Destiny 2 passes the baton to the live team, outlines future updates

“Right now at Bungie, we’ve passed the development torch from the people that made Destiny 2 to the people who will sustain it.”

With both the console and PC versions of Destiny 2 officially launched, Bungie can fully concentrate on future projects instead of release craziness. The studio let players in on some of the projects that are coming down the pike and teased a few images from the game’s season 2.

Updates that are in the works for Destiny 2 include optional pursuits, better rewards for prestige activities, private PvP matches, Crucible improvements, other options for players to spend currency, an emote interface, and “changes to make the mod economy more interesting and impactful.”

It’s a whole new world — speaking of which, check out the developers’ diary on the state of Destiny 2 in its post-launch period after the break.

Source: Bungie
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15 Comments on "Destiny 2 passes the baton to the live team, outlines future updates"

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Jeremiah Wagner

The game looks and plays great, but it sure seems to feel just like Destiny 1. Really its just like Destiny 1 with a better story. I’m very surprised that the PvP was not completely reworked since it feels so freakin’ shallow.

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Jeff

Meh haters gonna hate I’m having a blast with Destiny2 and I had stupidly low expectations that I would even try it.

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Armsbend

Let the layoffs commence! Happy holidays staff!

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Terren Bruce

Except this is the same thing that happened in Destiny 1. This isn’t news, it was always expected.

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rafael12104

Lol! We have seen this all too often. No need to tell us about the “transition”, just tell us who is “moving on to pursue new opportunities.”

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Crowe

Yeah, that’s pretty much what I read as well.

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Michael

Erm, think you are reading into a bit. They are obviously being moved to another project, likely the Destiny 2 DLC or Destiny 3 / another Activision title. I know the game industry is pretty scary when it comes to job security, but more then normal layoffs for a large, public company, like Activision would be something that is mentioned in a press release.

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TheDonDude

Whew, that doesn’t sound good. I’m in IT and man oh man, the moment the dev team leaves and production support takes over means the tech expertise drops like a rock (if only because the people who built it and thus know it inside out aren’t there anymore).

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Devin Derrickson

Doesnt matter who executes “continuous delivery”. Its about the team responsible for strategy.

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Dug From The Earth

yeah… if it wasnt the norm for how mmorpgs were run and operated, id be a bit concerned.

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TheDonDude

It’s the norm for most development, but hey it’s still always a hard transition.

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Terren Bruce

Not really in this case. The Destiny community loves the live team. There is a sense of relief that Destiny 2 is back in their hands now while the main team moves on to the next big project. They are celebrating over on the Destiny subreddit.

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Dug From The Earth

The people building the ship, hope the people they are handing it over to, know how to actually pilot/steer it.

This doesnt always happen as hoped, however.

I cant recall the number of times when the “devs” who were part of the live team, had no clue about any of the original code the original team created… ending up in responses like “We can do that because we would have to rewrite the entire engine” (translation: Its easier for us to start from scratch, than to learn what the original devs did, and how they did it)

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Terren Bruce

This live team is the same team that made “Rise of Iron” and the “Age of Triumph” which is considered the golden age of Destiny 1 by a large part of the community.

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TheDonDude

Steering a ship isn’t quite the same. More like being in charge of upgrading and modding the ship.

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