world championships, which will be kicking off for HotS as well as Hearthstone, StarCraft II, and World of Warcraft during the week of October 28th. The best teams from this competition are the ones that will be representing the region in the final contest of skill, so there’s all the more reason to keep your eyes peeled this weekend.
Blocky and stylized though it may be, World of Warcraft’s visuals represent impressive work by artists who pull every trick out of their bags to get the most from that game engine. Reader Captainzor sent in this shot of his feral Druid in a purple-soaked environment to remind me of how much I enjoyed traversing some of that MMO’s zones.
“This is so old I can’t honestly even remember which zone it was taken in, much less what I was doing,” he wrote in. “It just felt very dreamy and I loved how the purple theme just happened.”
Interesting environments is one of the themes of today’s collection of player-submitted screenshots, so let’s get to it!
I’m going to be very surprised if we see World of Warcraft: Legion before June 2016. The odds are good that a beta announcement is coming in November, and roughly seven months of beta seems fairly normal. I certainly wouldn’t push the beta any lower than four months, which would give us a launch in March at the absolute earliest. This means that even in our most unrealistic scenario, we’re looking at a content gap of nine months.
More likely, a year. At least.
Yes, I’m aware that we’ve been told there’s more work already done on Legion, but we’ve heard that during every single World of Warcraft expansion announcement, and it has yet to mean much. So after an expansion that didn’t exactly fill anyone’s heart with joy, we’re facing down an almost identical gap in terms of content, only this time it’s coming after an expansion that lasted for only a patch and a half.
So here’s what Blizzard needs to do between now and then.
Need a hearty mobile World of Warcraft fix? The best substitute for a while now has been Gameloft’s Order and Chaos Online, which, while a trifle generic, has been a big hit for the company.
Now Gameloft is trying again with a sequel, Order & Chaos 2: Redemption. The studio announced that the mobile MMO will be launching on Thursday, September 17th. The game will be available across several platforms, including iOS, Android, Windows Phone, and Windows.
Order & Chaos 2 takes place 600 years after the first game and includes a playable reptilian race and a new class called the Blood Knight. You can check out the prelaunch trailer after the jump!
Watchers of this show will know that usually Larry Everett hosts the show, and he invites two or three guests to debate MMO tropes to the death, but this week, Larry is in the hot seat, and he’s battling Mike Byrne from MMOBomb. And MassivelyOP’s own Tina Lauro judged this week’s debate on some of the large-scale ideas that make or break MMOs.
The rules of this debate haven’t changed a bit, though: The panelists are given four questions before the show so that they have time to prepare an argument. They present each answer to the host and are awarded a point based on the argument given. The person with the most points at the end of the show gets one internet cookie and fame to last a lifetime.
You’ve got questions about World of Warcraft: Legion. Of course you do. And Blizzard knows that it’s got you on the hook, which is why the studio is going to make you anticipate every drip and drop of information about the upcoming expansion.
Or you could take a shortcut and drink straight from the news hose. Wowhead compiled several tweets covering Blizzard’s presentation at the recent Dragon*Con, delivering the good word to awaiting fans. First on the slate is the hotly anticipated Demon Hunter class, which starts at level 98, uses one-handed swords and glaives, and has a temporary metamorphosis form akin to the Warlock’s.
Other subjects discussed include stat changes, crafting updates, a possible account-wide transmog system, adventure mode, and changes to class specs. Druids will rejoice to hear that Moonkin forms are slated to get a high-resolution model update with the expansion.
. Thanks to Omedon for the tip!
Some of you reading this may simply never have known a world before the internet existed by virtue of your age. It’s not your fault, but as generational divisions go, this was a biggie. The internet saturates so much of our lives now that it’s even difficult for those of us born prior to the ’90s to remember how we functioned without smartphones, Google searches, and terabytes of cheap entertainment on demand. I think there were video game arcades in the mall or something.
Because of this, some of you will not understand how it felt when technology advanced to the point that people could reach out online and interact with others, first through written communication and later through applications and games. What we take for granted in today’s MMOs — the constant presence of thousands of real humans interacting with us in a virtual space — simply blew the minds of those who first encountered it.
I have been playing MMOs with varying degrees of intensity for the past 12 years. That is really weird to me. It also means that I’ve had time to develop a robust set of memories, and not everyone has the exact same memories. But I’ve also found that we all have the same general categories of memories despite that, even if you weren’t first playing Final Fantasy XI when I was.
So let’s be a little bit universal. Not everyone has the memories I do of running through Qufim or dealing with goblins in every leveling spot ever, but whatever your first game was, I’m pretty sure you have these same memories. The details just change.
Ask Mo is back, and today Mo and I are answering a few meta questions about Massively OP itself. Our first question is from long-time supporter Pierre:
Hello guys! I’ve been worrying for a long time now about something. I think I know the answer to my question, but I wanted to be sure because MOP is such a great website and I feel you’re in your element with the freedom you get from running the site yourself, and I don’t want to see the site disappear in the near future. So my question basically is: How does it go financially? Can the site live on with all the incomes from the Patreon (not much but normal for Patreon) and from advertising? Do you need another Kickstarter or crowdfunding campaign?