MMO Week in Review: Guild Wars 2 is a study in contradictions (November 29, 2015)

Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!

Attention, those of you who survived Turkey Coma and Black Friday 2015: We now return you to your regularly scheduled MMOs. This week, Guild Wars 2 overtook holiday headlines and hits by talking up its continuing e-sports push and then saying farewell to its WvW dev while simultaneously promising love for WvW. Wheee!

Read on for the very best of this week’s MMO news and opinions.

HOLIDAY GIFT GUIDES (SO FAR)
THIS WEEK’S TOP STORIES
Camelot Unchained unveils its healer archetypes - Killer class reveals are old hat for Camelot Unchained at this point, so it should come as no surprise that CityState has unleashed another one here on Thanksgiving eve. This time around we're talking healers, and…
Gnome Hunters will be a thing in WoW’s Legion - World of Warcraft's forthcoming Legion expansion will turn gnome Hunters into a thing. And by a thing, I meant gnomes who are Hunters rather than hunters of gnomes. This is apparently a big deal, seeing as how…
World of Warcraft hails its 11th birthday - It was on this date in 2004 that a little-known fantasy MMO debuted on the scene after a half-decade of development and testing. False modesty aside, World of Warcraft was already a huge phenomenon at its…
SWTOR is buffing companions, but not as much as before - Lead designer Michael Backus has posted on the Star Wars: The Old Republic forums regarding the recent companion brouhaha. If you want to read the rationale behind BioWare's decision to nerf the bejesus out of companions…
Rumor: Firefall studio Red 5 hit by layoffs [Confirmed] - Red 5 looks to be suffering through a round of layoffs, although the scope and reason behind the pink slips has yet to be revealed. MMORPG.com has an anonymous source that claims the layoffs are "major." One of…
MMO Burnout: Five ways to fix Star Wars Battlefront - I'll probably take some flak for saying so, but I'm still enjoying Star Wars: Battlefront. It's not a broken game as much as it's an incomplete game, though the cynical (i.e., realistic) part of my brain…
World of Warcraft is looking to fill key roles - It's always a fascinating if tantalizing trip to head over to a studio's job openings page and see what positions the company is trying to fill. Sometimes it can be an indication of future projects or…
Wurm Unlimited is kicking ass on Steam - Wurm Unlimited is still hanging out in SteamSpy's top 25 after one month of release. A press blurb from Code Club lead developer Rolf Jansson says that the fantasy sandbox also has the third highest playtime of…
THIS WEEK’S CASTS & STREAMS
AND FROM OUR FRIENDS AT BLIZZARD WATCH

New Legion models in Wowhead’s Legion Model Viewer

Despite the Legion alpha, Blizzard still developing for Mac

These are your WoW: Legion spoilers

Every week, get caught up on the MMO genre’s latest news and Massively OP’s best content in our MMO Week in Review! Want more roundups of content? Try Monday’s Not So Massively for MOBA and multiplayer news, Friday’s Betawatch for MMO testing highlights, Saturday’s Make My MMO for MMO crowdfunding updates, and Sunday’s The MOP Up, which mops up all the little bits of news we didn’t cover anywhere else.

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17 Comments on "MMO Week in Review: Guild Wars 2 is a study in contradictions (November 29, 2015)"

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Akami
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Akami

Kalamari Akami Dragon hunters killing people in 2-3 seconds, whilst giving up almost zero survivability is a bit extreme, and completely unbalanced.  Don’t even get me started on tempests and their ability to have  50-100% uptime on reflects while healing for 2k a second.

Or perhaps we should talk about the plethera of other unbalanced issues when it comes to Spvp atm.  I understand there will always be Meta comp’s.  But atm things are ridiculous.  Just watch when the season starts and every top ranked team is using Tempests, Dragonhunters, and mesmers, with almost nothing else.

Yes, in solo play the other classes are viable.  But in organized group play?  They are much less so.

Kalamari
Guest
Kalamari

Akami thats your opinion. in my eyes every class can beat every other class or elite spec ( i knew becasue i already done it), and thats not unbalanced for me…

Akami
Guest
Akami

I still don’t understand how gw2 can have this passive push for esports recognition, yet their classes are still completely unbalanced in Spvp.

paragonlostinspace
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paragonlostinspace

ManastuUtakata My take from the thread is that some people love to debate no matter what. :) I tend to bow out when I make that realization that I am caught in one of those type of debates with someone like that.

Koolthulu
Guest
Koolthulu

Quincha Damonvile SallyBowls1 He wouldn’t have left until he knew he had another job to go to.

Siphaed
Guest
Siphaed

SallyBowls1 Quincha 
He himself said it was a better opportunity.  And he is right now working with one of WB’s studios (changed his Linkedin to reflect such).  Developers kind of do this all the time, jumping from one studio to another when the pay offer is better, the benefits are better, or whatever.   Studios also incentivize open positions to other studio developers to ‘snipe’ them in order to get aged talent rather than raw college newbs.  

He went from WvW Design Lead to Senior Mission Designer.   Maybe, just maybe he likes designing a more RPG style controlled set of missions instead of doing something as openly chaotic as WvW.   Monolyth is known for single player games, which are also easier to design and balance around instead of MMOs, especially one such as GW2 where balance passes must go through PvE teams, sPvP teams, WvW teams, and now raid teams.  Guild upgrades are reflected via the economy shift/balance as well, which is PvE, before just throwing them to the wind in WvW.   There are so many systems that it can get overwhelming to try to do instead of simply making a single player game.  Not saying he couldn’t handle the stress of it all, but simply putting that spin as a singular possibility.

SallyBowls1
Guest
SallyBowls1

ManastuUtakata  OH! Oh! I’m sorry! This is abuse!  No, you want room 12A, next door.

SallyBowls1
Guest
SallyBowls1

Quincha Zulika_Mi_Nam What would you expect a responsible business person to say? If you thought most of your management were incompetent and complete idiots, you say something polite like that,  No future potential employer wants to read about a prospect doing some childish, unprofessional emo criticism even if it is true.

SallyBowls1
Guest
SallyBowls1

Quincha SallyBowls1 Huh. My point is that we did not know what was going on but that an ex employee saying an usual euphemism changed very little.

P.S. well I think I know the Socratic paradox quoted by Cicero is usually attributed to Socrates a couple of centuries earlier.

Damonvile
Guest
Damonvile

Quincha Zulika_Mi_Nam It’s called humility as you walk out the door. It doesn’t mean anything. Kind of the point EVERYONE has been making that you keep missing. If he said he was the greatest game designer ever, when he left, he’d look like a total asshole. Acting humble means you leave with everyone thinking you’re a great guy.

Forums are the only place someone actually might mistakenly take it to mean something literal…oh hey..like here!

ManastuUtakata
Guest
ManastuUtakata

This conversation is starting to remind me of that Monty Python argument skit. o.O

schlag sweetleaf
Guest
schlag sweetleaf

wolfyseyes

Zulika_Mi_Nam
Guest
Zulika_Mi_Nam

Quincha Zulika_Mi_Nam OK… I did not read it that way.  I think it could also be interpreted as he left the WvW team as he did not agree with the changes made to HoT.
The timing could appear to line-up, but we will probably never know the truth.
His Linkedin has been changed already to:Devon Carver
Senior Mission Designer at Monolith Productions (WB Games)

Zulika_Mi_Nam
Guest
Zulika_Mi_Nam

Quincha Zulika_Mi_Nam Not sure what you are getting at.  He has not worked on WvW since March, I see anything else stated as irrelevant.
I truly only care about the WvW portion of this game, so there could surely be something that i am missing though.

SallyBowls1
Guest
SallyBowls1

Quincha I would quibble with the “no contradictions”.  IMO, there is no informational content when people or organizations talk about an employee leaving for “a better opportunity,” or “spend more time with their family” or other very common euphemisms.  They could have left for a better opportunity. Or they were fired. Or they thought the company was incompetent or insolvent.  It may very well be true.  But, for me, I think it is – naive is too harsh – too trusting to change my opinion of the situation just because some traditional euphemism was invoked. YMMV, but I don’t think a pro forma “better opportunity” comment changes much.

Zulika_Mi_Nam
Guest
Zulika_Mi_Nam
wolfyseyes
Guest
wolfyseyes

I can only assume that Bree furiously scratched her head in confuzzlement after writing up that synopsis.

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